CompuServe Thread

#R4

26 messages in this thread
#114727From: Paul LindJul 27, 1994 6:39 AM
O.K., Let's try to get a handle on the R4 product. a.) There's a new version of 3DS coming out in the next 2 to 3 months. b.) This is alot faster than the standard 18 month cycle. c.) There'll be an upgrade fee of $295 from R3 d.) The Yost Group did some internal changes into the code, but the vast majority of the features in R4 are supplied by 3rd partys. (A huge break from the traditional Adesk/Yost Group SOP) e.) They're showing off the new release at Siggraph, months before it'll ship. f.) It appears that this is setting a major precedent for Adesk/Yost Group and we are now witnessing 3DS becoming a totally modular program. g.) No announcements have been made regarding recompiling for other operating systems or Pentiums, so it's obviously not happening in this release, if at all. Now the questions: 1.) Since Gary listed the IPAS routines as part of the feature set of R4, does that mean that we'll get a number of boxes from the various authoring companies, including the IPAS routines? 2.) Who will provide the support for the various modules of the product? 3.) Will the end user be faced with various upgrades from the various authoring companies or will all upgrades be attached to upgrades in 3DS itself? Paul
#114740From: M. G. BATCHELORJul 27, 1994 8:51 AM
The big question still is: Who wrote the plug-in routines and will the end user be affected in any way (positive/negative) by this ? I'm thinking the YG or parties on contract to them developed the supplied R4 plug-ins. Is it a fact that Schriber is developing the Puppeteer M/C s/w AND IK (in which case you'd have to assume the IK is that referred to in the R4 spec's), or is there perhaps confusion – and they are only developing the Puppeteer s/w ?
#114760From: Mei-Tien HsingJul 27, 1994 10:51 AM
Puppeteer?? Please help me with this term. Thanks. Mei-Tien
#114767From: M. G. BATCHELORJul 27, 1994 11:28 AM
I believe this is just a product name for their motion capture software. BILL
#114922From: Mei-Tien HsingJul 28, 1994 8:33 AM
Bill, Thanks. Mei-Tien
#114850From: John EllisJul 27, 1994 8:37 PM
Puppeteer is a full motion capture interface and motion data path editor built into its own module like the 2D Shaper or 3D Builder. You can build your own IK or use data capture from Flock of birds. You can also import Wavefront motion data files with meshes so incorporated among other useful features. For more information contact Schreiber Instruments at 1800-252-1024. -JE
#114868From: M. G. BATCHELORJul 27, 1994 11:14 PM
<< Puppeteer is a full motion capture interface and motion data path editor >> << You can build your own IK or use data capture from Flock of birds. >> << There are going to be reasons to have both, and they will compliment each other. >> Traditionally, you'd have to build the IK skeletonal links & hierarchy, define joint constraints, friction, etc. *_anyway_* – then assign sensor data to appropriate joints. I can see IK as necessary or desireable with a M/C system. Other than M/C being your desired application, what reason would there be to have both ? And how will they compliment each other ? Are you saying that the data structures for both systems is the same ? That would be a huge coincidence or either indicate they've worked together on this. And if that's the case, then I back to being a little puzzled again. If the IK system in Puppeteer is a superior implementation, then I question the choice of IK as a provided plug-in. Hopefully, as a "pure" IK system, the YG's will be much more robust. If not, then I'm still puzzled – and I don't see how they will be complimentary products unless they were a cooperative development. A quality IK system is still very rare and difficult to produce, so I am surprised that 2 appear at the same time. BILL
#115004From: Don LandisJul 28, 1994 12:38 PM
What I saw with Puppeteer is that it consists of a suit with hardware motion sensors to do the data capture or you can input data motion sets and apply to the geometry. This has nothing to do with the Yost IK module which allows you to, eg. pick up a mesh's hand and pull it in different directions to establish the heirarchial movenent of the entire arm and the keyframes. It was my understanding that Puppeteer and IK are two different, independent products by two different companies. I have the demo version here but haven't had the time to load it yet. Schreiber was handing out puppeteer on CD-rom.
#115014From: M. G. BATCHELORJul 28, 1994 2:14 PM
I was basically interested in the bundled R4 plug-ins and core code changes, how they worked, etc.. The textual descriptions sound very good, and thre's really a bunch of changes there *_besides_* the plug-ins themselves…. Wish I could have been there. Were you able to get your hands on R4 or otherwise comment in more detail wrt the above ? BILL
#115061From: Tim Krego, [pro.image]Jul 28, 1994 9:32 PM
>>>A quality IK system is still very rare and difficult to produce, so I am surprised that 2 appear at the same time.<<< IK seems to be migrating to the "lower-end", non-SGI systems finally. Newtek announced Ligthwave 4.0 for SGI & Windows 3.1/NT at SIGGRAPH and it now includes IK among other features.
#115077From: M. G. BATCHELORJul 28, 1994 10:14 PM
I said *_QUALITY_* IK system <g>. As I mentioned in my other message to you, I just heard about the Lightwave NT shipping too. I haven't used Lightwave in 2-3 years, but I know a few people who really like it. Is their IK system well-implemented ? BILL
#114923From: Mei-Tien HsingJul 28, 1994 8:34 AM
JE, Thanks a lot! It seems impressive. Mei-Tien
#114936From: John EllisJul 28, 1994 9:47 AM
Mei-Tien, >> It seems impressive. << I think so, and when you combine the features of R4, I think there's good reason to be excited. 🙂 -JE
#114777From: Brian Rudolph [Adesk]Jul 27, 1994 11:55 AM
<,The big question still is: Who wrote the plug-in routines and will the end user be affected in any way (positive/negative) by this ? I'm thinking the YG or parties on contract to them developed the supplied R4 plug-ins. Is it a fact that Schriber is developing the Puppeteer M/C s/w AND IK (in which case you'd have to assume the IK is that referred to in the R4 spec's), or is there perhaps confusion – and they are only developing the Puppeteer s/w ?>> I don't know, or am not allowed to reveal, who wrote each individual plug in. However, everything was written under the Autodesk umbrella. I don't have any information on the Schrieber IK plug in module. I do know (at least have heard) that puppeteer is something completely different, and requires special software and hardware that is not part of R4. -Brian
#114815From: M. G. BATCHELORJul 27, 1994 3:50 PM
Thanks for jumping in Brian. If indeed Schrieber has developed an IK system *AND* the YG has as well, that would really surprise me. Know what I mean ? I don't think IK would be one of the included R4 plug-ins if Schrieber was developing IK as well. Of course, you can look back historically at the two both producing fractal-based procedural tree creation routines – but seems like this is a bit different, seeing how the IK routines ARE PART of an upgrade to 3DS. But one would certainly want to know if another party is developing a similar package as that which comes with the upgrade package for R4. Personally, I hadn't heard of an IK system being developed at Schrieber, only the Motion Capture system – but I don't get out much either <g>. << I don't know, or am not allowed to reveal, who wrote each individual plug in. >> If the latter, this would seem unusual – historically. Anyway, thanks for revealing what you can. BILL
#114830From: Brian Rudolph [Adesk]Jul 27, 1994 5:17 PM
<< If indeed Schrieber has developed an IK system *AND* the YG has as well, that would really surprise me>> Well, as I said, I don't know anyhing about the Schrieber IK program. If it exists, I would assume they are significantly different. But as I said, I have no information. <,If the latter, this would seem unusual – historically.>> It's a question of what information I have at hand. Gary and/or Bob could tell you whatever they want. I can not. -Brian
#114872From: M. G. BATCHELORJul 27, 1994 11:14 PM
No problem, it seems to be cleared up now. Thanks. BILL
#114851From: John EllisJul 27, 1994 8:37 PM
Bill, The Yost Group is doing their own IK system as is Schreiber. The reasons are fairly straightforward. The emphasis with Schreiber is on motion capture and editing although you have the ability to build it from scratch. The Yost Group will have to give you details on the specifics of their system. There are going to be reasons to have both, and they will compliment each other. Much like Photostyler and Fractal Painter. I'm really not in a position to elaborate further. -JE
#114751From: David RhotenJul 27, 1994 10:29 AM
Paul: Where did you come up with the idea that the various "plug-ins" of r4 are by 3rd-parties? I didn't see that anywhere in Gary's message or in the press release in the library. I just understand it as, "for this release, instead of doing little alterations to every bit of code, we just added these features using the extensibility we built into the program in the first place, as well as doing some things to increase that extensibilty." Dave
#114758From: Paul LindJul 27, 1994 10:46 AM
David, I think the general vein of the conversation centered around whether the IPAS programs were written by the Yost group or a 3rd party. There exists a certain amount of confusion due to the fact that R4 has an IPAS IK and there are two different companies showing off IK based IPAS work. Shreiber is showing off something along those lines there. I have no idea which way they're going with this. I was simply trying to find out who wrote the routines and how they were going to be supported. Adesk made a big push to integrate IPAS into this show and virtually every aspect of the features in R4 parallel IPAS products already under construction by 3rd parties. Sooo the question was who wrote the routines, who is going to support them, and to what degree are they going to be integrated into the package. I take it you believe that the routines were all written by the Yost Group? If so, that is exactly what I hope. Paul
#114953From: David RhotenJul 28, 1994 10:26 AM
Of course, by now, this has mostly been answered. This also shows why Danny Mercurio had to put his metaball modeler on hold (to do the bezier patch module). Really, as the Yost Group (as I understand it) is basically a virtual company (ie Gary essentially contracts with his programmers as opposed to them being traditional employees), whether the individuals were Yosties BEFORE, or just ARE NOW, shouldn't make too much difference. As long as everyone works together and communicates, I don't see a problem. I suppose the only concern would be, were the routines bought whole, or developed in a cooperative way. If whole, then there could be unforseen shortcomings/limitations. As fanatical (in a GOOD way) as Gary is about the quality of 3DS, and it's continued success, and his general vision for this product (wait! Am I talking about Gary or Gates?<g>), I seriously doubt that he has jumped into ANYTHING that would compromise 3DS's quality or integrity. Dave
#114779From: Harley HugginsJul 27, 1994 11:58 AM
Dave, PMFJI, but after coming to, I found the press release a little confusing too. Is Gary talking about seperate plug-ins or new features included with R4? Maybe I'm still dizzy….. HH
#114954From: David RhotenJul 28, 1994 10:26 AM
Just take deep breaths and eat a couple Town Topic burgers. Then, swear you'll never drink again. (or were you referring to being excited by the r4 info?<g>) How goes it KC-way? Done any more modelling w/ the blob program? Dave
#114971From: Harley HugginsJul 28, 1994 11:02 AM
Dave, Blob, blob, blobbin' along.
#114776From: Brian Rudolph [Adesk]Jul 27, 1994 11:52 AM
<<Now the questions: 1.) Since Gary listed the IPAS routines as part of the feature set of R4, does that mean that we'll get a number of boxes from the various authoring companies, including the IPAS routines? 2.) Who will provide the support for the various modules of the product? 3.) Will the end user be faced with various upgrades from the various authoring companies or will all upgrades be attached to upgrades in 3DS itself?>> 1. R4 will ship in one box as a complete package just like any other release. It is just like any other release. 2. As it is an Autodesk upgrade, Authorized Autodesk dealers will be providing support just like any other release of the software. Dealers will of course have Autodesk Product Support and this forum as resources as well. 3. As this is an Autodesk product, I assume all upgrades will be from Autodesk. This is all information as I have it today. -Brian
#114882From: David Cohn, CADalystJul 27, 1994 11:57 PM
Paul: Please see my other message. Basically, R4 will ship with a number of IPAS routines that were written by or for Autodesk/Yost Group. They are part of R4, not add-on software provided by third-parties. All of what Gary announced will ship with R4. In addition, there have been a number of companies here at Siggraph announcing development of R4 IPAS add-ons. The third-party market for 3D Studio is about to heat up significantly. As for Shreiber, they did not develop the IK in R4. They have an R3-compatible IPAS called Puppeteer. David CADalyst