#Help with 2D Fonts
8 messages in this thread
Hi all,
I'm doing a 2D anim. in 3DSr2. Basically it's flying text/logo
stuff. There's three lines of text. The client needs the first 2
lines to be the same color(White). The problem is when one White
object passes in front of the other, it's difficult to see who's in
front (even though each object has a Z-offset).
My question; is there a way in 3DS to edge 2D text objects, like a
video character generator. For those non-vidiots, I'm looking to put
a black outline around the front face of each letter in the text. I
thought about duplicating the objects in place and giving the new one
a wireframe texture. Is there a better way? All suggestions
appreciated.
Off the top of my head, Paul, you might try making an outline of the
text in the Shaper and loft it seperately from the text. Color it
differently, attach it to the text, and there ya go — a nice
contrasted outline.
-Alan Iglesias
You might try creating 2 objects (per each line of white text)… just use the
2D Shaper to create the text. Then SELECT ALL, then chose SCALE from the
modify polygon(s)… make sure to have the SELECTED button depressed from the
tool pallette. Scale it to about 101-110 percent or a little more (depending
on your tastes). Now loft this object… place it directly behind the white
text and assign it a BLACK MATTE material.
Good luck!
Paul,
I usually create the text in the 2d shaper, loft it with some thickness. In the
3d editor select the back vertices of the object, then in the front view move
the vertices to the right and upwards a bit. Apply a darker material to these
side faces and you'll get sort of a drop-shadow affect even viewed in an
orthographic viewport.
Martin, Alan, and Ed,
Thank you for the tips. Three techniques I'll definitely try in the future…
Because as a workaround I added a little "texture" to some of the text and the
client loved it and I got the gig!
-P.M.
glad to hear the client was pleased. That's what counts, although it
helps if you're happy too 🙂
Just an idea, when we want to outline our text in 3ds we use the bevel tool in
the lofter then select the beveled edge and change it's colour to form the
outline.
Hope this helps
Phil.
Keyframe,
your idea works fine for an outline. If you wanted a drop-shadow or controlled
3d effect, my idea would work better, IMHO.