CompuServe Thread

Vertex ordering?

4 messages in this thread
#117138From: Don HansonAug 8, 1994 10:19 PM
Sirs, Two questions: 1) I want to let the user define a path by attaching four vertex gsheres, but the order in which objects must be attached appears to change. Can anyone tell me how Studio orders the vertices when multiple objects are attached? I basically want to count through the vertices by four to "follow the path". 2) Similar question regarding the 3D Lofter: How does Studio order the vertices for lofted objects? I'm taking the cool (read simple) four sided n-gon and lofting it, and it appears the number sequence of the vertices is _not_ 0,1,2,3-first slice, 4,5,6,7-second slice, etc. thank you, Don n-gon and loft it,
#117215From: Jonas Ruikis [ADESK]Aug 9, 1994 10:25 AM
Hi Don, << how are those vertices ordered…? >> I'd suggest that you download FTK3-c.zip from the software dev kit section of the lib. Within it you'll find DUMP.exe.. Use this on your test meshes and use the "-max" option for a complete dump of the contents of your 3ds file. You'll find a section listing all of the vertice data in the POINT_ARRAY chunk. jonas[adesk]
#117666From: Don HansonAug 10, 1994 11:41 PM
Jonas, Thanks! will do. Don 🙂
#117678From: Don HansonAug 11, 1994 1:21 AM
Jonas, Thank you! Studio orders things like I had expected. I found an evil logic flaw in my code that I don't think I would have seen for a couple of days if I _know_ the Studio vertex order. thank you! Don