#2d animation
22 messages in this thread
When I started animating, I used sheets of tracing paper and then, later,
graduated to acetate cels, just like the "real" guys do. The difference is
that I used a Super 8 camera with its macro lens and animated in a 2×3 inch
square, which is small enough to allow you to churn out a lot of frames.
Using Disney Animation Studio, I plan my characters so that the
unmoving parts are copied numerous times and then I draw in the
motion for the parts that I want. In other words, if I want a
talking head on an unmoving body, I make about 15 copies of the body
that I've drawn and then I concentrate on drawing the different head
positions.
This is, of course, not much better than the old "limited animation"
that was typical of the old Saturday morning cartoons, but HEY, what
do you expect from a one-man animating team?
Scenes have to be carefully planned. I create a series of raw scenes
in Pencil-Test portion and then combine them in Deluxe Paint IV using
brushes and animbrushes. Then I color the scenes in Deluxe Paint and
paste them over a background(s).
I go back into Disney to the pencil test mode to create a template
for a soundtrack. The two-color pencil test images are a blurred
mess, but you can see enough to synch your sounds. Then I figure
out which order to put the frames for my final .anim file and which
frames to trigger each sound. I rarely keep my final animation as a
.cfast file. .Cfast files are too slow and too big. So, I convert to
an anim file and play it with The Director.
Most of my stuff is the type of animation that Disney's software
excels at. I do mainly comedy shorts for the purpose of orienting
new medical students and medical residents in training. (I'm a
physician in Internal Medicine/Primary Care).
You're probably right about needing a new chip or something for my
Amiga. I've got one of the first Amiga 3000's and still use the
Hard- disk based operating system. I think that I don't even have
much of a ROM-based operating system. I should upgrade and was
promised a free ROM-based upgrade to the final operating system when
I bought the machine, but Commodore never followed through. I've
written letters and griped to my dealer, but never had anyone
respond. It's probably just as well. My machine works pretty well
as it is and I'm happy with it and the last thing I want is to drop
it off in some shop where some klutz is going to start poking around
in it and make it do some other quirky thing. Upgrading the OS has
been no problem, since the Hard-disk system updates have been easy to
acquire.
Anyway, I'm probably going to get a 4000 if Commodore can stay in
business long enough to let me buy one. It seems to me like the
Toaster 4000 may have saved the Amiga for a while, based on some of
my trips to the newstand. I would gladly convert to a PC based
system, but the bottom line is that the PC STILL does not do what I
need to have done in my animations: Play back, at an acceptable
speed, high resolution animations that allow me to frame-trigger
sounds so that I can dump them to videotape in real time.
I'm not too familiar with AMOS. Will it let you write scripts to
play animations with frame-triggered sounds? It seems like Scala is
the way to go with the 4000, though I'm bummed that AGA animations
won't play in overscan with it, though my use of AGA modes will
likely be limited… I'm worried that all of my Director animations
in their conventional modes won't work on a 4000. The Director had a
lot of bugs in the early editions. Product support is superb,
though, and everytime I found a bug in the software, Keith Doyle
squashed it and uploaded corrected modules for me. I really
appreciate the Director and will miss it if its disappearing.
Steven:
I was reading your message, and I'd like to get your input on animation
techniques.
What resolution(s) do you prefer to work in?
Which modes give you the best range of colors vs sharpness vs speed vs
size?
Do you use dithering, and if so, ordered or F-S dithering?
Since all of my animation experience is related to compiling 3D
animations, my preferred animation modes [HAM & AGA] would probably
not work best for 2D hand drawn art. I'm compiling information for
use in an article on Anim tips and techniques, and I can't ignore the
fact that 2D artwork will require different strategies to optimize
compression and playback speeds. I'd appreciate your input, thanks.
Keep On Toastin'
Erik Flom
For 2D animation info an EXCELLENT source of info is a book called Disney
Animation: the Illusion of Life
Also try The Animation Book by Kit Laybourne ISBN: 0-517-529467
Hope this helps Erik.
I was actually asking for specific info about 2D animation formats
using Disney's animation studio on an ECS Amiga, so I doubt that book
would help. Thanks anyway.
Keep On Toastin'
Erik Flom
Ahhhh oh well, there's NO mention of TAS in the Disney book.
It's too bad Disney doesn't support the exposure sheet for colour
animations (ie. in Ink & Paint.) It seems a strange oversight on
their part to not include that. I guess it's because they expect
everyone to do it Disney style.
I just got a penmouse which makes all the difference in the world.
It seems I am able to render 2 or 3 times faster, and better. It
isn't perfect but it definitely helps. Instead of it taking
eternity, it will only take forever. 8^)
With my new technology I have started doing it similarly to what you
described. The only differnce is that I copy the frames one at a
time. I have also found that it is much easier to start with a
simple outline of the character and then go back and do the details.
That way the motion can be worked out first without having to waste
all sorts of time. I still haven't decided if I will use the
Director to control the animbrush with one fixed BG.
How long are the animations that you do? Do you put them into an
interactive presentation or as a part of a video?
It's funny how people keep coming back to C= for more punishment! 8^)
I too have my sights set on an A4000 (although I won't likely get one
for a while.) I've been fairly lucky, however, as I've only had
minimal problems with our two Amigas.
I have not used AMOS but it sounds very similar to the Director. It
is a Basic Language with a large number of commands (about 200, it
seems similar to Pascal). I think it is more of a application
builder or for games but it will play animations, sprites, bobs and
all sorts of things. I don't know how good the animation controls
are or if it can do all the things that D2 can do (such as
transitions, mats, stencils, etc) but I think you can create complete
applications. One of the nice things is that AMOS scripts can be
compiled to run independantly. My main complaints are that it uses a
non-standard interface although there is a "Professional" version
which may address that concern. Last year there was a copy of an
early version being offered through one of the UK magazines. You
might be able to still find it. AMOS-Pro is also very affordable at
US$100 or less.
I like the director as well. I hope Keith decides to upgrade it. It
would seem silly if he didn't because the Amiga is potentially on the
verge of becoming a respected multimedia system (or landfill).
Andrew
TO: Andrew and Steven,
Have you guys thought of submitting your stuff for the next Amiga
Gang tape? I think it would be nice to see more 2D animation since
most of the anims submitted were 3D. It sure sounds like you guys do
more interesting work than my part of the tape.
re: Amiga Gang Tape
Hi Tony,
Sounds interesting. Would you tell me more, please? I actually don't have
much in the way of 2D animation but hopefully I'll get some done within
the next couple months. What I am currently working on are more demos (or
prototypes) than stories (ie the characters don't really do anything, just
move…). Is that acceptable or would you prefer a finished product?
Andrew
re: Amiga Gang Tape
Andrew,
The Amiga Gang Tape was something the Computer Graphic users here on CI$
decided to get together and distribute thier anims to each others. Jerry
Hatchett 76460,266 was doing the dubbing and he just posted a message
about the tapes (#34442).
Most of the stuff was Flying Logos (Peter must have HATED that part!:^)
and a couple of stories, but most of us just want to see `work', any kind
of work.
Next time we decide to put together the next tape please make sure and
send in some 2D stuff, I am sure others would like to see the same.
<<< Tony D. Tracer >>>
Anthony,
Thanks, I was away for a while so I missed that posting. If and when
I get this project done I'll consider sending it in. Unfortunately,
I don't own the characters so I will have to look into the copywrite
restrictions as to if I can distribute them, not that they are really
recognizable. 8-(
Andrew
Don't you know, Flying Logo's are the Bane of Unreality!!!!
If everyone gets together for the next Amiga Gang Tape it may need to be a
Multi Volume Set hehehehehehehehe
Hey now….I promise not to send any more flying logos. Really!
(Then my segment will be _real_ short. :^)
Keep On Toastin'
Erik Flom
What SHALL you do then me lad?
More Aqautic Tarts Tossing Scimitars at people and telling them they are
Emperor
If I went around saying I was king just because some moistened bint hurled
a Sword at me they'd cart me away.
I'd always assumed that the folks who make the "gang tapes" were an
autonomous collective ….
hehehehehehehe oh NO another Python fiend.
Yes. Barbara, we in the 'Amiga Gang' are indeed an autonomous collective.
Highest Regards,
Jerry
P.S. What's an autonomous collective ??? <G>
Actually, someone just came up with the idea of a bunch of the regulars in
these forums each having a segment of animation on a single tape, merely for
the purpose of seeing what others like us are doing. Except for Peter, he's
not like us…..
Thats Right I'm NOT like any of YOU. You're all Loony's, Flying Logo's
indeed, it worse than saying Nee I tell you!!!
Next Client asks for a Flying logo, Tell em Wouldn't you MUCH rather see
an Animation of your Logo Emblazoned on the side of a truck riding down a
Country Road? If they still insist on the Flying Logo, hit the Hypno
Button and play Subliminal Msgs. Avoid Morphng at All Costs Mayday Mayday
we're going down.
I'm going cuckoo woo woo, here comes the choo choo woo woo, once I knew a
thing or two now I'm a Buckaroo, inky dinky parlexz vous vous.
I'm really from the Planet Xatox you know. I was sent here on a Dangerous
mission to infiltrate the Advertising World and Destroy all thougts of
Flying Logo's
Nice Exploding Penguins on the Telly are Ever so much better marketing
tools I assure you…….Whats that genlteman? You wish to give me a
Lovely new Coat? Why Thank you, it's lovely tho it appears the sleeves are
a bit long. Whats that you say, they tie in the Back….Oh Quite Nice.
Isn't that (each having an animation on a single tape) what you've just
done, more or less?
Barbara
I think it was 'some Watery Tart'. :^)
Keep On Toastin'
Erik Flom
The Watery Tar bit is about the Scimitar and being Emperor, Moistened Bint
is before that line methinks.
Help! I've been gang-taped! 🙂
— Ron Legro from Milwaukee via AUTOPILOT
(The only way to fly)
It's the Subliminal msgs in the Flying Logo Animations. You must Line your
Hat with Tin Foil and Chant Ohm, 47.35 times daily to avoid the Effects.
Failure to do so will result in a Big Mac attack