#Help – 3D Artists
6 messages in this thread
Our award-winning computer game co. in San Rafael, CA is looking for 3D
Artists, Fine Artists (Illustrators) and Graphic Design. Does anyone have
suggestions re. how we might find these individuals?
Marta,
Could you please give me some specifics on the qualifications you are looking
for, and the level of expertise you will accept for 3DS artists? I would
gladly post a notification on our job board if you wish. I am the Autodesk
Training Center Manager here at Clackamas Com. College in Oregon City, Oregon.
Terence
-Terence M. Shumaker
Thanks for your help. Here is more information about our company:
3D MODELERS, STORYBOARD ARTISTS,
GRAPHIC DESIGNERS AND ILLUSTRATORS
Award-Winning Business Profile
Stormfront Studios is a leading developer of top quality, award-winning
entertainment and edutainment products for the multimedia, video game and
interactive network markets. Stormfront develops major titles for many of the
most successful software publishers in the industry, including Microsoft,
Electronic Arts, and Sony, as well as on-line services such as America Online
and Prodigy.
Founded in 1988, Stormfront has grown significantly under a prudent management
policy with no outside funding reaching these important milestones:
. #295 on the 1994 Inc. 500 with 910% cumulative 5-year growth.
. Top Twenty Growth Company in San Francisco Bay Area in both 1993 and 1994, as
tabulated by San Francisco Business Times.
Drawing on its teams experiences at Electronic Arts, Broderbund, Industrial
Light and Magic, Mattel and other top companies, founder Don Daglow assembled a
team of veteran professionals, bringing a wealth of technical, creative and
market experience to the company. Together they established a work environment
dedicated to creativity, innovation, integrity, high quality and
schedule-oriented production.
Located just north of San Francisco in San Rafael, California, Stormfront
Studios has grown to a 50 member in-house team of award-winning software
programmers, engineers, animators, illustrators, 3D modelers, designers,
writers, composer, production team personnel and marketing specialists, using a
team-oriented approach to product design and development.
Stormfront uses high production values and state-of-the-art visual and audio
effects to enhance the art of interactive game playing and story-telling on
every major technology platform. Every product is a compelling interactive
experience, whether its a baseball simulation, an educational mystery, a
graphic adventure or an on-line strategy game. Stormfront Studios team of
design professionals constantly strives to push the technology envelope to
develop products that provide the most realistically compelling experiences in
electronic entertainment.
Stormfronts attention to every detail of quality software development provides
software publishers with a number of unique benefits, including:
. Every original title produced since 1991 has shipped in the same quarter for
which it was planned.
. Every original entertainment title produced since 1991 has been placed on the
top ten best-seller lists.
Stormfront maintains its premium position of creating hand-crafted software by
accepting only those projects that offer the greatest potential for innovation,
leading edge technology and market success. Its quality reputation among the
publishers it serves, along with its managed growth business strategy, allow
the company to stay true to this mission.
Market Strategy
Stormfront is solidly positioned to take advantage of the explosive growth in
multimedia home entertainment and edutainment software:
. Its proprietary engines for interactive sports and storytelling allow the
company to develop some of the most high-profile titles in the industry. For
example, its storytelling engine gives Stormfront Studios special expertise in
translating blockbuster Hollywood properties into computer games.
. Its technology encompasses all popular platforms, including PC and Mac
CD-ROM, 32-bit video game, interactive on-line and the potential convergence of
PC and video games.
. Its depth of experience in multi-player and on-line games gives Stormfront a
unique perspective on the emerging information superhighway and its potential
for interactive entertainment and education.
Stormfronts breadth of expertise assures that it will continue to bring high
quality titles to consumers regardless of which platforms emerge as leaders
over time.
Stormfront Innovations
Stormfront innovations include:
. Designed the first and most successful multi-player interactive graphic
adventure in the history of on-line games. (Neverwinter Nights for America
Online)
. Pioneered the first use of computerized motion-control photography in a
computer game. (Eagle Eye Mysteries series for Electronic Arts)
. Developed the first electronic mail on-line strategy game linking thousands
of players across the country in competitive games. (Rebel Space for Prodigy)
Stormfront Products
Sports Simulation Platform Publisher
Year
La Russa Baseball 3 PC CD Stormfront
1995
La Russa Baseball II IBM, PC, CD SSI
1993
Fantasy Draft II IBM SSI
1994
93 & 94 Stats IBM SSI
1994
AL & NL Stadiums IBM SSI
1994
La Russa Baseball I IBM SSI
1991
La Russa Baseball Sega EA Sports
1993
La Russa Baseball 95 Sega EA Sports
1994
Microsoft Baseball for Windows Win CD Microsoft 1995
ESPN Baseball Tonight PC CD Sony
1994
Mario Andretti Racing Sega EA Sports
1994
Edutainment Platform Publisher
Year
Eagle Eye Mysteries PC, Mac ABC/EA Kids
1993
Eagle Eye Mysteries in London PC, Mac ABC/EA Kids 1993
Eagle Eye Mysteries PC, CD ABC/EA Kids
1994
Eagle Eye Mysteries Mac CD ABC/EA Kids
1994
Eagle Eye Mysteries in London PC CD ABC/EA Kids
1994
Eagle Eye Mysteries in London Mac CD ABC/EA Kids 1994
Education Platform Publisher
Year
Talking Fingers Apple II CNS
1990
Graphic Adventure & Strategy Platform Publisher
Year
Gateway to the Savage Frontier PC, C64, Amiga SSI 1991
Treasures of the Savage Frontier PC, Amiga SSI
1992
Stronghold PC SSI
1993
Multi-Player Network Platform Publisher
Year
Neverwinter Nights PC America Online
1991
Rebel Space PC, Mac Prodigy 1993
Core Competencies
. Ability to advance successfully to next generation technology:
Floppy disk to multimedia CD
8-bit to 16-bit to 32-bit video games
Single player to multiplayer on-line
$100,000 budgets to $1,000,000+ budgets
Synthesized sound to digitized sound
Computer graphics to broadcast-quality video
. Multimedia product development
. On-line product technical design
. Software engine design
. User interface design
. Tight project management for on-time delivery
. Video processing and presentation on different platforms
. Digitized speech and music reproduction
Unique Opportunities
Because of our success, we are adding Team Members to join our staff of quality
professionals. We can offer outstanding opportunities for 3D Modelers,
Storyboard Artists, Graphic Designers and/or Illustrators. Applicants must
have knowledge and experience in at least one of the following areas:
* Graphic design, including logos, information design, typography,
composition, and/or integration of photography or illustration.
* 3D modeling. (CAD experience a plus).
* Illustration, including demonstrated strength in a realistic style.
If you qualify in one or more of the categories listed on the previous page,
familiarity with Photoshop, or other leading graphics software will give you an
advantage, but is not absolutely necessary.
Portfolio Requirements
Our Artist Review Board evaluates many portfolios during a single session. So
that your work may be given the best and most careful consideration, we ask
that your portfolio meet the following artistic content requirements:
* A resume with cover letter stating why you're interested in our
company.
* 6 – 12 examples of your principle area of strength.
* Samples of your color and design sense (character design, backgrounds,
architectural renderings or whatever you feel appropriate).
* Samples that show your imagination, drawing ability and your breadth of
skills and interests.
We are looking for talented, hard-working, and self-motivated individuals whod
enjoy collaborating with some of the top game and multimedia talents in the
industry. We offer a team-oriented environment where high-quality standards
are respected and contributions are recognized.
Our Culture and Compensation
Team Members at Stormfront Studios are highly capable, highly motivated
professionals who enjoy working in a very collaborative, deadline sensitive and
team-oriented environment. Our Team Members enjoy a flexible environment with
starting times arranged between 8:00 a.m. and 10:00 a.m.
Our total compensation package is very competitive, and includes benefits and
stock ownership in this privately held company.
Contact
For further information, contact:
Stormfront Studios, Inc.
Marta Daglow, Human Resources Consultant
4000 Civic Center Dr., Suite 450
San Rafael, CA 94903
Work Phone: (415) 461-5845
Fax Phone: (415) 461-3865
E-Mail: 102424.1211@compuserve.com
Marta,
Thank you for the detailed info on Stormfront. I will keep this on file, and
post for students and professionals in our degree and industry training
programs to read.
Terence
-Terence M. Shumaker
Terence,
Thanks for posting our opportunity. We appreciate your help.
Marta Daglow
Stormfront Studios
Hi, Marta,
Been following your search; are you interested in farming some stuff out to an
accomplished LA-area 3DS artist? 2+ yrs. 3DS experience, all major IPASs
(except I haven't gotten MeshPaint yet) 1 yr. doing 3DS stuff for major MM
developer. Can't move up there, but that's why they invented modems, isn't
it?!? Thanks for your consideration; if you're interested would be glad to send
samples or snail mail a real reel…
SLevy