CompuServe Thread

#Real3D

20 messages in this thread
#42803From: Sean HowardAug 12, 1994 5:38 PM
I looked into Real3D and talked to you at the show. I spoke with the president of the Computer Arts Institute in California as they had asked me to look into your product. I told him that I was impressed by the power of the software and that Ihave been told that your renderer is very impressive. Real3D has features that I have not even seen on $10,000 and up packages. The negatives, however, as I saw them were as follows: The interface is designed for "power users" not artists. Secondly, I was not impressed with the tape playing at your booth. It appeared to be VHS and possibly third generation or worse. Do you have any rendered examples of Real3D? I must admit that some of the features of Real3D as were demonstrated to me had me quite amazed. I am interested, to say the least.
#42850From: Wayne ColeAug 15, 1994 2:51 PM
Before you consider Real3D you'd best look at the manuals. They are by far the worst software manuals I have ever seen, and literally fall just shy of no manuals at all. I had Real 3D (well, I still do but it is in the closet gathering dust) and used it for about a month trying to work through the tutorials. I used the better part of a pad of yellow stickies to mark pages with incomplete sentences, menu/requester names and button lables that either did not exist, or were actaully named/positioned differently in the program and instructions that did not work. I also had a legal pad filled with corrections and additions that would have to be written into the manuals to make them useable. I had another pad of "work arounds" for things that caused machine crashes, or Real 3D to end up with all its windows closed and just its screen sitting there uncontrollable and uncloseable. There is also no index, and the TOC refers to section numbers, not page numbers. The section numbers appear only at the beginning of a section and are not also on the pages themselves so even with the TOC you are reduced to single-page flipping and scanning much of the time. Then there is the issue of the dongle. If you have any other device that uses the joystick port (like a joystick or drawing device) you are SOL. The dongle uses it. The dongle is also apparently not passive. There were other programs that would crash if they were run while the dongle was in place. It is also primarily made for the PAL market. You have to scustomize it for NTSC and pixel aspects of your chosen target display. This is not straight forward for technical people let alone artists. The program is alos very slow. Camera and light pointing are confusing and more difficult than they need to be. I think you should take are real hard comparative look at Caligary (The PC version is quite nice) LightWave standalone (if you do not want a Toaster). Even Imagine with its history of poor docs would be a better choice. And I say that as one who tried and just couldn't get comfrtable with Imagine. BTW, I make my living mainly off Lightwave. I have yet to be presented with a project that absolutely cannot be done with Lightwave. And I find the lightwave documentation and interface let me focus on creating the animation/graphic look I want rather than on how to operate or get around the program to get what I want. IOTW, with Lightwave I feel I am contrained by my talent and creativity whereas with Real 3D, I felt like the program and its documentation were the limiting factors.
#42864From: Sean HowardAug 16, 1994 10:24 AM
Thanks for the message! I also use Lightwave for the majority of work I do. I do some consulting work for the Computer Arts Institute in California and recently the owner of the institute expressed interest in Real3D. When the president found out about this, he asked me to look into it. I truly appreciate your reply and will be passing your input along. I recently considered experiementing with Imagine, but after visiting SIGGraph and seeing Lightwave finally entering the multiple platform market, I am content to wait. 😉 I must say, however, that the new Real3D does have some powerful functions. But it all comes down to what people out in the real world are using.
#42869From: Wayne ColeAug 16, 1994 12:58 PM
Caligary, Lightwave and Imagine are all multi-platform now. Real-3D has, I believe, rendering engines available on other platforms and was supposedly working on a Windows version, but I don't know what it's status is.
#42874From: Sean HowardAug 16, 1994 5:34 PM
Has the Lightwave IBM version been released? I am dying to get it running on a Pentium. Also, does anyone know if Alan is going to add Network rendering capabilities?
#42877From: Michael MiloffAug 16, 1994 6:06 PM
Any idea by anyone how fast rendering will be possible for lightwave on the IBM platform, say by a 486DX2 – compared to an AMIGA 4000 with a warp engine.
#42918From: jeff HolinskiAug 18, 1994 2:46 PM
At this point there's no way to know how the PC version of LW will compare to the Amiga version since it's not released. However, VistaPro and Imagine running on a 486/66 seem to be about twice as fast as running on a 33mhz 040 from what I've heard. Real 3D is also quicker. Not sure about Caligari though.
#42938From: Anthony RamirezAug 19, 1994 3:11 PM
>At this point there's no way to know how the PC version of LW will >compare to the Amiga version since it's not released. Allen said that he has LW running on a 486/66 and it is about 2.5 faster than a stock A4000. He isn't done with LW/PC (still a few bugs) but it is usable as of now.
#42947From: Michael MiloffAug 20, 1994 12:45 AM
Thanks for your estimate. That makes an Amiga with a warp engine about 50% faster than a 486/66. I wonder how fast the Pentium is and how you could soup up an IBM.
#42972From: jeff HolinskiAug 21, 1994 5:00 PM
I've been looking into the speed differences between a 486-66 and a Pentium myself. If I remember correctly from the Intel benchmarks I've seen a Pentium 66 is supposed to be just under twice the speed of a 486-66. You can also get a 90mhz Pentium or a dual Pentium motherboard that will do multiprocessing under Windoze NT. Of course you'd need a special versions of your rendering software to take advantage of the dual processor board. I have been told by a few dealers that Pentium 60 machines tend to be a little flakey and to go with a Pentium 90 which uses a lower voltage chip that runs a lot cooler.
#42975From: Michael MiloffAug 21, 1994 7:39 PM
Thanks. My interest is even more in comparing IBM vs AMIGA speeds for rendering lightwave. I want to determine where to get the biggest (rendering) bang for the buck, although at this point with a couple of IBMS and a couple of AMIGAS, I probably won't be buying anything else more. It does seem from what people are saying though, that the rendering capacity per $ invested will be about twice as much on the IBM than on the AMIGA platform. That assumes an AMIGA with a warp engine does the same rendering speed as an IBM type machine (this is from another commentator on the forum) and assuming the IBM costs half as much as that set up. Hmm…sort of depressing from an AMIGA standpoint. Any comments anyone?
#42978From: Elliot BainAug 21, 1994 11:00 PM
You don't say whether you have a Toaster in your Amiga, or what kind of work you plan on doing. If you plan on rendering to NTSC, you'll probably find out that it's a pretty expensive proposition on the PC, because 99.99% of the video cards aren't capable of outputing a 24-bit NTSC signal. Cards that can, are very expensive, on a par with the Toaster. I plan on getting the PC version of LW because I think I'll be able to model and test-render faster on the PC, and then do the final work on the Toaster in my Amiga. Since things won't be happening until the end of the year, we can all probably evaluate our needs until then and make the right decisions.
#42948From: Michael MiloffAug 20, 1994 12:46 AM
Jeff, Thanks for the info. That makes an Amiga with a warp engine somewhat faster than the 486/66. Michael
#42954From: Vance SchowalterAug 20, 1994 4:12 PM
If LW runs through Windows, it's likely to be slower than the Amiga version. -= Vance =- Image Master Flying high on Imagine and Imagemaster R/t!
#42973From: jeff HolinskiAug 21, 1994 5:02 PM
LightWave won't run under Windoze 3.1 from what I've heard. You'll need Windoze NT or Windoze 4 (Chicago). Both are 32 bit operating systems that rather than DOS shells. That should allow LightWave to take advantage of the hardware it's running on rather than being hindered by a 10 year old operating system. Besides, from what I've heard compilers tend to be more efficient on PC's. VistaPro runs under Windoze and I've heard it's faster than the Amiga version.
#42979From: Vance SchowalterAug 22, 1994 2:01 AM
Impulse said they avoided using Windows as they said it would slow down the rendering process, since Windows is such a pig for resources to just get it to run. The announcements I read on LW for other platforms included Windows as well as Windows NT.
#42986From: Sean HowardAug 22, 1994 12:42 PM
This is true. However, Windows 4.0 will finally allow (or so they say) true 32 bit access and speed.
#43002From: jeff HolinskiAug 22, 1994 10:57 PM
I know about Windows being a resource pig. I suspect that the reason Newtek listed it as being compatable with Windows as well as NT is that Windows 4 (Chicago) was supposed to be available before LightWave. Of course with Windows 4 being delayed Windows NT might be the only option for early LightWave PC users. :^( It's like Imagine; it might run under DOS, but will it run under DOS 3?
#42893From: Wayne ColeAug 17, 1994 2:52 AM
I haven't seen it but someone ws giving speed comparisons, so I assume its out.
#42961From: glen millerAug 20, 1994 11:22 PM
I have to support you in your view of Real 3D! It isn't easy! I am a Lightwave user who has found only SoftImage to be more impressive! Imagine is good too! Once Real becomes a bit more artistic friendly…SoftImages does all Real will do, and it is a breeze to use… and "studio" like, I might go back. Every once and a while, I will pull my copy off the shelf, and try again, thinking I was just having a bad day…well, I know a little, but not enough… I don't have six months to learn software and make money!!!