CompuServe Thread

#Repetitive .sxp use

3 messages in this thread
#180766From: Paul Sanford [LVL5]Jul 18, 1995 7:49 PM
OK, so you can save RAM by using the same maps over and over in your materials in the same scene… What about the repetitive use of an .sxp in a material? It's no longer a RAM issue, but what about speed? Say I am using noise.sxp as Texture1 ("I am using noise.sxp as Texture1"). Will I see any benefit of copying it over (exact same settings) as a mask somewhere else, or would rendering times be the same as if I had used a different .sxp? If yes, does it matter if the material is used by more than one object (I would imagine that it would)?
#180810From: Yost GroupJul 18, 1995 9:54 PM
Internally, if an sxp is used multiple times in the same scene with exactly the same settings, it's only mathematically evaluated once. – G
#180841From: Paul Sanford [LVL5]Jul 18, 1995 11:12 PM
Thanks, Gary. Paul S.