#EDSMAC to 3DS transfer
10 messages in this thread
Hello All ! Anyone out there that can transfer EDSMAC data to 3D
Studio ?
Sorry I didn't see your message earlier, but I've been out of town for
two weeks.
I'm thinking that I remember Wesley Grimes (75234,3175) saying that he
could use EDSMAC with 3DS. You might give him a try, I looked for the
message but couldn't find it. Good luck!
Hi Rick
"Wesley Grimes (75234,3175)" that's the one I was looking for.
Thanks Very Much ! 🙂
Chuck Rogers (Reel Images)
Chuck,
Please report back here on the forum if you come up with some good news. It's
always possible that I might need to do the same thing in the future.
Regards…….Rick – Technical Animations
Hi,
Just thought I'd jump in:
You can use the Keyscripter to convert EDSMAC data into Keyframes for vehicles
in 3DS.
In 3D Studio Applied, the Release 4 Supplement, the fourth chapter shows you
how to create scripts that take data from an ascii file and convert it into
keys for a vehicle. Modifying the script file that comes with the book would
let you have a solution in a couple of days (assuming you have a passing
familiarity with BASIC or almost any other scripting language).
The book costs under $15 and you can get it over night from ADVANSTAR on (216)
891-3115.
Were it up to me I would post you script file – except that such a violation of
copyright would result in a $250 fine for each person that read the message.
If you read the manual that came with 3D Studio I believe you'll find examples
of data in and data out scripts.
I hope this doesn't sound daunting – its really lots easier than you think to
create the link between EDSMAC and 3D Studio.
Cool?
N.
Nancy,
>>In 3D Studio Applied, the Release 4 Supplement, the fourth chapter shows you
how to create scripts that take data from an ascii file and convert it into
keys for a vehicle.<<
I've used Nodeftch.k3d to apply ASCII data from a spreadsheet to a vehicle,
would that be the same thing? I've never seen what EDSMAC data looks like, is
it just ASCII data.
>>Modifying the script file that comes with the book would let you have a
solution in a couple of days (assuming you have a passing familiarity with
BASIC or almost any other scripting language).<<
I have never done any programming, other than a few batch files if that
counts<G>.
Regards…………Rick – Technical Animations
Dear Rick:
Batch files count in this case. It's not rocket science. In fact, I have to
say that the keyscripter is one of my favorite 3D Studio features.
When I first got R4 I shied away from it. If I hadn't been writing a book and
needed 3 chapters to fill, I think I would have never taken the time to figure
it out.
The words
"C data structures"
used early on, put me off.
But, as it turns out, C data structures are the coolest thing since sliced
bread. Really. You can assign all the information for a single key to one
variable.
It makes scripting a breeze.
Yes, EDSMAC data can be ASCII data. That's how it comes into spreadsheets (at
least in my experience).
You know, spend a three days mastering the keyscripter and you become the
'wonder-man' of forensic animation. Not a bad career move.
I really don't think you'll find keyscripting hard if you do forensic animation
for a living. Its actually much harder to do forensic animation without the
keyscripter (roll, spin and yaw simultaneous rotations on a single vehicle
(i.e. plane or car)).
Take a chance….
Cool? N.
You mean the transfer of the motion data? As I recall, the resulting files are
very simple ASCII files, and someone could write a script extension to load
them as keyframes…
Hi John
"You mean the transfer of the motion data? As I recall, the resulting files
are very simple ASCII files, and someone could write a script extension to load
them as keyframes…"
Got an idea as to how ?
Chuck Rogers (Reel Images)
As I remember, EDSMAC spits out position and rotation info per-fraction of a
second, per-object. I haven't tinkered with scripts myself. I also have a
vague recollection that Schreiber Instruments once promised to make an IPAS for
reading EDSMAC data… you might give them a call, both for motion capture and
scripting.