CompuServe Thread

#3D Studio R3

10 messages in this thread
#53713From: Scott WomackAug 17, 1993 4:50 PM
So, the press releases on r3 are out. They certainly look very interesting!! I do have two questions concerning r3. 1) Will the distrubutive processing work over a network running Sun PCNFS (among Dos machines), since technically it is not a "PC Based" network??? 2) Is there going to be any improvement in the way normals are handled/assigned to items DXF'd from Autocad?? – Scott
#53744From: Yost GroupAug 17, 1993 8:21 PM
1) You can use a Sun as a server as long as you know how to do the TCP/IP stuff correctly. (Kevin Krell knows more about how to configure something like this, as does Greg Pyros.) 2) Normals were handled in R2 about as well as any program on this planet handles them. As long as the objects are built with topological integrity in AutoCAD, our normal unification code works perfectly. If you want to build non-manifold objects, the rest is up to you. – G
#53788From: SyndesisAug 18, 1993 8:33 AM
I'll second Gary's comment that the DXF translator in 3D Studio is one of the "best on the planet," short of AutoCAD itself. But AutoCAD isn't a renderer, so that puts 3D Studio ahead of AutoCAD when it comes to 3D. What exactly would you like to be able to do, when you convert a DXF to 3D Studio? What extra options do you want?
#53966From: Scott WomackAug 19, 1993 11:12 AM
I don't want any extra features. I also agree that the DXF translation is great!! However, when items are brought over from Autocad, not all of the n normals in the SAME PLANE are facing the same way. I've followed the manuals instructions on how to fix this problem, but it reoccurs any time either the map or mapping coordinates are changed. Then some (not all) of the faces have their normals flipped. It can even be different faces if the mapping is changed a third time. On a complex architectural model, this becomes very time consuming to track down. We have ended up having to define almost all of our materials as two sided. This in turn slows down the rendering time. I was simply inquiring if anything had (or could) be done to improve an already excellent product. Some architects in our firm seem to have trouble remembering to draw ALL 3Dfaces in a counterclockwise direction, from the viewing point. This does re- duce the problem, but doesn't completely cure it. – Scott
#53972From: Yost GroupAug 19, 1993 11:41 AM
There is no way that the map or mapping coordinates can change normal orientation. The normal orientation is determined exclusively by face-list ordering.
#54015From: Scott WomackAug 19, 1993 5:00 PM
Well, you guys should know. But I've had to spend untold hours flipping faces again and again. Maybe I've misunderstood the directions for fixing this type on thing in the manual. I'll go read it again. Thanks.
#54036From: SyndesisAug 19, 1993 9:31 PM
At some point, the magic breaks down and all you're left with is reality. 🙂 A plane divides space into two parts, and any polygon or triangle in the plane can legitimately point either way. How is a program to know which way is the "right" way?
#54042From: Angelo Guarino [DTI Inc]Aug 19, 1993 9:35 PM
>> inconsistant normals I don't know if I've mentioned this to you before or not, but my company intorduced a product a couple years ago and have continued to improve it called BlockSOLID (latest release last March). It is an app which run within ACAD. One of its "many powerful functions <g>" is a command called SEDIT (Surface Edit). This command allows you to join any number or surface and surface entities together (with vertiex welding) AND "normalize" the surface faces. It also has a "reverse" option if the normalization is "inside-out". We havn't sold enough of them to retire .. but the customers we have love it. Its $195. If you want more info, you can give me a call (301) 236-5425.
#54111From: Christophe Van OyenAug 20, 1993 10:50 AM
I have the same problem when I am modelling a building in AutoCAD it is nearly impossible to keep track of drawing counterclockwise, I even gave up thinking about it it is to time consuming. If their is a program however within AutoCAD where you can select a bunch of faces after you have drawn them and then change their normals automaticaly facing one way it would be great, or something that does the same thing in 3Dstudio, flipping face by face for a building gets on my nerves, so I choose for longer rendering times (2sided). Is their a demo available for your product, I'm in europe I am interested. I'd love to see it.
#54230From: Angelo Guarino [DTI Inc]Aug 21, 1993 12:05 PM
Christophe, >> If their is a program however within AutoCAD >> where you can select a bunch of faces after you have drawn them and then >> change their normals automaticaly facing one way it would be great Well, that's what BlockSOLID does. You can also join individual 3DFACES with P-face meches or polyline meshes (RULESURF type) into a single mesh and then normalize the faces. Customers use this feature as a simple "lofter", by RULESURFing between a series of cross sectional shapes and then joining and normalizing them later. >> demo available No, I'm sorry but we don't do demo's anymore (at $195, we just couldn't afford it anymore). What we do instead is provide a 30 eval program where you purchase the product and have an opportunity to go thru the tutorial. If your not satisfied, then you can return it for a refund (less shipping). Why don't you fax me your address (I do CIS from home) and either a request for info or order. My fax is: (301) 421-1785. Thanks for the interest,