#refelection map position
7 messages in this thread
I'm having a problem with flat reflection maps that I've had before but in my
current pordject is more pronounced and begging of a solution.
Ive create a material with a "flat" reflection map and assigned it to just the
face of the faces of the part of interest (a circut board). when I render the
part. the reflection appears to be about an 1/8" inch under the objects which
should be reflected rather than right up against them.
Its as if the reflecting surface is about an 1/8" below the actual reflecting
surface.
Any thought on why an how it can be remidied would be greatly appreciated.
Regards, Peter Kroko
Do all of the mirror material faces define just one plane?
It sounds like one of your faces is higher than the rest, the Renderer is
finding it first, and defining the reflection about that plane.
– Phil
Phil,
You may have put your finger on it. the surface(s) are as flat as can be
however, I have the material asigned to both sides of the board (a circut
board.)
Maybe what Ill try is assigning the material to one side and mirroring the part
so my material appears to be on both sides.
Thanks Peter Kroko
Just remember, only ONE auto-reflect material per OBJECT will be calculated.
If you need more mirrors, make sure they're new objects.
– Phil
Phil,
<<Just remember, only ONE auto-reflect material per OBJECT will be calculated.
If you need more mirrors, make sure they're new objects.>>
Thanks , I finally realized that was my problem.
Peter Kroko
Glad it's working for ya.
– Phil
Peter;
I am wondering if perhaps your faces are flipped, so you are actually
seeing the mirror reflection in the bottom faces of the CB, not the top
faces. Just a thought.
Zac (AZ-TECH)
Berkley