#Latest Puppeter info?
9 messages in this thread
Martin, I'm very glad to hear that you're happy with Puppeteer version 1.10. It
sounds like they've worked out the kinks!
– G
Gary,
>> It sounds like they've worked out the kinks! <<
it's a bit early to give it a clean bill of health (so far so good), but we'll
have a better idea of how well it works in the next 3 weeks since we'll be
importing a whole bunch of fighting data in Superfluo format.
Hello Gary.
There's a little problem with rotations on very complex motion files.
One is a Ballet.aoa file which show what I talking about. It happens after the
third rotation on the foot. No real problem it really easy to solve on your
own.
Thomas Hickson said I should up load some motion files. I plan on up loading
them tomorrow. Motion files will be Ballet a Long walk and one more undecided
yet.
I really love how Skin and puppeteer works together. I will also up load a
couple animations with in the next week.
Mike White
That's great, Mike. (It sounds like you're having a lot of fun with motion
capture.)
– G
Yes it's a blast. It adds a hole new world to 3D Studio.
There's an example Keith Seifert worked on that brings IK and Puppeteer
together. I really haven't had a chance to work on it yet. Next week I will.
He used the IKDino.3ds I have the *.ipt file of this if you would like I can
E-mail it to you.
Mike
mike i would love to see any files you could send (just uue them to me at this
address), are you going to be at siggraph i owe you a beer for your help. From
what u have said i think the latest puppeteer is a must.
james (UK)
Yes I'll be a Siggraph. I up loaded the 3 motion file in the IPAS Usage.
This *.zip file is really small.
Mike
Just upload them here for whoever's interested. At this point, I've got my
nose so far into the NT code that it'll be awhile before I could take a look at
it.
– G
I can understand. Lots of code.
Mike