Hi,
I'm stuck with the following problem. I'm trying to render an insight-view of a
house. The Camera is placed low and looks up at an angle of about 10 with a
FOV of about 85 . When I render this scene, all mappings on the floor
dissappear, (showing no more than the basic material-color) or show strange
misformations. This seems to be related to the angel from which the camera
looks at the floor. When looking from above on the floor (about 45 ), all
mappings reappear. The floor-mapping is a simple tiled region-fit map, without
any special settings. What's happening???
My eternal gratitude and more …
Raf
It's probably due to the scale of the scene, the scale of the floor, the amount
of tesselation on the floor, and z-clipping all working together. Try
tesselating the floor and perhaps scaling the whole scene up.
– G