CompuServe Thread

#3D Studio Release 4!

27 messages in this thread
#114476From: Yost GroupJul 25, 1994 8:39 PM
Hello from the Sony Monster Sound Machine at Epcot in Orlando! This is where the Autodesk press reception is tonight. About 300 of us are here, scarfing down little poopoos and swilling bear. What are we here for? What else? The future of all software is in component technology. That said, we've created a new Release of 3D Studio that is entirely component-based. "3DSr4… The Plug-In Release" R4 demonstrates Autodesk and the Yost Group's deep commitment to the IPAS plug-in philosophy. A very powerful set of new applications have been created to give 3DSers tools that they've been asking for since R3 was launched in October, '93. Robust Inverse Kinematics, Built-in Scripting, Spline-Patch Modeling, Perspective Matching, and Interactive Previewing were the five top items on the wishlists we've received. Plus, the IPAS interface to 3DS (now upgraded to IPAS4), has been significantly enhanced. Wishlist items from developers around the world have been implemented to make new types of IPAS routines possible in 1994 and 1995. These are feature-rich production tools… each one an entirely new and complete application. I'm heartened by all the IPAS developers who are showing their plug-ins at Siggraph this year. The 3DSr4 plug-in release is just one of a big family of extremely cool IPAS routines that you'll see soon. Interactive puppeteering, bone-based skeletal animation, dynamics simulations, image processing etc etc have made all the work that we've put into implementing the IPAS interface worthwhile. That said, I thought you'd like to see what R4 has in store for you. Check it out! – G 3D Studio Release 4 — Preliminary Feature Set — 7/25/94 Inverse Kinematics KXP Plug-in – Manipulate a chain of linked objects with true 3D inverse kinematics functionality in real-time. – Both sliding and revolving joints can be specified – Uses full 6 degree-of-freedom (DOF) kinematics, for position and roll, pitch and yaw. – Any DOF can be limited to a range. For example: -10.0 to 10.0 for position or -45deg to 45deg for rotation. – Eases can be specified for each DOF so objects can slow down towards their constraint point – Precedences can be set for each DOF to provide an order for all the DOFs in the chain. The DOF with the highest precedence is used first in the attempt to solve the optimal end-effector kinematic solution. – Each DOF has its own 'damping' factor. This attenuates the motion of the DOF so that other DOFs with lower precedence can contribute to the solution. – Establish keyframes dynamically while moving the kinematic chain in real-time – Copy joint parameters from one hierarchy to another – The IK solution can be affected by global parameters such as maximum iteration and threshold – Joint constraints can be interactively set while viewing and manipulating the entire rendered hierarchy in real-time. – Supports "end effector association" for precise mechanical motions, with absolute or relative association – Allows automatic object tracking so your objects can be constrained to "look at" other objects – Adjustable frame-per-second playback speed for precise motion tests – Eliminates unnecessary track complexity through keyframe reduction technology – Stores all the IK joint constraint data within the .3DS or .PRJ file – Key reduction and inverse kinematics computation can be controlled by the user. – View objects in skeletal, box, wireframe mesh or gouraud- shaded form, with or without their axis tripods displayed – Complete viewport controls for viewing, panning, rotating, changing viewports, plus fast keyboard equivalents Bezier-Patch Modeler PXP Plug-in – New modeling module with full screen interface which matches the look and feel of the original 3D Editor – Ability to rapidly sculpt complex 3D forms from rectangular or cylindrical patches – View-dependent tessellation mode for dynamically refining object geometry based on camera distance. – User-adjustable detail level for fine control of mesh display while modeling – Bezier patches can be tessellated into polygons – Patches have their own Snap and grid controls – Patches can be deformed with local control – Selection sets of control vertices are supported – Patches can be snapped to existing 3D Studio geometry – Adjacent patches can be "stitched together" without gaps – Supports optional automatic (in addition to parametric) texture map assignment – Combine patches with existing polygonal meshes in 3D Editor – Bezier patch data is saved within the .3DS or .PRJ file. Keyframe Scripting Language KXP Plug-In – Compose command scripts using BASIC-like interpreter – More than 80 functions are included. – Extends the built in text editor of 3D Studio with new drop- down menus and icons – Functions for collision detection are built-in. 4. Any combination of the 6 possible DOFs can be 'turned on' thus allowing the joint to move in correspondence with that DOF. – Sample scripts demonstrate: elementary physics, collision detection, and macro robotics – A sample morph target manager (with lip sync assistant) application is included – Three buffers included — two for scripts and a third for console input – Scripts can be embedded into individual objects. For example, multiple scripts which control the behavior of an object or hierarchy can be formally attached to the geometry, which can then be merged into any scene intact. – Unlimited numeric and string variables are supported. – Numerical arrays can be up to three dimensions. String arrays can be up to two dimensions. – Supports user-definable data structures (much like "C"). Structures can contain any data type (including arrays) and the structures themselves can be arrayed. – Numerous commands for controlling structure flow (e.g. Input, For/Next) – Ascii and binary disk i/o is supported for file manipulation under script control. – Automatic dialog box creation using 3D Studio dialog box UI. – Supports canned, high-level UI dialogs (ie, a generic INPUT dialog, file selector, object selector, material selector, color selector, etc.) – A lower-level function library for supporting any type of custom interfaces created with the 3DE.EXE resource editor freeware (available on Compuserve) – Ability to move, rotate, position, hide or morph objects, set eases, continuity, tension, looping, etc. – Complete control over all types of keyframes for all types of entities – Collections of heavily documented, portable subroutines ready to be pasted into your own scripts are also included. Fast Preview Rendering KXP and PXP Plug-Ins – Works in both the Editor and Keyframer, for modeling or animation previews – Supports wireframe, flat, and Gouraud shading (with Phong highlights) – Establish new camera position interactively while viewing the rendered scene. – Can quickly create full-color preview flics in the keyframer. – Near real-time performance (dependant upon dataset size and system cpu type) – VTR style controls allow you to view animation conveniently EPS Postscript Output Plug-in – Outputs an EPS file as a raster result – Can include TIFF image for preview – User controls over dimensions and units – Works transparently by just specifying .EPS output extension Perspective Matcher – Lets you easily set up 3DS cameras for rendering models over scanned photographs with matching camera perspective – Easy-to-use interface lets you graphically position perspective lines over digitized photographs Speed optimizations and Vibrant Support – 100x speedup in the 3D Editor when copying, arraying, moving, deleting, hiding and unhiding large numbers of objects. It's now practical to work with over 1000 active objects in the system at once, even on a 486/33. – A new "null" display mode can be used to 3DS to run as a background process under Windows with all display cards. – Dozens of new display drivers are included. INSTALL additions – Separate options for installing all of 3D Studio, support files and sample files separately – ideal for network installations. – New sample files for above plug-ins. New CD-ROM version available so the program can be installed automatically off the CD New Configuration options – Switch to set the Keyframer into Field mode instead of Frame mode (to visualize each field of an animation) – Ability to set IPAS routines and network project files to read-only status for Lantastic networks to enhance performance – Text Editor command options for compatibility with commonly- used Windows editor cut/paste commands. IPAS enhancements – The Renderer's Z-buffer is now available for IXP's to use for depth-of-field and other distance-based image-processing effects. – Z-buffer information can be exported as a bitmap file. – All viewport info, such as resolution, dimensions, and type can be acquired by the plug-in to emulate 3DS viewports exactly. – Plug-ins can automatically do a Hold or Fetch operations to auto
#114485From: David StinnettJul 25, 1994 9:06 PM
WOW!! I don't know what else to say. I'm curious to know if that message is complete, it seems to be cut off. Have a look if you pop back on and let us know if it's all there. Now I have to go take a walk to catch my breath. (you weren't kidding about big "character" announcements at the show, were you!? David
#114552From: Brian Rudolph [Adesk]Jul 26, 1994 11:42 AM
Yes, It does appear as if his message was cut off in the middle. "- Uses full 6 degree-of- " is the last line. Definitely not a complete sentence. -brian
#114649From: David StinnettJul 26, 1994 8:12 PM
Thats' funny, it sounds like you got even less of the message than I did. The last line I've got is… >>- Plug-ins can automatically do a Hold or Fetch operations to auto Still not a complete sentence (or even a complete word). I think the message length was too long and just got cut off. I'm curious to know whats missing. David
#114771From: Brian Rudolph [Adesk]Jul 27, 1994 11:43 AM
Rest of the message has been uploaded. Download R4FEAT.TXT. -b
#114499From: David Cohn, CADalystJul 25, 1994 11:37 PM
Gary: I just wanted to let you know that Autodesk and the Yost Group have completely blown me away. 3DSr4 looks incredible. Even my 13 year-old daughter who was sitting next to me in the theater at the Sony Center was applauding when she saw the inverse kinematics. I can't wait to get my hands on the new software. For everyone lurking out there, 3DS has just become even more incredible. Wait until everyone else gets a look at this when the show opens tomorrow. Thanks to Autodesk and Sony for a great party. And if you're at Siggraph, be sure to get over to MGM: see the Muppet 3D show and ride the Twighlight Zone Tower of Terror. Watch for a Siggraph report in an upcoming issue of CADalyst. David Cohn CADalyst magazine
#114504From: dave aguilarJul 26, 1994 1:59 AM
/* – Lets you easily set up 3DS cameras for rendering models over scanned photographs with matching camera perspective – Easy-to-use interface lets you graphically position perspective lines over digitized photographs */ HOORAY!!! YIPPEEEE! KOWABUNGA!!! KILLER!!!!! BOFFO!!!!!!! YES!!!!!! Fantastic set of new features people! I CAN"T WAIT!!!!! -dave
#114510From: ARA GREGORIANJul 26, 1994 3:33 AM
WOOOOOOOOOOOWWWWW!!!!!. i dont know what to say. first let me pick myself off the floor. i am blown away. this is too much, fantastic, great, i love it. i cant belive what i just read!! could there possibly be more? (the message seemed to be cutoff!) anyway i am one excited man now. you made my year. thanks to all at Autodesk and Gary and Yost group. you guys have done it BIG TIME AGAIN. now the magic quiestions: WHEN???? HOW MUCH????!!! i want my copy now!! thanks a million take care ara
#114545From: M. G. BATCHELORJul 26, 1994 11:22 AM
Unbelievable. Since your message cut off, we're still hangin' a bit though. BILL
#114574From: David RhotenJul 26, 1994 1:07 PM
Koff! Koff-choke-gasp-wheeze! Why didn't you warn us to be sitting down and not sipping anything before reading this!?!?!?! Zowie, Gary! As Paul Schafer would say, "Fabulous Gary, simply fabulous!" Dave
#114778From: Harley HugginsJul 27, 1994 11:58 AM
Zowie? HH
#114949From: David RhotenJul 28, 1994 10:26 AM
I grew up watching too much Batman — what can I say? Kapow! Dave
#114970From: Harley HugginsJul 28, 1994 11:02 AM
KAHBLAM!
#114587From: bruce gorenJul 26, 1994 1:44 PM
Gary, Amazing ! Sounds like Excedrin headache #R4 for SoftImage and Wavefront. We're not worthy We"re not worthy (Kneeling and floor slapping) Release date and pricing ??? Bruce N. Goren
#114602From: M. G. BATCHELORJul 26, 1994 3:15 PM
(Part 2) Even after receiving the rest of the R4 upload….we're still hanging a bit <g>. Now I'm starting to guess. BILL
#114640From: Gary K. SimJul 26, 1994 8:01 PM
What "rest of the R4 upload?". I'd like to read it and finish "getting blown away"…. But "Swilling Bear"? Has Gary been initiated into some sort of tribe? <g>
#114653From: M. G. BATCHELORJul 26, 1994 8:19 PM
<< What "rest of the R4 upload?". I'd like to read it and finish "getting blown away"…. But "Swilling Bear"? Has Gary been initiated into some sort of tribe? <g> >> The entire upload is in the file library here. I wondered about that bear myself <g>. BILL
#114735From: Gary K. SimJul 27, 1994 7:54 AM
Great, thanks, looking for it now… Gary
#114860From: david W. mennenohJul 27, 1994 9:28 PM
Wow! I'm pumped. When can we get it? Hope you guys are having a blast down there. Dave Mennenoh
#114959From: Brian Rudolph [Adesk]Jul 28, 1994 10:29 AM
<, When can we get it? >>> 3rd Quarter, 1994. -Brian
#115038From: Marc BarbourJul 28, 1994 6:05 PM
>> 3rd Quarter, 1994. Hate to break this to you, but didn't 3rd quarter, 1994 start on July 1?<g> Marc
#115156From: Brian Rudolph [Adesk]Jul 29, 1994 10:52 AM
All I know is what is in the press release. 3rd Quarter is what is written. I don't have any more specific information than that. -Brian
#115289From: Phillip L. MillerJul 30, 1994 12:57 PM
For R4, 3rd quarter means September. – Phil
#115176From: Evie LaHaieJul 29, 1994 12:52 PM
Autodesk's fiscal year begins 1 Feb (some tax advantage thing). Our 3rd quarter includes Aug, Sep, & Oct. Now, mind you, this is only my own personal observation, and a general one at that, but when a business promises to deliver within a quarter, you'd be wise to put your money on Month 3 Day 30, not Month 1 Day 1… Jeff Eisel
#115042From: david W. mennenohJul 28, 1994 6:38 PM
Does 3rd quarter mean Sept 1? <g> Hurrrrryyyyy….. Dave
#114993From: peter cvijanovicJul 28, 1994 11:47 AM
Gary, R4 sounds way cool. Wish I was there. —————————–beak
#115380From: John N. JordanJul 31, 1994 1:43 PM
I loved the preview or R4 at Siggraph Gary.. really impressive. I'm still shocked at how soon R4 is coming out.. I was expecting next year sometime! Congrats- very well done. I seemed to have missed you during my several visits.. I hope you're doing ok now. Siggraph was top notch. JNJ (lurkers- upgrades are around $300!, If I heard right. Definately worth it. The IK was incredible.)