#Watcom Debugging?
7 messages in this thread
Gary or other Yosties-
Is it possible to debug Watcom based IPAS code without going into 3ds
to test it. Any help or info from anyone would be appreciated.
Thanx
Brett Mitchell – Electric Allusions
Hiya Brett,
Watcom? What's that? <g>
Seriously, Jonas ought to be able to answer this question for you.
– G
I have a couple of questions:
1) Are you guys testing Watcom 10.0 with the Dev. Kit? There seems to be a
problem with clib3s.lib. I read that someone used the 9.5 version of this lib
and it worked. I don't have 9.5 and I tried to buy it from Watcom. They were
asking for $400+ even though I had bought already 10.0!
2) Is someone checking out Borland C/C++ 4.02 with the PowerPack (which
includes the DOS extender) and the Dev. Kit?.
Alfonso Hermida
Alfonso,
<< 1) Are you guys testing Watcom 10.0 with the Dev. Kit? >>
Which compilers will be supported with IPAS4 is currently under review by the
developers.
<< I read that someone used the 9.5 version of this lib and it worked. >>
There are many individuals that are using 9.5 and have everything working.
<< 2) Is someone checking out Borland C/C++ 4.02 with the PowerPack (which
includes the DOS extender) and the Dev. Kit?. >>
I'll forward this info and request.
Brett,
<< Is it possible to debug Watcom based IPAS code without going into 3ds to
test it. Any help or info from anyone would be appreciated. >>
There are definately sections of code that can be tested in a stand alone mode
as a DOS or a Windows app, debugged there and then ported it over. However, a
large amount of your work in getting the IPAS code to work correctly within 3DS
is made easier with a debugger in place. The bezier IPAS for Release 4 started
off as a DOS app for proof of theory and I sa an early version of the IK code
as a windows app.
<< sa a.. >>
saw an early version…
Jonas –
Thats what I thought? Just wanted to see if anyone had come up with a
more elegant approach. Thanks
Brett Mitchell – Electric Allusions