#overlay shadows
10 messages in this thread
Any suggestions on how to create an rendering with shadows that can be
overlayed onto a scanned image accurately?
– Steve Ormonde
Steve,
>> Any suggestions on how to create an rendering with shadows that can be
overlayed onto a scanned image accurately? <<
some idiot wrote a chapter on doing a similar thing in the NRP book "3d Studio
Special Effects". Borrow (or even buy) a copy and all will be revealed <g>.
Martin
Martin, <some idiot wrote> HAHAHAHAHA <VBG> just so you might know, this idiot
uses that exercise in an advanced lecture on 3-DS and thinks that the idiot who
wrote it can sure organize and write well… must be savant or something.
Though, come to think of it, extended years of 3-D work tends to make many of
us into savant-like creatures. I think the YOST Group affectionatly refers to
it as mutant. Jeffrey
Jeffrey,
>> thinks that the idiot who wrote it can sure organize and write well <<
thanks …. that's nice …. but I'm still an idiot anyway <g>.
>> some idiot wrote a chapter on doing a similar thing in the NRP book "3d
Studio Special Effects". Borrow (or even buy) a copy and all will be revealed
<g>. <<
I didn't know you're a writer … <G>
Where do I get this master piece?
Most importantly, can you give me some quick clues???
– Steve Ormonde
Hey Steve,
I thought everyone had that book by now. <g> I've seen it at almost every
book store I've been in lately. That Books and Borders (Next to Comp USA)
isn't too far north from you is it?
I really should stop by and say hi soon.
Ralph
OK, OK, i'll go buy it! <g>
>> I really should stop by and say hi soon. <<
You know where we're at! Maybe I'll see 'ya at Siggraph…
– Steve Ormonde
>> Maybe I'll see 'ya at Siggraph…
See ya there, Steve.
Ralph
Steve,
>> Most importantly, can you give me some quick clues??? <<
it's actually fairly involved, but in a nutshell:
1) render your scene in full detail with no background, alpha split.
2) create a stand-in environment that will serve as a "shadow catcher" (should
match the perspective and environment of the photo) and render your objects
again casting shadows on the shadow catcher. The background and shadow catcher
object should be pure white.
3) composite your detailed scene, your shadow layer and the background photo
together in VP.
note: The settings are critical in the shadow layer. You could try making a
full black image (black.tga) which would be in the image layer, use the alpha
from the detailed rendering Negative ON, in the mask layer use the shadow
images.
that's one way. Have fun. Borrow a copy of the book for ultra-specifics,
although I didn't quitnce.
jonas[adesk]
Thanks Martin!
– Steve Ormonde