CompuServe Thread

#2d animation

22 messages in this thread
#34262From: Steven MusseyAug 15, 1993 7:44 PM
When I started animating, I used sheets of tracing paper and then, later, graduated to acetate cels, just like the "real" guys do. The difference is that I used a Super 8 camera with its macro lens and animated in a 2×3 inch square, which is small enough to allow you to churn out a lot of frames. Using Disney Animation Studio, I plan my characters so that the unmoving parts are copied numerous times and then I draw in the motion for the parts that I want. In other words, if I want a talking head on an unmoving body, I make about 15 copies of the body that I've drawn and then I concentrate on drawing the different head positions. This is, of course, not much better than the old "limited animation" that was typical of the old Saturday morning cartoons, but HEY, what do you expect from a one-man animating team? Scenes have to be carefully planned. I create a series of raw scenes in Pencil-Test portion and then combine them in Deluxe Paint IV using brushes and animbrushes. Then I color the scenes in Deluxe Paint and paste them over a background(s). I go back into Disney to the pencil test mode to create a template for a soundtrack. The two-color pencil test images are a blurred mess, but you can see enough to synch your sounds. Then I figure out which order to put the frames for my final .anim file and which frames to trigger each sound. I rarely keep my final animation as a .cfast file. .Cfast files are too slow and too big. So, I convert to an anim file and play it with The Director. Most of my stuff is the type of animation that Disney's software excels at. I do mainly comedy shorts for the purpose of orienting new medical students and medical residents in training. (I'm a physician in Internal Medicine/Primary Care). You're probably right about needing a new chip or something for my Amiga. I've got one of the first Amiga 3000's and still use the Hard- disk based operating system. I think that I don't even have much of a ROM-based operating system. I should upgrade and was promised a free ROM-based upgrade to the final operating system when I bought the machine, but Commodore never followed through. I've written letters and griped to my dealer, but never had anyone respond. It's probably just as well. My machine works pretty well as it is and I'm happy with it and the last thing I want is to drop it off in some shop where some klutz is going to start poking around in it and make it do some other quirky thing. Upgrading the OS has been no problem, since the Hard-disk system updates have been easy to acquire. Anyway, I'm probably going to get a 4000 if Commodore can stay in business long enough to let me buy one. It seems to me like the Toaster 4000 may have saved the Amiga for a while, based on some of my trips to the newstand. I would gladly convert to a PC based system, but the bottom line is that the PC STILL does not do what I need to have done in my animations: Play back, at an acceptable speed, high resolution animations that allow me to frame-trigger sounds so that I can dump them to videotape in real time. I'm not too familiar with AMOS. Will it let you write scripts to play animations with frame-triggered sounds? It seems like Scala is the way to go with the 4000, though I'm bummed that AGA animations won't play in overscan with it, though my use of AGA modes will likely be limited… I'm worried that all of my Director animations in their conventional modes won't work on a 4000. The Director had a lot of bugs in the early editions. Product support is superb, though, and everytime I found a bug in the software, Keith Doyle squashed it and uploaded corrected modules for me. I really appreciate the Director and will miss it if its disappearing.
#34286From: Erik FlomAug 16, 1993 12:23 PM
Steven: I was reading your message, and I'd like to get your input on animation techniques. What resolution(s) do you prefer to work in? Which modes give you the best range of colors vs sharpness vs speed vs size? Do you use dithering, and if so, ordered or F-S dithering? Since all of my animation experience is related to compiling 3D animations, my preferred animation modes [HAM & AGA] would probably not work best for 2D hand drawn art. I'm compiling information for use in an article on Anim tips and techniques, and I can't ignore the fact that 2D artwork will require different strategies to optimize compression and playback speeds. I'd appreciate your input, thanks. Keep On Toastin' Erik Flom
#34296From: Peter GreciAug 16, 1993 3:55 PM
For 2D animation info an EXCELLENT source of info is a book called Disney Animation: the Illusion of Life Also try The Animation Book by Kit Laybourne ISBN: 0-517-529467 Hope this helps Erik.
#34323From: Erik FlomAug 17, 1993 1:03 PM
I was actually asking for specific info about 2D animation formats using Disney's animation studio on an ECS Amiga, so I doubt that book would help. Thanks anyway. Keep On Toastin' Erik Flom
#34331From: Peter GreciAug 17, 1993 4:44 PM
Ahhhh oh well, there's NO mention of TAS in the Disney book.
#34303From: Andrew PorterAug 16, 1993 8:08 PM
It's too bad Disney doesn't support the exposure sheet for colour animations (ie. in Ink & Paint.) It seems a strange oversight on their part to not include that. I guess it's because they expect everyone to do it Disney style. I just got a penmouse which makes all the difference in the world. It seems I am able to render 2 or 3 times faster, and better. It isn't perfect but it definitely helps. Instead of it taking eternity, it will only take forever. 8^) With my new technology I have started doing it similarly to what you described. The only differnce is that I copy the frames one at a time. I have also found that it is much easier to start with a simple outline of the character and then go back and do the details. That way the motion can be worked out first without having to waste all sorts of time. I still haven't decided if I will use the Director to control the animbrush with one fixed BG. How long are the animations that you do? Do you put them into an interactive presentation or as a part of a video? It's funny how people keep coming back to C= for more punishment! 8^) I too have my sights set on an A4000 (although I won't likely get one for a while.) I've been fairly lucky, however, as I've only had minimal problems with our two Amigas. I have not used AMOS but it sounds very similar to the Director. It is a Basic Language with a large number of commands (about 200, it seems similar to Pascal). I think it is more of a application builder or for games but it will play animations, sprites, bobs and all sorts of things. I don't know how good the animation controls are or if it can do all the things that D2 can do (such as transitions, mats, stencils, etc) but I think you can create complete applications. One of the nice things is that AMOS scripts can be compiled to run independantly. My main complaints are that it uses a non-standard interface although there is a "Professional" version which may address that concern. Last year there was a copy of an early version being offered through one of the UK magazines. You might be able to still find it. AMOS-Pro is also very affordable at US$100 or less. I like the director as well. I hope Keith decides to upgrade it. It would seem silly if he didn't because the Amiga is potentially on the verge of becoming a respected multimedia system (or landfill). Andrew
#34361From: Anthony RamirezAug 18, 1993 7:24 PM
TO: Andrew and Steven, Have you guys thought of submitting your stuff for the next Amiga Gang tape? I think it would be nice to see more 2D animation since most of the anims submitted were 3D. It sure sounds like you guys do more interesting work than my part of the tape.
#34464From: Andrew PorterAug 23, 1993 7:30 PM
re: Amiga Gang Tape Hi Tony, Sounds interesting. Would you tell me more, please? I actually don't have much in the way of 2D animation but hopefully I'll get some done within the next couple months. What I am currently working on are more demos (or prototypes) than stories (ie the characters don't really do anything, just move…). Is that acceptable or would you prefer a finished product? Andrew
#34470From: Anthony RamirezAug 23, 1993 10:13 PM
re: Amiga Gang Tape Andrew, The Amiga Gang Tape was something the Computer Graphic users here on CI$ decided to get together and distribute thier anims to each others. Jerry Hatchett 76460,266 was doing the dubbing and he just posted a message about the tapes (#34442). Most of the stuff was Flying Logos (Peter must have HATED that part!:^) and a couple of stories, but most of us just want to see `work', any kind of work. Next time we decide to put together the next tape please make sure and send in some 2D stuff, I am sure others would like to see the same. <<< Tony D. Tracer >>>
#34486From: Andrew PorterAug 24, 1993 12:24 PM
Anthony, Thanks, I was away for a while so I missed that posting. If and when I get this project done I'll consider sending it in. Unfortunately, I don't own the characters so I will have to look into the copywrite restrictions as to if I can distribute them, not that they are really recognizable. 8-( Andrew
#34529From: Peter GreciAug 25, 1993 4:11 PM
Don't you know, Flying Logo's are the Bane of Unreality!!!! If everyone gets together for the next Amiga Gang Tape it may need to be a Multi Volume Set hehehehehehehehe
#34548From: Erik FlomAug 26, 1993 11:50 AM
Hey now….I promise not to send any more flying logos. Really! (Then my segment will be _real_ short. :^) Keep On Toastin' Erik Flom
#34549From: Peter GreciAug 26, 1993 1:26 PM
What SHALL you do then me lad? More Aqautic Tarts Tossing Scimitars at people and telling them they are Emperor If I went around saying I was king just because some moistened bint hurled a Sword at me they'd cart me away.
#34554From: Barbara AndrewAug 26, 1993 9:49 PM
I'd always assumed that the folks who make the "gang tapes" were an autonomous collective ….
#34562From: Peter GreciAug 27, 1993 9:54 AM
hehehehehehehe oh NO another Python fiend.
#34565From: JERRY HATCHETTAug 27, 1993 1:30 PM
Yes. Barbara, we in the 'Amiga Gang' are indeed an autonomous collective. Highest Regards, Jerry P.S. What's an autonomous collective ??? <G> Actually, someone just came up with the idea of a bunch of the regulars in these forums each having a segment of animation on a single tape, merely for the purpose of seeing what others like us are doing. Except for Peter, he's not like us…..
#34570From: Peter GreciAug 27, 1993 10:55 PM
Thats Right I'm NOT like any of YOU. You're all Loony's, Flying Logo's indeed, it worse than saying Nee I tell you!!! Next Client asks for a Flying logo, Tell em Wouldn't you MUCH rather see an Animation of your Logo Emblazoned on the side of a truck riding down a Country Road? If they still insist on the Flying Logo, hit the Hypno Button and play Subliminal Msgs. Avoid Morphng at All Costs Mayday Mayday we're going down. I'm going cuckoo woo woo, here comes the choo choo woo woo, once I knew a thing or two now I'm a Buckaroo, inky dinky parlexz vous vous. I'm really from the Planet Xatox you know. I was sent here on a Dangerous mission to infiltrate the Advertising World and Destroy all thougts of Flying Logo's Nice Exploding Penguins on the Telly are Ever so much better marketing tools I assure you…….Whats that genlteman? You wish to give me a Lovely new Coat? Why Thank you, it's lovely tho it appears the sleeves are a bit long. Whats that you say, they tie in the Back….Oh Quite Nice.
#34572From: Barbara AndrewAug 27, 1993 11:18 PM
Isn't that (each having an animation on a single tape) what you've just done, more or less? Barbara
#34555From: Erik FlomAug 26, 1993 10:43 PM
I think it was 'some Watery Tart'. :^) Keep On Toastin' Erik Flom
#34563From: Peter GreciAug 27, 1993 9:54 AM
The Watery Tar bit is about the Scimitar and being Emperor, Moistened Bint is before that line methinks.
#34566From: Ron LegroAug 27, 1993 2:59 PM
Help! I've been gang-taped! 🙂 — Ron Legro from Milwaukee via AUTOPILOT (The only way to fly)
#34571From: Peter GreciAug 27, 1993 10:55 PM
It's the Subliminal msgs in the Flying Logo Animations. You must Line your Hat with Tin Foil and Chant Ohm, 47.35 times daily to avoid the Effects. Failure to do so will result in a Big Mac attack