CompuServe Thread

#character animation

11 messages in this thread
#114427From: keithJul 25, 1994 3:50 PM
I'm interested in hearing from 3ds artists with emphasis on character animation, specifically can it be done on a tv production schedule.
#114444From: M. G. BATCHELORJul 25, 1994 5:34 PM
Are we talking 2D or 3D character animation ? Either way, the answer is yes. BILL
#114470From: Arturo SinclairJul 25, 1994 7:02 PM
Can you recommend any good character animation done with 3ds that I could check? I do a lot of flyby and simulations, but I have a hard time believing we could meet tv production scheds if we needed to do character animation too (And I would very much like to). I am talking about fluid organic shapes and movements of a rather realistic nature. Even in Wavefront, using Kinemation and motion capture files takes more time than a running tv production schedule would allow, unless it is very simplistic or without reference to "reality" which is when we know something does not look right. But bring me back to reality if I am off the mark @:| -Arturo
#114471From: Paul LindJul 25, 1994 7:12 PM
Arturo, I think you're being extremely vaque in regards to your reference of "TV production schedules" Production schedules for broadcast tend to parallel the other parts of the industry. We are currently working on two different television series, and I think your assumption that the television industry imposes deadlines far above and beyond the rest of the animation market is off base. Also as someone who has used Wavefront w/Kinemation, SoftImage and is currently using motion capture in Alias extensively, your statement about the use of motion capture files taking more time than a running TV production schedule would allow is also way off base. FWIW, Paul
#114583From: Arturo SinclairJul 26, 1994 1:38 PM
Sorry I was vague. I was thinking more in terms of advertising than a pre-planned tv production with enough time ahead. One year I shot 44 comercials (that is almost 1 per week) and I just remembered those fast times and shuddered. I guess I was just feeling bogged down by the hundreds of motion files that I need to adjust and it seems that there will never be enough time to do things with the level of perfection that I would personally like (this is using Wavefront). Of course like Bill said, if you have the man&machine power available then you can meet any crazy schedule. Oh, and sleep? who does…#) -Arturo
#115665From: John TissavaryAug 2, 1994 4:49 AM
I've worked on LOTS of tv commercials, and can tell you that plenty of pre-production happened, especially if there was animation involved. When a commercial has the budget for character animation (not usually cheap), it's probably not going to be a fly-by-the-seat-of-your-pants, grab-the-camera-and-pull-the-trigger kind of production. TV shows have, in my experience, a _MUCH_ tighter production schedule. John Tissavary (LUNA cie)
#114542From: M. G. BATCHELORJul 26, 1994 11:22 AM
I believe Paul & Brian have you covered with their responses. If you can, get a copy of this year's SIGGRAPH demo reel. I believe Gary said there would be some available after the show, for those who could not attend. Personally, I believe any imposed deadlines can be met utilizing any type of animation – you just have to have the man & machine power available, and not require much sleep <g>. BILL
#114456From: Brian Rudolph [Adesk]Jul 25, 1994 6:06 PM
<<3ds artists with emphasis on character animation, specifically can it be done on a tv production schedule.>> It certaintly can. In fact there are many artists who make their living at this who frequent this forum…. ….however most of them are at SIGGRAPH this week, so we might not get a huge response. Make sure to stick around and ask questions after SIGGRAPH and see what people have to say. Also, if you can, take a look at the Siggraph video tapes. They show character animation. -Brian
#115664From: John TissavaryAug 2, 1994 4:49 AM
There are currently several companies producing character animation for television. Your question is extremely vague and the subject matter quite vast, so you may want to elaborate… John Tissavary (LUNA cie)
#115851From: keithAug 2, 1994 9:22 PM
Hi john thanks for responding. Your reply asks the exact question I'm interested in. Which animation studios are getting work done by which 3ds artists? Are their presently large companies that 3ds artists are employed by? Or is it a looser structure i.e. 3ds artists sub-contracting work on their own. Also, do you know any specific series that are employing 3ds images? Any info you have would be greatly apreciated. Thanks in advance
#115903From: John TissavaryAug 3, 1994 3:45 AM
Yes, yes, and yes <g>. This is a pretty big market, as far as I've expereinced, and there are folks employed at larger facilities as well as working on their own as sole proprietors or freelancers. I've got my own company, since I can't stand working for others, but it's not for everyone and there are times when I think it would be nice to let someone else worry about running the show and just play 3DS. As far as specific series go, there was some 3DS used for digital f/x in a couple of series last year, but nothing as high profile as Seaquest or Babylon 5 (which sucks tragically, IMHO). There should be some stuff this season, though, as a few pilots have been filmed that incorporate 3DS animation. Also, there's some film work being done with 3DS, typically for titles and pre-vis, but also some possible on-screen work in the future. John Tissavary (LUNA cie)