CompuServe Thread

#Windows and 3D Studio

7 messages in this thread
#114838From: James FranssenJul 27, 1994 6:53 PM
Where can I find documentation on using 3D Studio R3 with Windows? What are some of the concerns regarding memory usage, rendering time, etc? Is it advisable to use 3D Studio with windows? Thanks. James Franssen
#114839From: Brian Rudolph [Adesk]Jul 27, 1994 6:57 PM
Take a look at the 3DS R3 installation guide p. 95-98. -Brian
#115152From: Doug AzzaritoJul 29, 1994 10:25 AM
I'm running 3DSR3 under OS/2 2.11, which allows me to run 3DS (two copies) on the same machine, and I can still run a WinApp if I want to. I'd bet real money that you can't do that under Windows. — Doug Azzarito
#115210From: James FranssenJul 29, 1994 2:24 PM
>>I'm running 3DSR3 under OS/2 2.11<< Okay.. is this a better setup? Is it faster or slower in rendering time than just using windows? I did note, on an image rendered through Windows as opposed to DOS, that through Windows the image rendered almost 2 minutes faster (DOS = 12 minutes 56 seconds, Windows = 11 minutes 14 seconds) which makes me wonder why no-one boasts rendering time through Windows. With a 300 frame animation this could save 10 hours. Seems like everyone would want to render through Windows, or even OS/2 if this is faster. Anybody? James Franssen
#115241From: Kurt McKeeverJul 29, 1994 6:50 PM
James, << (DOS = 12 minutes 56 seconds, Windows = 11 minutes 14 seconds) which makes me wonder why no-one boasts rendering time through Windows. With a 300 frame animation this could save 10 hours. Seems like everyone would want to render through Windows, or even OS/2 if this is faster. Anybody?>> The reason I wouldn't want to run 3ds under win or a os/2 configuration is that half or even some of the memory is set aside for the GUI. Even with a ton of memory I don't like to give any memory away when 3DS is in action. Sure it is nice to switch back to your photo editors and illustration pkg. but maybe someone will write a "Plug-in" for 3DS the combines bitmap and lineart in a single module sorta like HiresQFX. Kurt
#115246From: James FranssenJul 29, 1994 7:11 PM
Kurt, would it be better, though, to render through Windows since it is faster? I only ran one test, but it seems to be considerably faster through this method. I can see where constructing would be better through DOS. Also, does anyone know.. when rendering in Windows, and placing the rendering in the background, does it still render even when 3DS is opened again to work on a different file? I cannot test this right now because I am having a problem opening the background icon without getting an integrity violation, it kills the rendering and the file becomes corrupt, so until I get help with that problem I cannot see if it continues to render. Thanks. James Franssen
#115579From: Doug AzzaritoAug 1, 1994 5:47 PM
Depending on your setup, rendering under OS/2 will be faster than DOS. For one thing, my render drive is an HPFS drive (the OS/2 High Performance File System). 3DS gets much faster performance from this drive than from a DOS FAT drive. I can also have a single LARGE drive, rather than lots of small ones. HPFS doesn't get wasteful when you use large drives like FAT. With OS/2 you also get the benefit of virtual memory. I tell 3DS that I have 32M of RAM, even though I only have 20M. OS/2 will use disk-space to replace the seldom-used RAM, and give more RAM to the programs that need it. Finally, I can set up a rendering slave. Normally, 3DS expects to see a LAN with rendering slaves on it, but I can have a foreground 3DS session and a rendering slave on the same machine. I can kick off a rendering, and go right back to work while OS/2 renders in the background. This is a great time saver if you only have one machine. The BIGGEST reason for running 3DS under OS/2 is the ability to get to your machine even when it's in the middle of a rendering. I used to HATE being in the middle of a long batch job when I realized I needed a file off my 3DS machine. Under OS/2, that's no problem – I can even call Compuserve and read mail while 3DS renders. Kurt says he doesn't want to give up ANY memory while 3DS is running. OS/2's GUI does want a couple meg of RAM, which I can buy for under $100. I think a second machine would be a bit more expensive! 🙂 — Doug Azzarito