Vertex ordering?
4 messages in this thread
Sirs,
Two questions:
1) I want to let the user define a path by attaching four vertex gsheres, but
the order in which objects must be attached appears to change. Can anyone tell
me how Studio orders the vertices when multiple
objects are attached? I basically want to count through the vertices by four
to "follow the path".
2) Similar question regarding the 3D Lofter: How does Studio order the
vertices for lofted objects? I'm taking the cool (read simple) four sided
n-gon and lofting it, and it appears the number sequence of the vertices is
_not_ 0,1,2,3-first slice, 4,5,6,7-second slice, etc.
thank you,
Don
n-gon and loft it,
Hi Don,
<< how are those vertices ordered…? >>
I'd suggest that you download FTK3-c.zip from the software dev kit section of
the lib. Within it you'll find DUMP.exe.. Use this on your test meshes and use
the "-max" option for a complete dump of the contents of your 3ds file. You'll
find a section listing all of the vertice data in the POINT_ARRAY chunk.
jonas[adesk]
Jonas,
Thanks! will do.
Don 🙂
Jonas,
Thank you! Studio orders things like I had expected.
I found an evil logic flaw in my code that I don't think I would
have seen for a couple of days if I _know_ the Studio vertex
order.
thank you!
Don