CompuServe Thread

#Anim.Studio&PAR

11 messages in this thread
#176319From: Mark WilsonJun 20, 1995 6:33 PM
I am trying to write sequential TGA's to my Personal Animation Recorder without any success. I get a message saying that this drive (the PAR) is a read-only drive (which is not true) or I get a message stating that Anim. Studio cannot write a temp file to the PAR (of course it can't). I can write these targa files from all of my other windows graphics programs so is there a way to send the export temp files to a standard drive rather than the destination root? Also why can't I create compressed sequential TGA's? (Since I can't go to the PAR I tried temporarily placing them on a standard drive but, WOW! lots of big files – too slow and cumbersome!!!)
#176342From: Peter KratschJun 20, 1995 9:07 PM
Mark, I was able to get seq. targa's to my PAR drive, however it was in a kind of round about way. First I created a simple anim. Then saved it as a targa (you need to name it something like test0001.tga, Ani Studio detects this and saves the anim as a seq.) I then tried to import these files to the PAR. No luck, PAR told me that I had an incompatable file type (gave up trying the PAR software). I then loaded the seq. into Razor/Pro and rendered to the PAR. TADA! It worked. I think the problem was that Ani Studio created 32 bit tga files which are incompatable with the PAR. Razor converted them to 24 bit. Hope this helps Pete, Imaginators
#176431From: Jeremy Hubbell [Adesk]Jun 21, 1995 10:38 AM
Mark, Unfortunately, the PAR is not supported in r1.0 of Animator Studio. We are aware of the problem and are looking at options for supporting it. As a work around now, you can try Peter's suggestion of saving out to sequential .TGA's and then dumping them to the PAR. I had also heard of a PAR driver for Windows that would allow writing directly to the PAR drive from within Windows apps. Haven't seen or heard about it in a while though. Jh
#177115From: Marc SolomonJun 24, 1995 4:45 PM
Jeremy — <<Unfortunately, the PAR is not supported in r1.0 of Animator Studio. We are aware of the problem and are looking at options for supporting it. >> Does this also include support for Fast Video Machine DP/R, or are these totally different animals? Thanks, — Marc
#177179From: Jeremy Hubbell [Adesk]Jun 25, 1995 12:22 PM
Marc, Different animals, same problem though. I'm not an expert on the FAST system, but a quick (& temporary)solution for the PAR is this: 1. Save out your animation as sequential images from AAS to a non-PAR hard drive. 2. Use the PAR's software in DOS to assemble the sequential images into a file that it can play back from the PAR drive. Try it out and let me know what happens. Jh
#177919From: Marc SolomonJun 30, 1995 1:57 AM
Jeremy, Thanks for the response. The reason for my question is that I am considering the purchase of a either PAR or a FAST DP/R. <<Different animals, same problem though. I'm not an expert on the FAST system, but a quick (& temporary)solution for the PAR is this: 1. Save out your animation as sequential images from AAS to a non-PAR hard drive. 2. Use the PAR's software in DOS to assemble the sequential images into a file that it can play back from the PAR drive.>> I believe the process is similar with the FAST, but it would be more efficient to be able to work in the native format and not have to make the extra two conversions (one in each direction). <<Try it out and let me know what happens.>> I will do that once I have my system set up…. — Marc
#178103From: Marc SolomonJul 1, 1995 2:18 AM
Jeremy, Thanks for the response. The reason for my question is that I am considering the purchase of a either PAR or a FAST DP/R. <<Different animals, same problem though. I'm not an expert on the FAST system, but a quick (& temporary)solution for the PAR is this: 1. Save out your animation as sequential images from AAS to a non-PAR hard drive. 2. Use the PAR's software in DOS to assemble the sequential images into a file that it can play back from the PAR drive.>> I believe the process is similar with the FAST, but it would be more efficient to be able to work in the native format and not have to make the extra two conversions (one in each direction). <<Try it out and let me know what happens.>> I will do that once I have my system set up…. — Marc
#178159From: Tim WheelerJul 1, 1995 7:55 PM
The PAR problem is so little of a problem that I wish Autodesk would fix it with a simple patch. The reason the PAR doesn't work in "native" format, is that when it writes to the PAR, it writes more than Targa files. (The PAR can ONLY take TGAs in sequence, anything in the middle messes up the aquisition.) AAS is writing a temp file, or something, as it goes along. All we want is a simple fix… the ability to specify a different "scratch" disk, or whatever. Do you guys at Autodesk have any suggestions? Its so simple (in my little mind) that with a little knowledge of the architecture a work-around could be found. Please. I can't afford the 1.8GIG per minute that an animation needs on a standard HD. (On the PAR, its more like 200 meg/minute).
#177746From: Byron D. BowlesJun 29, 1995 1:47 AM
Jeremy, I do all my work on the PAR. I just bought Animator Studio and ended up here for an answer to my problem of outputing to the PAR. I'm very disappointed, but will use the Razor Pro workaround. Here's a suggestion. Instead of sending me (and probably others) the Animator Studio Demo CD sales info in the mail every two days, put the money into development. Bitching aside, a very impressive software package even for r1.0. Congrats to everyone. byron
#177885From: Jeremy Hubbell [Adesk]Jun 29, 1995 9:44 PM
Byron, Thanks for the input. Sorry about the marketing dump on you-we're just so excited about Animator Studio!<g> Jh
#177911From: Byron D. BowlesJun 30, 1995 12:52 AM
Jeremy, >>Sorry about the marketing dump on you-we're just so excited about Animator Studio!<g> I understand. You definitely have a reason to get excited. A perfect companion to 3DS. byron