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#3DSr3 Release Date?

14 messages in this thread
#52199From: MARTIN G FOSTERAug 5, 1993 11:12 AM
David, it'd be a real steal at twice that price, believe me. After seeing some of the new output and feature set, I'm convinced they could ask for twice as much and probably get it <g>.
#52280From: Don LandisAug 6, 1993 1:59 AM
PMJI- >>it'd be a real steal at twice that price, believe me. After seeing some of the new output and feature set, I'm convinced they could ask for twice as much and probably get it <g>. They could do away with upgrades and still sell it. They could charge 4X current price and I'm sure someone would buy it. Personally, I expected the retail sales price to sneak up to that of Topaz. I think upgrades should be in the range of 10% or $300 but considering the list of features and the networking capability, running in a DOS window, $500 will have good payback for me. I didn't see any new capabilities on morphing though. This disapointed me.
#52312From: Angelo Guarino [DTI Inc]Aug 6, 1993 9:05 AM
Don, Actually, I think upgrades typically go at %15 … which would translate into $450. That's a pretty standard figure for maintanence/upgrades in the industry. Ang
#52355From: CSA/CAAug 6, 1993 2:09 PM
Don, You must have missed some of the morphing features, such as morphing textures and Object Snapshot (take a model in any state in the keyframer and place a copy in the Editor). Thus morphing can be used as a modeling tool – use your experiments or accidental "surprises". Kevin Krell – Computer Support Associates
#52375From: Yost GroupAug 6, 1993 5:50 PM
Thanks for mentioning those, Kevin. I'm not sure the Snapshot feature made it into the published list. It was added at the very last minute. – Jack
#52409From: Don LandisAug 6, 1993 11:06 PM
I saw those references but what I was looking for was the ability to morph between ANY objects, not just those with similar verticies/faces.
#52450From: david W. mennenohAug 7, 1993 10:47 AM
Don, Hi there. Know what you mean about morphing. It would be a blessing to actually be able to morph between dissimilair (try typing that fast 3 times) objects. SOmeday maybe. But there is a feature allowing you to take an in-between of a morph and put the object into the editor. There may be a way to get morph targets from this. Have to think about it some more. Dave Mennenoh
#52605From: Don LandisAug 8, 1993 8:58 PM
>> There may be a way to get morph targets from this. Have to think about it some more. I'm going to think about it after I get it. For now I'm too busy thinking about how to do it with present software for projects with present deadlines.
#52344From: David TaffetAug 6, 1993 1:11 PM
Martin – Did it look like the 40% rendering speed increase mentioned by Bob P. is really there? What sort of hardware were they showing it on? DT
#52412From: MARTIN G FOSTERAug 6, 1993 11:23 PM
David, the rendering speed increase is certainly apparent. Anti-aliasing is ON or OFF, and when ON seems to be about the speed as LOW to MEDIUM (turbo ON) in 2.x – I think the Adesk booth was running Tristar 486/66's, although I didn't check every one. I noticed the anti-aliasing quality to be much improved and the colour is much "richer".
#52427From: ALAN IGLESIASAug 7, 1993 2:21 AM
Hi David! In addition to Martin's comments just let me add that IMHO r3's new renderer makes pictures that are nothing short of STUNNING. The new A-Buffer Anti-Aliasing teamed with Gamma Correction makes for, I feel, real "workstation-quality" renderings. The demo pics shown by Gary, Jack, and the crew were GREAT! So it would seem that r3's strongest points are huge improvements in quality, as opposed to just speed improvements. Put it this way: with Anti-Aliasing ON you ALWAYS get *way* better looking renderings than the old Anti-Alias/High mode. And they are about as fast as the old low/medium setting. This is just real exciting stuff, so excuse me for sounding a bit like a cheerleader!<g> Take care, -Alan
#52557From: David TaffetAug 8, 1993 1:34 PM
>sounding a bit like a cheerleader< No sweat. Glad to hear about it! DT
#52492From: Yost GroupAug 7, 1993 1:06 PM
Actually, 40% is the nominal rendering speed increase. If you've got any transparency in the scene, the increase jumps to 100%, and if you've got layers of transparency covering large areas of the screen, the increase goes up to 300-400%. – G
#52558From: David TaffetAug 8, 1993 1:35 PM
>40% to 100% to 300-400%< Holy Methedrine, YostMan! Pow! Zap! DT