#IK assisting scripts!
7 messages in this thread
Hi everyone,
The following files struck an emotional chord in me.
<< ANCHOR is a 3D Studio Keyscript that handles anchoring feet during a walk
cycle. Designed to operate on IK follow objects.
WALKER is 3D Studio Keyscript that allows you to design walk cycles for IK
follow objects. Describe a walk with Bounce, Jump and Momentum parameters.
Parameters can then be scaled to fit a set of follow objects for other
characters. >>
Great utilities for those of us that love IK. We need more of them.
For the 90+ downloaders of these recent uploads by Conrad, I'd love to see some
IK animations uploaded to the library :-).
I was looking forward to seeing a multitude of IK Siggraph reel entries this
year using IK dramatically but saw only several :-(. I really think that IK is
under utilized by our forum community. With the challenges we face using IK and
creating positional/scaling relationships between interesting bone hierarchies
for deformation AXP's and trying to animate 1000's of metaball-type objects for
realistic and controlled results, I think those of us here in the scripting
section looking for additional ways to describe these relationships are
currently in some interesting times. ;-).
After seeing these two uploads, I wondered what IK appdata chunk access would
do for IK assisting scripts?
>> After seeing these two uploads, I wondered what IK appdata chunk >> access
would do for IK assisting scripts?
Now you've struck a chord in me…
Just downloaded the WALKER script and it looks like it will be a real usefull
tool, Kinda funnny I was just ready to write my routiine to do the same thing.
I really aprrecitae it.
Thanks,
PeterW.
Glad you like it! Actually, there's a lot to be desired in it. I'd be
interested in any suggestions you might have. It won't work for every
situation, but it's come in handy in several situations for me already. I'm
not sure how much bigger I want it to get, though. I'm almost getting into
IPAS territory with some of this…
Conrad,
I am going to take the WALKER script it home this weekend and run it through it
paces and build some sample animations hopefully. Maybe I will have some
sample animation I can upload and gewnerate some more ideas.
Peter W.
Conrad,
IThe only suggestion that I came up with is maybe to add foot roll so that the
follow object rolls/rotates into and out of an anchor position and also maybe
some way to implement turning.
Also I had problems with bouncing the main body. The feet were working fine
but I was not getting any bounce(up and down motion). Any suggestions.
Peter W.
Yeah, I'd like to add the roll, but before I add features I really
need to trim some of the code. As far as the bounce, I'm not sure
without seeing your file. There are a few areas that, depending on
the length of anchors or length of space between anchors, I have set
up not to trigger. Some of these things were put in for my use, and
may be a little confusing to everyone else. The bounce should be
working in the demo WLK files I included. What are you doing
differently?