CompuServe Thread

#PAR frames in Video Post

8 messages in this thread
#178969From: Jerome R. KaliszJul 7, 1995 8:53 PM
I've been trying to composite an image from the DPS PAR with a bitmap sequence that has an alpha channel. However, I can't seem to get the frames to come in right off the PAR, no matter how I have it set. Naturally, in Video Post, if I ask for an ANI file with the PAR in normal mode, it won't recognize the format. However, when I use PARINIT to turn the read files into .TGA format, I can't get them to sequence right. As expected, the STILL option just pulls in the first .ANI frame, not matter what. I'm not sure how the FILENAME option is supposed to work (I got no literature from this, specifically, from my dealer), but it doesn't seem to help much. When placing the INCREMENT option on, it increments by *2* frames, each time. I can only figure it's doing this because each time it reads, it increments once, and increments again when it writes the rendered image back to the PAR. I've tried using an ANI file with just four characters, and tried using no asterisk and an asterisk. It never works when using an asterisk. I just comes back saying "unable to get frame XX of {file}. I'm referring to naming conventions in the video post section, naturally. What can I do to get these filenames to work correctly? You'd think the PAR would deliver TGA's with the NAME0000.TGA format when being read from the PAR drive, but unless I'm missing something, here – that's not the case. Hopefully someone will be here to read this message soon…
#178975From: MARTIN G FOSTERJul 7, 1995 10:10 PM
Jerome, you need to put the par in filename output mode and use an .ifl for the sequence of images you want. Works great.
#178980From: Jerome R. KaliszJul 7, 1995 11:16 PM
>>you need to put the par in filename output mode and use an .ifl for the sequence of images you want. Works great. An IFL? I can't just yank the stuff off the PAR? Something else confused me royally just a few minutes ago… I indeed put the PAR in filename output, and HAD IT WORKING. I tried several different renders, changing a few things, but there was one filename that needed to be changed, and since I wanted to do something else, too – I exited 3DS. upon going back in, I set EVERYTHING the exact same, and nonetheless it would NOT work again, no matter what I tried. Talk about frustration! I'll indeed try the IFL, but God help me to understand why it worked once under the same settingsm then not again a few minutes later under the exact same scenario. Thanx for the input! -jk
#178990From: Don LandisJul 8, 1995 1:15 AM
I put a text file up in the libraries that describes the step by step procedure to do this. Its for rotoscoping with the PAR. Can't remember where it's at right now but you can do a search using my ID as contributor and it should find it easily as I haven't put much up there.
#179185From: Jerome R. KaliszJul 9, 1995 9:00 PM
Yes, I found your message regarding rotoscoping shortly after my last reply to the last message I had read here. Yup, the IFL file was exactly what the doctor ordered. Everything else I was already doing correctly. What is odd is that it worked properly WITHOUT the IFL file, for a while, accessing the ANI as filenames directly. Thanx! jk
#179195From: Don LandisJul 9, 1995 10:31 PM
Yes it will work for awhile. As you discovered the frame order won't work without the IFL.
#179041From: david W. mennenohJul 8, 1995 4:29 PM
Jerome, Here's the file info that DonL mentioned to you about. Take a look at it. It's worked for me in the past. [71673,3612] Don Landis Lib: 6 PAR2RO. Text, Bytes: 4412, Count: 336, 19-Jan-95 Title : Rotoscoping with the PAR Keywords: ROTOSCOPE PAR This is a text file describing the procedure for doing animated texture maps and animated backgrounds with the DPS PAR. [dl time at 2400 baud: 1 min]
#179186From: Jerome R. KaliszJul 9, 1995 9:01 PM
>>Jerome, Here's the file info that DonL mentioned to you about. Take a look at it. It's worked for me in the past. Yup – saw it. Thanx, tho!