CompuServe Thread

#PC to Exabyte?

11 messages in this thread
#118582From: SyndesisAug 16, 1994 11:42 AM
There's a good public domain / freely distributable tape driver in the Unix Forum here on CIS. There's also a 'tar' there if you need to make a 'tar' tape. If you really want Abekas format, you might want to purchase commercial software from a place like Elastic Reality. Several forum members here have set up this PD tape driver, myself included, so feel free to ask questions.
#118645From: Ian ChristieAug 16, 1994 7:42 PM
John, re Abekas/Exabyte output. What do you set the gamma at? Ian.
#118992From: SyndesisAug 18, 1994 8:05 AM
Offhand, without checking my notes, I think it's 1.6, or whatever the same value is for any other RGB to NTSC conversion…
#119356From: John TissavaryAug 19, 1994 9:46 PM
I've been using 1.8 gamma for Abekas output. John Tissavary (LUNA cie, inc)
#119395From: Gus GrubbaAug 20, 1994 12:43 AM
This is out of the blue, as usual, but Abekas recommends a gamma value of 1.2.
#119430From: Ian ChristieAug 20, 1994 1:21 PM
Gus, Are you sure its not 2.2? I think Greg once recommended 2.2 (though maybe he was refering to PAR). I'm a little nervous because I'm doing my first broadcast animation and I don't want to have to pay for a tape transfer twice — or rerender! My contact at the post house wasn't much help, "just do it so that it looks good on the screen (computer)." Ian.
#119437From: Gus GrubbaAug 20, 1994 3:22 PM
John Tissavary has done this quite often so he, better than I, should be able to tell you the "best" gamma correction. What I'm saying is that the Abekas expects 4:2:2 component digital video gamma corrected at 1.2. That only means the "correct" value and doesn't necessary means the "better" value.
#119537From: Aug 21, 1994 5:33 PM
Gus: >> Abekas expects 4:2:2 component digital video gamma corrected at 1.2. Interesting! We did a bunch of tests for our "It's A Digital World" project, in which 35mm film was transferred to D-1, run through an Abekas and given to us for compositing. It was extremely important that after rendering the images in 3DS and compositing on the live backgrounds, transferring back to Abekas and on to D-1, the closest match we had for the background images was 2.2, so that's what we used for the entire project… But who knows what really goes on inside those Hollywood studios? :^) Greg Pyros
#119558From: John TissavaryAug 21, 1994 8:53 PM
1.2?! I remember hemming and hawing over that last year. The lowest I used was 1.3, and it was darker than hell (but that's what I wanted). For the regular happy looking logos and stuff I really stick to 1.8. I'll have to do a test next time and re-evaluate. Maybe lighting the scenes differently and rendering 1.2 would be better? John Tissavary (LUNA cie, inc)
#119592From: Gus GrubbaAug 22, 1994 3:14 AM
I remember that thread quite well. No thanks, not again!<g> When going through the technical details of the YUV format and how they want the image encoded, I bumped into this "requirement". My point out of this is that it should be what you like best. YUV is a very different format from RGB. The luminance is extracted just like RGB but the chroma is shrunk to 8 bits (giving a 16 bits per pixel encoding). Well, it's a bit more than that as each two pixels carry each other's complement… it gets worse… At any rate, just look at the PAR or a FAST Video Machine. They all use the same exact encoding.
#119796From: John TissavaryAug 23, 1994 2:42 AM
Yeah, that thread was pretty mangy. I basically decided gamma was not some sort of absolute mandate of the gods, but just another slider for getting stuff to look better. I'm usually happy with 1.8, though I'll go up or down for certain looks. John Tissavary (LUNA cie, inc)