#this could be better
6 messages in this thread
Hi,
here are some things I don't like, but I think they might be easy to change in
a future update.
In the Stage editor I often don't know which name an object has (especially
when I have a number of cloned ones). It would be helpful if it was possible
to click on one and find out the name of the selected.
Sometimes Imagine can't find an object (if I have reased it or moved it) and
displays a message "can't find object". It should also tell which object can't
be found. It's hard to find that object when you have a lagre scene.
Similar problem when a have a morf and the objects are different. IM only says
it's not possible to morf, but not which object causes the problem.
When using check object (after importing from DXF) often there are errors
(same edge twice…). It's not possible to cancel the check process and you
have to click at least OK on at least two requesters per found error. This is
not a good idea. A list of the errors would be better (without having to
click any requester) or at least a cancel key. How about <ESC>.
…just in case anyone at Impulse is interested.
-David
I'll second that emotion about being able to escape from all those error
messages! If you try to import a really screwed up mess of an object, you
sometimes have to reboot instead of clicking "OK" a couple hundred times.
Along the same lines, it would be nice to be able to abort some lenghty
operations, like importing huge DXF files. When the cursor says busy for
several minutes, I sometimes get impatient and would like to bail out and do
something else.
For what it's worth, Phil.
>> importing huge DXF files. When the cursor says busy for several
>> minutes,
Sometimes I waited half an hour only to get a message "not enough RAM". I
have 20 mb, BTW. Tried the same with 3DS and took the same time and got the
same message! <g>
-David
David,
to check the name of an object in Stage, select it and pull down the
Object/Rename function. The requester that pops up shows the current name.
Blaq!
Thank you, Thank you, thank you.
I deal in scenes with hundreds of objects and I never made the connection!
!<G>!<G>!<G>!
-Marco
Great idea! It's good to see that some people are reading my messages *and*
have a solution.
thanks -David