CompuServe Thread

Autodesk/XAOS Agreement

12 messages in this thread
#75741From: David J. MarksJan 12, 1994 8:11 AM
>>For anyone who hasn't seen XAOS' effects… I believe their stuff is very prominent in "Lawnmower Man" and the video "Beyond the Mind's Eye".
#75940From: John TissavaryJan 13, 1994 1:50 AM
I'm not so sure about Lawnmower man. Doesn't at all look like their style. They tend to favour a "gaseous" feel to all their animations. They did a lot of stuff for Liquid MTV (the opening sequence, the moving lips, etc…), and a cool Grateful Dead inspired animation that was on Spike and Mike's last animation tourney. John Tissavary (La Luna cie)
#75954From: John EllisJan 13, 1994 2:47 AM
I missed the beginning of this but Lawnmower Man was done by Angel Studios here in San Diego on Wavefront. Nothing that couldn't have been done with 3DS IMHO -JE
#75974From: David StinnettJan 13, 1994 5:08 AM
Actually, both Xaos and Angel studios did the majority of that film.
#76235From: John TissavaryJan 14, 1994 3:54 AM
That's what I thought. As a matter of fact, it had a Toasterish feel to it (not necessarily a cut down…). XAOS is very unique in their approach to CGI, they're sort of anti-computer as far as the look goes, and it really works for them. I've rarely seen XAOS animations with that clean, hard look to it that seems to be the hallmark of CGI.
#76296From: John EllisJan 14, 1994 11:34 AM
John – What is your preference in "look" for CGI? I personally don't care for the Plastic look which I think Wavefront epitomized several years ago. Alias seems colder, although maybe its more style as opposed to the shaders. I'm sitting here thinking its rather difficult to describe the "look" of different renderers without over generalizing. I was thinking I like it cleaner and warmer, but warmer doesn't really fit, even though it is warmer like what Gamma correction does. Its softer but that has conotations too, like being blurry which is not it either. Hmmmm… What do you think? We should get Ana/Krazy images in on this one, she's really good at distinguishing these subtle artistic differences and able to express them with words. -JE
#76420From: John TissavaryJan 14, 1994 11:18 PM
For me it always depends on the content and purpose of the animation. I prefer animations that move away from the general CGI look, but sometimes that can work for the animation. I think Wavefront renders quite nicely these days, and can really take the edge off. Stuff I've seen lately looks more like film than video. I haven't seen any Alias renderings that I can recognize, or SoftImage. I do like image processed stuff, but it seems that often the best animations had renderers written specifically for them, not a general renderer plus image plug in. This is impossible for me, 'cause I can't program my way out of a wet kleenex.
#76460From: John EllisJan 15, 1994 3:19 AM
I think its interesting the different "look" different renderers have, its kind of a subjective quality like audio speakers. If we were talking about speakers we could talk about "brightness" and "color" ironically. <g> I think rather than portray Wavefront as looking "Plastic", there was a period when high gloss was "in" which made Wavefront look Plastic. I don't care for the High Gloss look although some gloss is fine used appropriately. I really like the quality of 3DS when pixel size is 2.0 but of course this isn't appropriate or even practical all the time. But that is my favorite look. And as I raved awhile back, the colors are vibrant. (No pun intended) I've never seen colors like this with Alias. They seem more subdued and muted more defuse even. And Wavefront seems to be somewhere in the middle. I also like what I've seen done with Lightwave. I think each package has a certain bias towards a certain look. I've seen work done with Lightwave that looks very similar to 3DS and other work that looks like what you described as "toasterish." I've worked with Topas, DGS and 3DS primarily, with a limited amount of experience with Alias. Topas has what I call that Plastic quality to it, DGS was soft with detail, and 3DS has changed alot from R1 to R3. R3 seems to have the full range but not so plasticky as Topas and not so soft as DGS. The look of Wavefront in Lawnmower Man is similar to R3 but there's a subtle undefined quality about R3 I like better. Maybe it still comes back to the richness of color. That's my guess. -JE >> Stuff I've seen lately looks more like film than video.<< That's probably because it is.<g> Wouldn't you love to see 3DS on Film!
#76595From: John TissavaryJan 16, 1994 3:40 AM
I'd especially love to see MY 3DS stuff on film<g>! (And get paid for it, too…) John Tissavary (La Luna cie)
#76009From: David RhotenJan 13, 1994 10:00 AM
The cover image (the eye) for the latest (Jan) CGW was terrific – done with XAOS's Paint Alchemy effects plug-ins for the Mac – Makes me really steamed that last time I spoke with them (shortly after SIGGRAPH) that they had no plans to port those to the PC. I am very happy to hear they are developing for 3DS! Dave
#76011From: David J. MarksJan 13, 1994 10:03 AM
I recall seeing somewhere that Xaos was responsible for some of the particle systems – in particular, the mapped floating person globules.
#76236From: John TissavaryJan 14, 1994 3:54 AM
I guess you're right. David Stinnet mentioned it, too. I don't remember the film too well, and I remember thinking Toaster a lot during the film. Some of the CGI was really cool, but I thought the movie was weak on its own.