CompuServe Thread

#Render Blur

3 messages in this thread
#114439From: M. G. BATCHELORJul 25, 1994 5:34 PM
Try the following – Use a higher resolution texture map, try adjusting your filtering (blur) & filter type from the mapping parameters dialog in Medit, try changing to a Bartlett filter in your 3DS.set if not already using that type (as opposed to box (default). BILL
#114461From: Andy WeedJul 25, 1994 6:12 PM
M.G., Can you explain to me what a Bartlett filter is and how to use one? What is the box default filter? -Andy
#114539From: M. G. BATCHELORJul 26, 1994 11:22 AM
<< Can you explain to me what a Bartlett filter is and how to use one? What is the box default filter? >> Filter theory can get pretty deep, but simply put – the Bartlett filter is sharper than the default. One or the other, per your settings, will be used in antialiasing the resulting rendering in 3DS. Just look for "Filter type" (or something similar) in your 3DS.set file, and change to Bartlett. BILL