CompuServe Thread

#Reflection maps?

3 messages in this thread
#119598From: Paul Sanford [LVL5]Aug 22, 1994 6:58 AM
I'm trying to make a photo appear to be framed in glass. The camera pans, but does not move. In an effort to speed rendering, I'm trying to create a reflection map. I made a .cub file for the photo, applied the front image as a reflection map, then used it again as a mirrored mask. It looks great, showing the far wall, except that the reflection is reversed… I can mirror or non-mirror the mask, but the reflection parameters don't allow that option, as do all the other mapping/masking boxes. Am I missing something? One way to resolve this would be to "flip" (mirror) the front .cub image. Is there a way to do this? Any help would be appreciated. Paul
#119601From: Ted BoardmanAug 22, 1994 7:46 AM
Paul Try setting REFLECT-FLIP=YES in the 3DS.SET file, that may be what you need. TedB !^NavFont01F0007MGHHG491088
#119802From: Paul Sanford [LVL5]Aug 23, 1994 5:03 AM
>> Try setting REFLECT-FLIP=YES in the 3DS.SET file, that may be what you need.<< Thanks, Ted. I'll try it when I get home. Paul