#SILVER 3.0
6 messages in this thread
The size of the animation (and the amount of memory required to play
it back) is roughly determined by the sum total of all of the files in the
FileName.Ani directory, not the size of your disk. I would recommend that
you do the whole thing on the hard drive (for security reasons). Then, if
you want to pass it around, copy the files on the FileName.Ani directory to
a disk (or two), along with the FileName.Ani.info file, the Player utility
and an 'execute' script file to tidy things up on the destination Amiga.
There are a hundred little tricks (and pitfalls) that I have learned
by visiting the guru or just running out of storage at a bad time. The
power Turbo Silver gives you is excelled only by the opportunities to screw
up that exist. Everything is a trade off. Great program, lousy manual.
Good luck.
About the eXternal command I found out that you have to save the
Story command with the object, and every time you change the Story you have
to resavethe obje ct under a new name. I'll get it figured out eventualy.
Bob,
'Scuse me for butting in here, but something you mentioned rang a bell. One of
the pitfalls I've butted heads against many times in other 3D packages is that
if your compressed anim file exceeds 880k (and you're not fortunate enough to
possess a hard drive), it (oops, hit a line feed…) means back to the drawing
board. Since TS creates its anim structure as a bunch of individual delta
files, I've oft wondered if this means you can spill an animation across
multiple disks and then load 'em up and play back (memory permitting, of
course). I haven't tried this yet, but if you know the answer I'd appreciate
the input.
Regards, Joe Pizzicaroli
Yup, Joe, assuming you name all of your floppies the same, you can have a
multi-disk animation with Turbo.
–Rick
BLESS YOU, my son! Life without a hard drive is tough enough – I got plans
for lots of animated sequences that'll be within my RAM capacity but, alas,
greater than 880K (not hard to do!) You've given me new hope.
Hmmm, was thinking while I was typing…that means I'll have to restrict
myself to use of Silver's "ANIM" format if I want to use this trick. Oh,
well, a small price to pay. Hey you programming whizzes out there –
somebody come up with a way to spill ANIM format files across multiple
floppies. PLEASE? (or maybe I'll just have to finally break down and go
into hock for mass storage). Hey kids – Ray Tracing is an expensive habit
to get into, 'specially when you want those pictures to MOVE!