CompuServe Thread

#Z Buffer Wish

4 messages in this thread
#180672From: Aaron ShiJul 18, 1995 10:03 AM
HI, I'm a LenzFX user, and I use Aura, and StarLight pretty often. Because the fact 3D Stduio use 2D Z-Buffering, I have to do tons of tricks to get away with many situations. I believe there will be fairly amount of futre IPAS that will involve the use of Z-Buffering, I wish that in the new release of 3DS, there willl be a option that you can set the option of switching between 2D or 3D Z-buffering in the 3DS.set file. Also, I'm heard the rumor that 3DS Release 5 will come out in two versions, one for DOS, and one for NT, is this true?
#180763From: Jonas Ruikis [ADESK]Jul 18, 1995 7:47 PM
<<..wishes..>> got 'em. <<..rumor.., is this true? >> Many details regarding 3DS' future will be presented at this year's Siggraph convention held in ~21 days. Please visit this forum during the week of Aug 8th.
#180771From: Aaron ShiJul 18, 1995 8:02 PM
Thank you very very much
#182046From: david W. mennenohJul 25, 1995 6:15 PM
Aaron, 3DS' Z-buffer ir just that – a Z-buffer, or depth buffer. It is in fact 3D. You can turn on Z-buffering in your 3DS.set file, as you already must be aware of if you're using LenZFX. I don't understand your problem. LenZFX itself still has some prolems. Especially if you're trying to key by objects. Using Masks is the best way I've found to control effects. 3DS R5 will not be for DOS. It will be an NT version only. Hope this help. (helps) DM