CompuServe Thread

#Some sensible wishes…

38 messages in this thread
#179873From: Juan SanchezJul 13, 1995 10:52 AM
The following is a list of wishes that would benefit everone from the 3D amateur to the corporate developer. 1). A CD Player PXP w/ clock. 2). Getting rid of Liquid Speed. 3). A cool 3DS mouse pad or coffee mug that came with r5. 4). Make the cursor have nifty little animations. 5). Not believing that Microsoft will acually have Win95 working to run all future software for the entire planet. 6). Don't mess-up 3DSr5 like you did with AAS. Now, I know what you're thinking, 'Why didn't we think of this before?' No need for embarrassing idolization, I'm merely providing a service, if not for you, for the world. Thank you for reading my infinite words of wisdom… Juan P.S. – Acually, I'm only kidding, don't freak-out on me. I just wanted someone to write a CD Player PXP. That, and to express my concerns that making R5 for WinNT might be a mistake.
#179885From: Jonas Ruikis [ADESK]Jul 13, 1995 12:16 PM
<< ..don't freak-out on me…wish >> got it. No problem. jonas[adesk]
#179898From: Juan SanchezJul 13, 1995 1:14 PM
Hi Jonas, I haven't heard from you in a while…I've been noticing some pretty obscure wishes lately and I thought I'd contribute to the mayhem. 🙂 Acually, Jonas, this might sound wierd but will there only be a NT version of r5? Thanx, Juan
#179916From: Jonas Ruikis [ADESK]Jul 13, 1995 1:52 PM
<< but will there only be a NT version of r5? >> Is this a wish? If so… got it. If it's a question, then please stay tuned for more details during the week of August 6th.
#179941From: Juan SanchezJul 13, 1995 3:09 PM
Oh, sorry…:) Juan
#179943From: EDWARD HARVEYJul 13, 1995 3:15 PM
<<3). A cool 3DS mouse pad or coffee mug that came with r5. Id rather have a T shirt (G) Ed
#179952From: Juan SanchezJul 13, 1995 3:46 PM
I was thinking of that, acually along with the IPAS thermos and collectible drinking glasses…heh,heh 😉
#179994From: Yost GroupJul 13, 1995 8:17 PM
Re: #6… We had nothing to do with AAS. – J
#180030From: Aleksey PopelyukhinJul 13, 1995 11:48 PM
>>We had nothing to do with AAS. Unfortunately.
#180070From: Juan SanchezJul 14, 1995 7:56 AM
Now, now… let's not get crazy here… It's all in good fun… I know you guys had nothing to do with it and I'm sure this problem will be handled soon. 🙂 But I still think a CD PLayer IPAS would be cool! Juan
#180137From: Mark YankeeJul 14, 1995 2:48 PM
Juan, << I still think a CD PLayer IPAS would be cool! >> I'm curious, what would be the point of a CD player ipas? You wouldn't be able to work while the the CD is playing. FWIW I don't know if you know it or not but 3DS is moving to Windows NT. You could have 3DS and the Windows NT CD player going at the same time. Mark
#180145From: Juan SanchezJul 14, 1995 3:02 PM
Hey, yeah… you're RIGHT!!! I never even thought of that!! WOW, the miracle of technology. Will wonders never cease? Oh boy, all that for nothing … I still can't help but laugh… Gosh, Mark, you sure are smart 😉 It was just a goofy request, anyway. You gotta' read the whole thing from the beginning, though. It's histerical! I think Jonas is ready to kill me… Signing off… Juan
#180280From: Phillip L. MillerJul 15, 1995 10:30 AM
>>We had nothing to do with AAS. >> – J I think you're time was better spent else where <bg>. – Phil
#180362From: Manuel AcevedoJul 16, 1995 6:01 AM
J- This is probably true, however, Autodesk embraces this program, like its own child. As animtors, we look for the best in software programming and that is fast and reliable software. Many small time animators need to squeeze as much as possible out thier systems. Computer animation is one of the most exciting experiences; one can create and explore a new world of the mind. Also, people are making money and companies are fully reponsible for products with problems!? Peace, Manuel
#180108From: Tyler ColwellJul 14, 1995 11:20 AM
>>to express my concerns that making R5 for WinNT might be a mistake. And you would suggest what, sticking with DOS? In order for 3DS to continue to grow, a more capable OS is needed. NT is very capable and very stable. It is the logical direction, IMO. Of course, if you are really against it you don't have to upgrade. Take a second and put yourself in Yost's and Adesk's positions. If you were in charge of 3DS, what direction would you take it? This should be interesting…
#180131From: Juan SanchezJul 14, 1995 2:21 PM
>>Take a second and put yourself in Yost's and Adesk's positions. If you were in charge of 3DS, what direction would you take it? This should be interesting…<< Hmmm… I think a full Commodore 64 conversion is in order!! (with the 128k expansion cartridge, of course). Only kidding…:) Seriously, you're right there. I'm not saying that they shouldn't, it just worries me. If WinNT can handle the speed then great! It's just my past experience with Windows haan't been a good one. Everything now is being converted or developed for Win95, anyway. All the high-end 24-bit drawing/animation packages are for Windows, as well. I don't want to start the Win/DOS Wars, either. Acually, I'm surprised you're taking this so seriously. My statement is mere opinion not the voice of God. I imagined steam coming out of your ears and talk of legalized stoning. If I said that the Yost Group was single-handedly responsible for global warming and heart disease you'd believe that as well? I'm sure Autodesk will do a great job on what ever OS they put it on. Hey, they never steered us wrong before! My goodness, I'd never have thought I'd stir-up so much controversy…I'm quite proud of myself. How did this all begin, anyway? Oh, yeah… I made a CD Player IPAS wish. Keep smiling… Juan P.S. – I'm probably gonna' hear hell from Microsoft with bogus wish #5. Bye, bye.
#180238From: Yost GroupJul 15, 1995 1:10 AM
FYI, Although we don't expect the transition from 3DS/DOS to 3DS/NT is going to be easy, there's a huge mitigating factor… 3DSr4 and all the IPAS routines that are out there now. As our new 50-minutes-of-killer-work Siggraph reel demonstrates, you can do 90% of the work that the SGI-based 'big boys' are doing on PC's with r4/IPAS, which allows our new NT 'baby' to mature while you've got a huge (and very familiar) safety net. Once you see the direction we're going in, I think you'll find it very exciting to have both the current (tried-and-true) 3D Studio and the new (100%-potential-to-be-realized-over-the-next-7-years) 3D Studio… BOTH, running together, in your facility. For those folks who enjoy change, this will be an exhilarating time. And for the folks who don't, they can stay on DOS for awhile, until their comfort factor comes up high enough. – G
#180275From: Juan SanchezJul 15, 1995 10:14 AM
Dear Big G, I couldn't agree with you more. Now enough, I grow wiery of the issue. Signing off… Juan
#180363From: Manuel AcevedoJul 16, 1995 6:10 AM
G- Is it true, a version of R5 will be running in DOS? Manuel
#180407From: Juan SanchezJul 16, 1995 12:21 PM
Hi Manuel, >>Is it true, a version of R5 will be running in DOS?<< That's probably a definate no. They're probably making it exclusivly making it for Windows NT. >>AAS…People are afraid of critically speaking of this product. Big A is watching.<< I hope there watching!!! Acually, Manuel, a black van with tinted windows just parked in front of my office with a big 'A' on the roof. Uh..gotta' go… 🙂 Juan An animator
#181629From: Jerome R. KaliszJul 23, 1995 10:30 AM
I assume that r5 will have a decent export feature to r4? That way, one could start using r5 one projects that will be network rendered on DOS machines incapable of handling NT overhead by using r4. Not to mention IPAS routines, also. I assume r5 will have improved it modeling and mapping to the point where using it to create and map objects will be worth having it around the house alongside r4…
#181641From: Jonas Ruikis [ADESK]Jul 23, 1995 11:52 AM
Hi Jerome, << ..I assume that r5 will have.. >> Just a few more weeks.. jonas[adesk]
#181844From: Jerome R. KaliszJul 24, 1995 6:27 PM
>>Just a few more weeks.. 'Till we find OUT, but I wonder just how long until we can GET r5. Last year, r4 didn't come out for a few months after the GRAPH. Has there been any info released on rough release dates?
#181860From: Yost GroupJul 24, 1995 8:39 PM
I believe that when Bob Bennett's note was first posted in March, he said 'around the end of the year'. As far as I'm concerned, that could be anytime this winter. <g> Heck… it hasn't even been a year since r4 shipped! – G
#182349From: Jerome R. KaliszJul 26, 1995 7:46 PM
>>Heck… it hasn't even been a year since r4 shipped! Can't blame a guy for enthusiasm, can you? <g> Anyways, I'm looking forward to some improvements that will save a LOT of time (i.e. automapping, booleans that work)
#182867From: Tim Krego, [pro.image]Jul 31, 1995 11:38 AM
>I believe that when Bob Bennett's note was first posted in March, he said 'around the end of the year'. As far as I'm concerned, that could be anytime this winter.< Winter is the perfect time to learn new software, being snowed in and all. I notice 3DS'ers don't get cabin fever or suffer from seasonal affective disorder.
#181865From: Jonas Ruikis [ADESK]Jul 24, 1995 8:43 PM
Hi Jerome, <<..Has there been any info released on rough release dates?..>> Please download… File Info for 3DNT.TXT Section: Autodesk 3D Studio Contributor: 74601,3525 Size: 5338 Submitted: 4/11/95 Type: Text Accesses: 836 Title: Autodesk Announces Windows NT Direction Keys: AUTODESK PRESS RELEASE MULTIMEDIA NT 3DS 3D STUDIO ANIMATION 4/10/95 – Autodesk Announces Windows NT Direction for 3D Studio–Leading Professional 3D Animation Software to Move to Next Generation Operating System
#181628From: Jerome R. KaliszJul 23, 1995 10:24 AM
Where would I take 3DS? Personally, I would consider doing a compile that would also work on OS/2, and putting both versions on a CD. Then you could see where the market would take things. NT is a world above DOS, but, personally, if OS/2 ever gets its act together, I would rather see it win the OS war than NT. Of course, that's an awfully big "IF". Personally, I'm excited to see 3DS on a REAL and multi-platform OS. Now if they'll just do something with modeling accuracy and automated mapping… <g>
#181640From: Tyler ColwellJul 23, 1995 11:45 AM
>>I would rather see (OS2) win the OS war than NT. I can't say I disagree with you there. I would have no qualms about 3DS ported to OS2 if I had a general feeling that was going to be around for more than a couple more years. Unfortunately, I think it will choke to death in the dust of 95 and NT. I'm no Gates & Co. ally, just a realist. -Tyler Colwell
#181838From: Jerome R. KaliszJul 24, 1995 6:25 PM
>> Unfortunately, I think it will choke to death in the dust of 95 and NT. I'm no Gates & Co. ally, just a realist. I, as well. I would like to see the field open to more than MS, but MS has the power, money and support. Only if OS/2 were fully functional and tweeked presently could it hope to compete. I believe it's the better conceived OS, but it's past success was primarily due to lack of true multitasking and people's disgust with DOS. Now that DOS is soon to be a thing of the past, OS/2 will have to pull a big rabbit out of its hat to prosper. I wonder just how well 95 will handle ALL DOS programs, with all their unqiue drivers, etc, or is there a GOOD reason to keep our old DOS partitions around for a while? NT itself won't run a slew of stuff that will runn under DOS. I wonder about 95's handling of things like Razor, DOOM, other protected mode games, and many others.
#181996From: Tyler ColwellJul 25, 1995 1:21 PM
>>is there a GOOD reason to keep our old DOS partitions around for a while? My opinion is that this would be a very wise move. I will probably continue to run FAT on my hard drives and a dual DOS/NT boot for at least two more years. >>NT itself won't run a slew of stuff that will runn under DOS. I wonder about 95's handling of things like Razor, DOOM, other protected mode games, and many others. I can't speak for the games but I tried running Razor under beta 95 (build 390 I think) and it didn't work at all. The only consolation was that lock ups are a little more pleasant under 95 than 3.x.
#182350From: Jerome R. KaliszJul 26, 1995 7:50 PM
>>I can't speak for the games but I tried running Razor under beta 95 (build 390 I think) and it didn't work at all. The only consolation was that lock ups are a little more pleasant under 95 than 3.x. That's the problem with such things as 95. Not 100% compatability at all. I hope that RAZOR makes some fixes that will enable it to run under 95 or hopefully NT. At the price of upgrading current RAZOR to the NT version, it will be a while before I ever upgrade it, if I ever do (depends on other products like premeire, if they develop PAR NT support).
#181664From: Tim Krego, [pro.image]Jul 23, 1995 5:49 PM
>Where would I take 3DS? Personally, I would consider doing a compile that would also work on OS/2, and putting both versions on a CD.< OS/2 version wouldn't be a compile and probably never got more than a second of thought. OS/2 will continue to straggle along for a few more years. >Then you could see where the market would take things.< Isn't that what is happening now? You think 3DS would save OS/2? >NT is a world above DOS, but, personally, if OS/2 ever gets its act together, I would rather see it win the OS war than NT.< Thank God OS/2 will never get its act together. I have both NT 3.5 and OS/2 Warp Connect, dare to ask which is currently installed on my computer? I wish I saved a post from a few months ago after Gary Yost posted the NT decision. After listening to griping from some users Gary posted a message about his evaluation of future 3DS OS's and an ex-Wavefront bigwig that left to join Yost Group. Until that point I was skeptical, I had only used NT3.1 at that point and it wasn't that great. Now I'm running NT for all my apps except a dual-boot to use 3DS (and FXFighter). >Now if they'll just do something with modeling accuracy and automated mapping…< Get CAD for modeling accuracy, 3DS is a visualization tool. If it looks right, it is right.
#181673From: Yost GroupJul 23, 1995 7:50 PM
>>If it looks right, it is right. Yup. That's what 3DS is all about… building empirically-correct worlds! Very well said, Tim. – G
#181846From: Jerome R. KaliszJul 24, 1995 6:45 PM
>>Isn't that what is happening now? You think 3DS would save OS/2? heh – no, not quite what I meant. I'm just saying that if OS/2 ever caught on, or if 3DS users preferred the OS/2 version, then the future releases would know where to concentrate support. It's just i thought OS/2 had (note past tense) some real hope, and was a well-conceived OS, just with a lot of rough edges. Indeed, I thought it was better conceived than NT, it's just NT is much more thoroughly developed and worked out. I would have liked to see a non-Microsoft OS get a shot at it, and I guess I still have a taste of that wish in my thinking. >>Get CAD for modeling accuracy, 3DS is a visualization tool. If it looks right, it is right. That's why I've switched from considering the lack of accuracy in 3DS one of the most important features to improve, to feeling that mapping routines and booleans that actually work to be the most important features for my type of work. It still would be nice to have a LITTLE accuracy and numerical input in the shaper and 3D editor, however – 3DS is a little TOO freehand. You MUST invest the Xtra money for Autocad or Microstation to do serious work, but the fact that Acad is finally becoming compatible with 3DS is the greatest thing that could have happened in this respect. Mapping and booleans remain large problems, however. Booleans fail more often than they work, and when they work, you have to work for hours to get them to succeed. I've also come across a couple models that took 12 hours +/- to create, and practically a work week to properly apply mapping coordiates. And if you need to EDIT the mapping, you must detatch the faces into another object once AGAIN, edit, and re-attatch. This process takes far more time than it should. Sure, there are other features to talk about, but 3DS is well on its way in most other features.
#182868From: Tim Krego, [pro.image]Jul 31, 1995 11:38 AM
>Mapping and booleans remain large problems…< MeshPaint can solve many mapping problems. Booleans in any program that I have used takes much trial and error to figure how they work, then they still don't work 100% of the time. I'm using Acad13, Designer, AutoSurf, and AutoVision I still have problems converting models that seem simple.
#182978From: Jerome R. KaliszJul 31, 1995 10:37 PM
>> Booleans in any program that I have used takes much trial and error to figure how they work, then they still don't work 100% of the time. I'm using Acad13, Designer, AutoSurf, and AutoVision I still have problems converting models that seem simple. Yes… to model, even things that don't need CAD accuracy, you need AutoCAD and Designer or, at the very least, r13. The problem comes in that even in r13's export to 3DS format, almost every mesh has 10% or more of the normals flipped around. I can understand how this would be a problem with DXF files, but why does this happen with r13's 3DS export function? I tried some models that were comprised of repeated blocks, and some of the blocks turned out OK, some did not. Hence, it was not a problem with the way ACAD had the faces turning. Why, then, did ACAD flip some of them around in the 3DS file? As for booleans, I still belive that the best answer is to have a function that can generate a solid CSG or BREP shape out of an object's faces and verticies. Some people have claimed this is impossible, but I've looked at the math required to do this – and it's not all that difficult. you jusst have to build in a lot of user-definable tolerances to make the majority of meshes solidify properly. If such a routine were written, almost all meshes that were a REASONABLY closed 3D surface could be solidified. The nice thing about this is you wouldn't always have to use it, but when booleans just won't work by the face method, you can have the option of having the program automatically generate a solid out of each of the two objects being operated on, perform the boolean flawlessly using 3D solid calculations, and export the resulting object back to 3DS as its native faces. one nice thing about this is the resulting object would be perfectly "clean" – i.e. no unwelded verticies, no coincident verticies, no duplicated faces. Such a routine could work well as an IPAS or built into 3DS. This is another one of those IPAS routines that if ssomeone wrote it, I'd buy it in a heart- beat. Indeed, I would susppose 1/4-1/2 of all 3DS users, if not more, would buy in in the first couple months in was out. Make you wonder why no one's ever done it, eh? <g>
#180361From: Manuel AcevedoJul 16, 1995 5:42 AM
Juan – Funny that you have mentioned AAS on the wishlist. People are afraid of critically speaking of this product. Big A is watching. Manu l