#Morphing Problem
5 messages in this thread
I'm having a problem morphing between to shapes. I created an object in
the Shaper that looks like a "splat", I then copied the object and pulled
down some of the vertices of the bottom "tentacles" so that it would look
as if the splat were running down the wall. After lofting, I morph between
them and it looks as if the position of the splat changes. Instead of the
bottom of the splat stretching, it looks like it's scaling from the middle.
Any ideas why that would be happening? Any ideas on how to correct it
would be GREATLY appreciated! Thanks!
It sounds like the global co-ordinates of each object are not the same, so
when you morph, the object is moving to where it is actually placed in the
3d editor. The easiest way to fix this, is just to Modify/Element/Move the
second shape right to where you want it to end up in the 3D editor. The
morph should then work, if I understood you properly. Otherwise, you could
always just move the object in the keyframer, as well as morphing it.
Aaron
Aaron,
I was under the impression you had to a do a translation at the vertex
level to affect an objects local axis, modify/element/move is much easier.
James
As long as you translate the object in the Editor _below_ the object level,
the translation axis is left behind. I realize this is definitely
confusing. I think I'll devote a chapter to it for version 3. By the way,
you can actually visualize the translation axis by applying the Wood.sxp
material to an object and rendering it. Use the default SXP settings, but
set the R1 and R2 irregularity fields to 0. The result will be a material
of concentric rings. The center of the rings will be at the center of the
translation axis (at least along one direction). Render the object after
you apply the material. Now, move it at the object level and render again
to see that the translation axis (the center of the rings) moves with the
object. Now move the object at any level below the object level and
rerender to see that the translation axis has been left behind.
– Jack
Yeah.. element will work as well. Anything that's under the object level
will not move the objects world coordinates.
Thinking back on the problem, though, I think that an easier way to fix it
would just be to Center each shape in the lofter before you created the
object. That would ensure that they were created right on top of each
other.
Aaron