CompuServe Thread

#video rendering

8 messages in this thread
#22485From: Greg DarbyAug 27, 1992 6:34 PM
I'm looking for suggestions to create a negative video black background when rendering to video tape or D2 to avoid creating a mat for colors that are dark. Any suggestions would be appreciated. Thanks
#22502From: John SlaterAug 28, 1992 12:31 AM
I'm not entirely sure I understand what you're trying to do, but I think taking a look at Ron Scott's QFX product line would be a step in the right direction. Your local Targa/Truevision dealer should be able to help you.
#22543From: Jamie Clay [Adesk]Aug 28, 1992 4:36 PM
Sounds like you need to use ALPHA SPLIT to make files that you can then record to tape to make an animated MATT. I take it you want to Chroma-key you animation on top of another video segment? Jamie
#22565From: Jeff RichardsonAug 29, 1992 2:12 PM
Jamie, I've also had clients request that we supply our animations on "superblack". We haven't found any way to achieve this, though, so we always supply a matte animation. Although we have found that using a seperate matte animation gives better quality, the TV studios would like superblack, because it reduces the equipment requirements (extra source deck) to do the overlay. Is this something that can be achieved from the software (i.e. 3DS), or is it a hardware (i.e. framebuffer) feature? If it can be achieved by software, that would be a good wishlist item for Version 3 of 3DS. -Jeff
#22596From: Jamie Clay [Adesk]Aug 30, 1992 11:39 AM
I'm not sure what makes black 'SUPER'. I do recall that when we went to convert our stuff to D1 we found RGB 0,0,0 to be TOO BLACK and we bumped the video level. Could that be it? Perhaps RGB 0,0,0 is super black? If not we'll need to know more about what defines super black. Jamie
#22599From: Greg DarbyAug 30, 1992 12:54 PM
Following up on the "superBlack" comment. most video suites always set to zero black, however in order to get a good "Key" the background color or "key" must be at least 7 – 10 points below the level of the colors used. I've been experimenting with all posible combinations of Background to no avail. A work around was to use a down stream keyer and RGB camera and feed a dual input that effectively gave a negative black background. works sometime not others!
#22602From: Ken Loss-CutlerAug 30, 1992 4:09 PM
Super Black, if I am not mistaken, is simply RGB 000. "Black" that is going to be broadcast as is should be 7.5% Gray. That is the "Black" that editors set their waveforms to. Super black is also called "key black" because it is used when straight chrominance keying is to be attempted (without the aid of alpha mattes). If mattes exist, of course, it doesn't matter what the background is (except for mixing solid key backgrounds with non-solid source backgrounds or vice-versa). As digital matting techniques get more sophisticated, the key-black thing will become less important. Ken Loss-Cutler
#22598From: Greg DarbyAug 30, 1992 12:46 PM
Thanks, Jamie, for the reply. I've been utilizing the Alpha Channel / Mat process, but I was wondering if there was another way to save the dual rendering process. I know that negative black is not a "broadcast legal" signal however if it was used as a background only for "Keying", you should be able to key out the darker colors. Most of the boards that I am aware of are "clamped" to avoid an "illegal signal" but I thought ther may be another solution…. will keep thinking…thanks!