CompuServe Thread

#Slinky Anim ?

13 messages in this thread
#179241From: Keith JonesJul 10, 1995 8:36 AM
Ok, I've pulled all my hair out now !!! How would you create a slinky using morph targets. The problem I had was getting the Bottom of the slinky object to lift off the floor. * | / \ | | / ^ \ | ——————– The * is half way through the animation. The Fourth slinky will not rise from the floor. Could anybody give me the steps please. Thanks Geoff Coope
#179257From: Steven ElliottJul 10, 1995 10:21 AM
Keith, This effect requires a bit of misdirection. Once you've made the slinky bend over so both ends are touching the ground, you need to rotate it 180 degrees and assign the morphs in reverse order. You rotate the slinky between two frames (say 14 to 15) so in the final animation, the rotation is unnoticable. Make sure the rotate keys are assigned a continuity of 0 to prevent anticipatory motion. Steven
#179436From: Keith JonesJul 11, 1995 9:00 AM
Thanks Steven Geoff PS. What is your experiance in 3DS
#179445From: Steven ElliottJul 11, 1995 9:40 AM
Geoff, > PS. What is your experiance in 3DS I'm one of those Architects who decided to do something else to make a living. 😉 I freelanced for four years as an AutoCAD and 3D Studio consultant and trainer. I was a co-author of "Inside 3D Studio", and now I work at Adesk in the Technical Publications group. Steven
#179617From: Keith JonesJul 12, 1995 4:58 AM
Hi Steven. I thought it would be a good idea for Autodesk or someone like yourself to put out a monthly mission to its blood thirsty users. Like, Who can create the best water fall scene in 3DS without any IPAS routines and keep the size under 500K. A bit like the Who Can ??? in C++ quiz. What do you think. It will also draw more users to the Adesk forums. Geoff Coope
#179657From: Yost GroupJul 12, 1995 10:34 AM
For a killer waterfall scene (completel with rainbow), check out David Schaub's animation in the reel we'll be giving away at the Siggraph party. – G
#179684From: Keith JonesJul 12, 1995 11:39 AM
Hello the Yost Group. While your here, could you please advise me on some good IPAS add ons for designing company logos, special effects etc..? Can anybody advise me why when I try and link one of the sample programs supplied with the ASL in C++ we get about 17 errors stating: Undefined Symbols for AAPLAY " " " AAUNLOAD Etc… This happens at the link stage. Borland C++ Ver 4.x
#179690From: Jonas Ruikis [ADESK]Jul 12, 1995 12:42 PM
Hi Keith, << While your here, could you please advise me on some good IPAS add ons for designing company logos, special effects etc..? >> That really depends.. Please peruse the IPAS Usage section of the library for many demo versions and images created with IPAS routines. jonas[adesk]
#179701From: Brian Rudolph [Adesk]Jul 12, 1995 1:59 PM
<<Can anybody advise me why when I try and link one of the sample programs supplied with the ASL in C++ we get about 17 errors stating:>> keith, have you added the directory where the ASL files are into your environment variables for the locations of your library, header, and other files? Also, which manf./version of C++? Also, which aspect of the ASL are you using? Also, which sample file? -Brian
#179822From: Keith JonesJul 13, 1995 4:17 AM
<<Can anybody advise me why when I try and link one of the sample programs supplied with the ASL in C++ we get about 17 errors stating:>> keith, <<have you added the directory where the ASL files are into your environment variables for the locations of your library, header, and other files? Also, which manf./version of C++? Also, which aspect of the ASL are you using? Also, which sample file? ——————————————————————————- ——————– Borland C++ VER 4.02 TRYING TO COMPILE IN THE BORLAND IDE TRYING TO ACCESS THE AAPLAY.DLL TRIED THE SAMPLE FROM THE ASL DISKS CALLED AASHOW. WE NEED TO COMPILE WITHIN THE IDE. ANY HELP PLEASE. THANKS GEOFF
#179897From: Brian Rudolph [Adesk]Jul 13, 1995 1:06 PM
Since the unresolved symbol errors are happening at the linking stage, there are only a few possibilites. One is that the environment variables are not pointing to right locations for the includer files, or those files don't exist. Another possiblity is that Borland thinks it is compiling a C++ program and is somehow mangling the names of the symbols prior to linking. Also, with the IDE, double check that you are using the same options as our supplied makefiles use. -Brian
#180073From: Keith JonesJul 14, 1995 8:27 AM
We have descovered that the error was in the AAPLAY.LIB. We had to recreate it, using Borland C++ 4.2. The sample demo compiled and linked fine with no errors. You might want to check this out as an incompatability with the ASL and Borland C++ V4.2 Thanks Geoff Coope
#179856From: Steven ElliottJul 13, 1995 10:16 AM
Keith, >>I thought it would be a good idea for Autodesk or someone like yourself to >>put out a monthly mission to its blood thirsty users. Like, Who can >>create the best water fall scene in 3DS without any IPAS routines and keep >>the size under 500K. A bit like the Who Can ??? in C++ quiz. Interesting idea… but I'll have to defer to Jonas or one of the sysops. Maybe one of them can pick it up and run with it. Steven