#Error importing DXF
4 messages in this thread
Hi,
I'm trying to import a big DXF generated by GIFDXF.EXE into 3DS r3. It works
OK only if the DXF entity has less than +-12000. If I try to import a more
complex grid the program hangs (with no error message) and I'm forced to reset
the machine.
Well I got an error once, with Weld vertex ON: Not enough memory for this
operation.
I've tried importing with and without welding vertex and Autosmoothig options,
unsuccesfully.
I'm using a DECpc XL 560 with 48Mb. Not enough?
Does anyone know something about this?
TIA
PS I've seen the Displace.pxp demo. Is it already available?
Ignacio.
I'm not sure what's up, but you could try to break up the dxf into peices (cut
up the gif file, then gifdxf each one), then put them together (boolean union)
in 3DS, if all else fails.
John Tissavary (LUNA cie)
That's exactly the job I didn't want to do, because the complexity of the gif
(and the resulting DXF) will require me to do _my best_ this time. I'll try
it tomorrow.
Something more:
I've read you use a Wacom tablet. Maybe you know why I have to run the WTEST
program to make the mouse emulation work properly in 3ds. If I don't run Wtest,
any aproaching of the stylus is read as a left-click. If I swith the tablet to
pressure mode (it is) the Left-click function (pressing) works OK without
runnig WTest, but the stylus' button will not right-click.
Thank you, John.
>> Displace.pxp demo. Is it already available? <<
Yes.