CompuServe Thread

#Pharlap error 10118

14 messages in this thread
#52278From: Don LandisAug 6, 1993 1:59 AM
Thanks for the reply, Alan, but that would be a major task as I am using special formatting for this ctrl. card for each of 4 IDE drives. It never has caused any problems before. I did a Sdefrag on the stacker drive where 3DS resides and finished the animation project with further incident. I could understand that bugs in pharlap getting hung on a cache ctrl. but to corrupt the 3DS.exe file? That is really puzzling.
#52290From: ALAN IGLESIASAug 6, 1993 3:53 AM
3DS residing on a stacker drive? I've definitely heard of executables becoming corrupt when stacked, although I've never seen it myself. Maybe that was your problem… -Alan
#52452From: david W. mennenohAug 7, 1993 10:47 AM
I;ve been running 3DS on a stacked drive for over two years with absoultely no problems. I use Stacker though. It seems to be a very stable product. Just thought I'd let you know. Dave Mennenoh
#52602From: Don LandisAug 8, 1993 8:56 PM
Hey David, a fellow stacker lover. I've got my eye on a cache controller card from PSI that puts stacker on the controller. A daughter board just plugs into the main controller. PSI is a licensed mfg. of Stacker technology. Advantages: no drivers to load and everything is transparent to you when using this board. Once I figure out what my next MB is going to be either EISA/VLB or VLB/ISA. I will choose which version of this board I will get for the HD. I've been using an IDE ISA cache ctrl. for two years now and am very pleased with its performance: 3.3 MB/sec sustained transfer rate. Disadvantages are these type boards are operating system specific and so is stacker. If I go to OS/2 or win NT I would be SOL.
#52765From: david W. mennenohAug 9, 1993 10:06 PM
Don, Cool idea – putting stacker right on the controller. I'll bet it will be much faster – and not having to load the drivers would be great. BTW, I know STAC is making an OS/2 specific version of stacker – if that's worth anything. Dave Mennenoh
#52322From: David RhotenAug 6, 1993 10:27 AM
Believe it or not, things like that (weird corrupting of the 3DS.EXE file) can and do happen. Why, when, how, where, but I've seen it personally and in numerous messages here. Of course, I've always believed our office was built over an ancient Indian burial ground!<g> (No offense to any Native Americans intended or implied) Dave
#52494From: Yost GroupAug 7, 1993 1:25 PM
Once you start swapping, Phar Lap will increase the size of your swap file for each frame… it's just the way PL works… it swaps extremely inefficiently. Basically, you've got to free up much more disk space or get enough RAM to keep from swapping. – G
#52603From: Don LandisAug 8, 1993 8:56 PM
Gary: I think that was what my problem was because I moved the swap dir to a stacker drive and it rendered OK, I thought I'd heard you couldn't do this so I just kept the swap dir on an unstacked drive but I had much less space there. Anyway, is that what the error message means? That I didn't have enough swapdir space? Why did my 3ds.exe get corrupted?
#52655From: Yost GroupAug 9, 1993 10:19 AM
It sounds like that was the problem… that error message from PL supposedly means that it can't allocate any more virtual memory. It probably corrupted your 3DS.EXE because it tried to write a swap file over it. – G
#52719From: Steve OrmondeAug 9, 1993 4:27 PM
Gary, A while back, I had a problem with a 3DS file where some of my objects mapping coordinates were wiped out, but the material was still assigned. I found the problem and it is swap file related. If you begin swapping to disk and try to create/object/attach, you will get an error saying there isn't enough RAM to attach, followed by some vertice count. That sequence removes the mapping coordinates of the main object. Obviously related to the Phar Lap memory swapping, FWIW. Steve Ormonde P.S. It was nice seeing you again at Siggraph, congrats on R3!
#52749From: Yost GroupAug 9, 1993 7:39 PM
This Phar Lap stuff never ends… even though we probably can't do anything about it, I'll put your comments on my "issues" list and will spend a little time with it. Thanks, – G
#52754From: CARL SMITHAug 9, 1993 8:29 PM
Steve- PMJI but I have a .prj file that hangs up at the "Assigning maps…" part of the rendering. It souds like the same problem you encountered. Did you find a solution to this or did you just have to reassign all the mapping coordinates. Thanks Carl
#52915From: Steve OrmondeAug 10, 1993 5:15 PM
Carl, I was notified of my problem by a "Object01 needs mapping coordinates" prior to getting to the "preparing maps" stage. The only fix is to reassign the mapping coord. This seems to happen after I've done a number of renderings in a single session. I only have 16mb of RAM and when it starts swapping, that's when the error occurs. To avoid it, I click "hold" prior to "object/attach" when I know the swap file is large. Steve Ormonde
#52996From: Don LandisAug 10, 1993 11:36 PM
Gary: thanks for the confirmation. Wish List:– Why can't we either do away with error numbers and replace with short explanations if it is so difficult to supply a *.txt file with these message explanations along with the software?