#3DS timecode
6 messages in this thread
I'm sure this question is asked often but I need to display a timer of clock on
my rendered frames. Do I need a plug-in to do this or can it be done in 3DS
itself. Thanks for the help.
Ray-
There is a IPAS available somewhere here that will do that for you in V-post. I
could not find it myself (again). But it is here…Maybe someone else can
assist.
However, I once used it and it'll do everything you want including color,
position, and size.
-Kouros.
>>I'm sure this question is asked often but I need to display a timer of clock
on my rendered frames. Do I need a plug-in to do this or can it be done in 3DS
itself. Thanks for the help.<<
Count.exe
IXP process which display a counter in the format hh:mm:ss:ff.
Useful for pointing out specific frames.
This is a public domain IPAS from SPAIN
(Approximate download time at 2400 bps using CIS B: 1:00)
I think I found it.
-Kouros.
Ray:
>> Do I need a plug-in to do this or can it be done in 3DS itself.
There is a free plug-in, however, it was written for 3DS2 and will totally mess
up your images due to the new 64 bit color space.
If you have Animator Pro, another solution is to use the Poco program written
by the PocoMeister Martin Foster which does all this and more, and can be
easily composited into your animation in Video Post.
Greg Pyros
>> I need to display a timer of clock on my rendered frames…
Here is a cool trick. It will take a little time to set up, but it works
great. I made small TGA files (black and white) of the digits 0-9 and an image
of a box with a colon at exactly the right location (0:00).
Next, build ifl's to cycle through the digits. ONES.IFL will look like this:
0.TGA 30
1.TGA 30
2.TGA 30
…
9.TGA 30
TENS.IFL will be similar (don't forget… stop at 59 seconds):
0.TGA 300
1.TGA 300
2.TGA 300
…
5.TGA 300
MINUTE.IFL
0.TGA 1800
1.TGA 1800
2.TGA 1800
…
9.TGA 1800
Now, knowing the image size, use the custom size/offset options in VP to line
them up (together with the colon).
I've skipped a TON of detail, but this should give you the idea. It offers
tremendous flexibility in placement of the "clock", the color of the digits
(use the b/w as an alpha channel with a bitmap or color entry), even the
precision of your counter (you could advance it every tenth of a second or
every 10 seconds with different IFL's).
– Dave
Dave-
After some trial and error I think your method is going to work very well. It's
a near perfect solution for my problem and has also given me some exposure to
areas in 3DS I have not worked with. Thanks for the creative suggestion.
Ray-