CompuServe Thread

#Help – 3D Artists

6 messages in this thread
#179123From: Marta G. DaglowJul 9, 1995 12:06 PM
Our award-winning computer game co. in San Rafael, CA is looking for 3D Artists, Fine Artists (Illustrators) and Graphic Design. Does anyone have suggestions re. how we might find these individuals?
#179240From: Terence M. ShumakerJul 10, 1995 8:08 AM
Marta, Could you please give me some specifics on the qualifications you are looking for, and the level of expertise you will accept for 3DS artists? I would gladly post a notification on our job board if you wish. I am the Autodesk Training Center Manager here at Clackamas Com. College in Oregon City, Oregon. Terence -Terence M. Shumaker
#180086From: Marta G. DaglowJul 14, 1995 10:10 AM
Thanks for your help. Here is more information about our company: 3D MODELERS, STORYBOARD ARTISTS, GRAPHIC DESIGNERS AND ILLUSTRATORS Award-Winning Business Profile Stormfront Studios is a leading developer of top quality, award-winning entertainment and edutainment products for the multimedia, video game and interactive network markets. Stormfront develops major titles for many of the most successful software publishers in the industry, including Microsoft, Electronic Arts, and Sony, as well as on-line services such as America Online and Prodigy. Founded in 1988, Stormfront has grown significantly under a prudent management policy with no outside funding reaching these important milestones: . #295 on the 1994 Inc. 500 with 910% cumulative 5-year growth. . Top Twenty Growth Company in San Francisco Bay Area in both 1993 and 1994, as tabulated by San Francisco Business Times. Drawing on its teams experiences at Electronic Arts, Broderbund, Industrial Light and Magic, Mattel and other top companies, founder Don Daglow assembled a team of veteran professionals, bringing a wealth of technical, creative and market experience to the company. Together they established a work environment dedicated to creativity, innovation, integrity, high quality and schedule-oriented production. Located just north of San Francisco in San Rafael, California, Stormfront Studios has grown to a 50 member in-house team of award-winning software programmers, engineers, animators, illustrators, 3D modelers, designers, writers, composer, production team personnel and marketing specialists, using a team-oriented approach to product design and development. Stormfront uses high production values and state-of-the-art visual and audio effects to enhance the art of interactive game playing and story-telling on every major technology platform. Every product is a compelling interactive experience, whether its a baseball simulation, an educational mystery, a graphic adventure or an on-line strategy game. Stormfront Studios team of design professionals constantly strives to push the technology envelope to develop products that provide the most realistically compelling experiences in electronic entertainment. Stormfronts attention to every detail of quality software development provides software publishers with a number of unique benefits, including: . Every original title produced since 1991 has shipped in the same quarter for which it was planned. . Every original entertainment title produced since 1991 has been placed on the top ten best-seller lists. Stormfront maintains its premium position of creating hand-crafted software by accepting only those projects that offer the greatest potential for innovation, leading edge technology and market success. Its quality reputation among the publishers it serves, along with its managed growth business strategy, allow the company to stay true to this mission. Market Strategy Stormfront is solidly positioned to take advantage of the explosive growth in multimedia home entertainment and edutainment software: . Its proprietary engines for interactive sports and storytelling allow the company to develop some of the most high-profile titles in the industry. For example, its storytelling engine gives Stormfront Studios special expertise in translating blockbuster Hollywood properties into computer games. . Its technology encompasses all popular platforms, including PC and Mac CD-ROM, 32-bit video game, interactive on-line and the potential convergence of PC and video games. . Its depth of experience in multi-player and on-line games gives Stormfront a unique perspective on the emerging information superhighway and its potential for interactive entertainment and education. Stormfronts breadth of expertise assures that it will continue to bring high quality titles to consumers regardless of which platforms emerge as leaders over time. Stormfront Innovations Stormfront innovations include: . Designed the first and most successful multi-player interactive graphic adventure in the history of on-line games. (Neverwinter Nights for America Online) . Pioneered the first use of computerized motion-control photography in a computer game. (Eagle Eye Mysteries series for Electronic Arts) . Developed the first electronic mail on-line strategy game linking thousands of players across the country in competitive games. (Rebel Space for Prodigy) Stormfront Products Sports Simulation Platform Publisher Year La Russa Baseball 3 PC CD Stormfront 1995 La Russa Baseball II IBM, PC, CD SSI 1993 Fantasy Draft II IBM SSI 1994 93 & 94 Stats IBM SSI 1994 AL & NL Stadiums IBM SSI 1994 La Russa Baseball I IBM SSI 1991 La Russa Baseball Sega EA Sports 1993 La Russa Baseball 95 Sega EA Sports 1994 Microsoft Baseball for Windows Win CD Microsoft 1995 ESPN Baseball Tonight PC CD Sony 1994 Mario Andretti Racing Sega EA Sports 1994 Edutainment Platform Publisher Year Eagle Eye Mysteries PC, Mac ABC/EA Kids 1993 Eagle Eye Mysteries in London PC, Mac ABC/EA Kids 1993 Eagle Eye Mysteries PC, CD ABC/EA Kids 1994 Eagle Eye Mysteries Mac CD ABC/EA Kids 1994 Eagle Eye Mysteries in London PC CD ABC/EA Kids 1994 Eagle Eye Mysteries in London Mac CD ABC/EA Kids 1994 Education Platform Publisher Year Talking Fingers Apple II CNS 1990 Graphic Adventure & Strategy Platform Publisher Year Gateway to the Savage Frontier PC, C64, Amiga SSI 1991 Treasures of the Savage Frontier PC, Amiga SSI 1992 Stronghold PC SSI 1993 Multi-Player Network Platform Publisher Year Neverwinter Nights PC America Online 1991 Rebel Space PC, Mac Prodigy 1993 Core Competencies . Ability to advance successfully to next generation technology: Floppy disk to multimedia CD 8-bit to 16-bit to 32-bit video games Single player to multiplayer on-line $100,000 budgets to $1,000,000+ budgets Synthesized sound to digitized sound Computer graphics to broadcast-quality video . Multimedia product development . On-line product technical design . Software engine design . User interface design . Tight project management for on-time delivery . Video processing and presentation on different platforms . Digitized speech and music reproduction Unique Opportunities Because of our success, we are adding Team Members to join our staff of quality professionals. We can offer outstanding opportunities for 3D Modelers, Storyboard Artists, Graphic Designers and/or Illustrators. Applicants must have knowledge and experience in at least one of the following areas: * Graphic design, including logos, information design, typography, composition, and/or integration of photography or illustration. * 3D modeling. (CAD experience a plus). * Illustration, including demonstrated strength in a realistic style. If you qualify in one or more of the categories listed on the previous page, familiarity with Photoshop, or other leading graphics software will give you an advantage, but is not absolutely necessary. Portfolio Requirements Our Artist Review Board evaluates many portfolios during a single session. So that your work may be given the best and most careful consideration, we ask that your portfolio meet the following artistic content requirements: * A resume with cover letter stating why you're interested in our company. * 6 – 12 examples of your principle area of strength. * Samples of your color and design sense (character design, backgrounds, architectural renderings or whatever you feel appropriate). * Samples that show your imagination, drawing ability and your breadth of skills and interests. We are looking for talented, hard-working, and self-motivated individuals whod enjoy collaborating with some of the top game and multimedia talents in the industry. We offer a team-oriented environment where high-quality standards are respected and contributions are recognized. Our Culture and Compensation Team Members at Stormfront Studios are highly capable, highly motivated professionals who enjoy working in a very collaborative, deadline sensitive and team-oriented environment. Our Team Members enjoy a flexible environment with starting times arranged between 8:00 a.m. and 10:00 a.m. Our total compensation package is very competitive, and includes benefits and stock ownership in this privately held company. Contact For further information, contact: Stormfront Studios, Inc. Marta Daglow, Human Resources Consultant 4000 Civic Center Dr., Suite 450 San Rafael, CA 94903 Work Phone: (415) 461-5845 Fax Phone: (415) 461-3865 E-Mail: 102424.1211@compuserve.com
#181500From: Terence M. ShumakerJul 22, 1995 8:14 AM
Marta, Thank you for the detailed info on Stormfront. I will keep this on file, and post for students and professionals in our degree and industry training programs to read. Terence -Terence M. Shumaker
#181510From: Marta G. DaglowJul 22, 1995 10:11 AM
Terence, Thanks for posting our opportunity. We appreciate your help. Marta Daglow Stormfront Studios
#180560From: Stephen C. LevyJul 17, 1995 2:59 PM
Hi, Marta, Been following your search; are you interested in farming some stuff out to an accomplished LA-area 3DS artist? 2+ yrs. 3DS experience, all major IPASs (except I haven't gotten MeshPaint yet) 1 yr. doing 3DS stuff for major MM developer. Can't move up there, but that's why they invented modems, isn't it?!? Thanks for your consideration; if you're interested would be glad to send samples or snail mail a real reel… SLevy