CompuServe Thread

#ScreamerNet/Raptor Ships

20 messages in this thread
#87746From: Elliot BainAug 9, 1994 12:01 PM
Glen, Almost every problem I had went away after LW3.5. It still doesn't do clip maps properly. Elliot
#88151From: glen millerAug 16, 1994 10:12 PM
Elliot, Turn off all the buttons in the clip map screen and your problems should go away! No Antialasing! No Blending! NO nothing! Or, are you speaking of other clip problems? GM
#88156From: Elliot BainAug 16, 1994 11:16 PM
Glen, Yes, there seems to be a clip map problem. I can render a scene properly using the Toaster, but the scene doesn't render properly using ScreamerNet. All the buttons are off, and the IFF files are in the proper format. If I use several objects using the same clip, bump and surface maps, only some of the objects render. I've tried separating them further apart and making sure that the objects aren't in each others shadows. I can even get the Raptor to consistently shut down on one scene. Newtek has been no help and I've lost a lot of productivity trying to work around the problem. It makes no sense at all. Thanks for the suggestion, though. Elliot
#88403From: glen millerAug 20, 1994 10:41 PM
Elliot, I am still running 3.2, so all of the following message might be kinda moot! But, I have rounded the corner at work to find the Net stalled (locked up) on a frame. At first I always would reboot the Amiga…but then… ..I found that every scene always finished itself when I would render at night. So, One day, when I saw the machine had stalled, I just sat and watched the screen. A long ten minutes later, it unlocked and continued to render! Don't know why???!!! I haven't sent a clip across yet, but I will try one soon. As for Newtek, there is one guy I have gotten ahold of two times that is super nice…I guess the rest of 'em are busy…. or tired….can you imagine having a phone glued to your ear eight hours a day hearing, "My toaster isn't this…a nd my toaster isn't that!!" I would go nuts!!!! Well, until later! Gm
#88419From: Elliot BainAug 21, 1994 2:03 AM
Glen, Most of my lockup problems seem to have disappeared since I started using LW3.5. There does seem to be a problem though, when I render to my VCR, but I think it's a long standing problem anyway. Sometimes at the end of a rendered scene, the screen just goes blank. It always happens at night, when I'm not there, so I don't know the circumstances. I think my Raptor is kind of flaky also. This afternoon, one of the processors just stopped blinking and died. Resetting started it back up, but this seems to be an annoying problem that just won't go away. My PAR seems to have bit the dust, so now I'm forced to render to a Syquest and single-frame from there. There just doesn't seem to be any justice in the world. I guess I might try working for a living. Elliot
#88778From: glen millerAug 25, 1994 10:51 PM
Elliot, Hey, I have had that CPU problem myself…where it just dies….hmmmmmmm,??? I wait until the second one finishes, shut the Raptor down, and then restart only the Raptor. Like you, I have no idea what's up! GM
#88406From: glen millerAug 20, 1994 10:54 PM
Elliot, Also check and see if your image goes across the net into the raptor. You might load it as a background image and see if it comes back. If not, shorten the name of the image to eight characters (dot) three characters. (xxxxxxxx.xxx) . I had a problem with names being too long…even though LW "fixes" the problem. GM
#88420From: Elliot BainAug 21, 1994 2:10 AM
You've given me an idea. I don't know the protocol for how stuff gets sent accross the net, but your message makes me think that maybe long file names, sent in sequence, might be the problem. I generated two clumps of objects and the first object in each clump gets rendered properly, while the next four don't get rendered at all. There are other objects sent between these two clumps, which leads me to think that maybe I should try spacing the object names in the object list. Sounds kink of screwy, but I'm ready to try anything. The scene just doesn't look right using alternate objects. I'll let you know. Elliot
#88627From: Elliot BainAug 24, 1994 12:09 AM
Glen, Well, I've changed every filename to conform to the 8.3 format and SN still chokes on a very simple scene. It shuts down one of the processors. I guess I'll have to wait for the update.
#88784From: glen millerAug 25, 1994 11:10 PM
Elliot, Try one more thing….I don't know if this will do a darn thing, but here goes…. Start up both systems….then, shut down the raptor thru screamer net. Then turn off the Raptor's power. Turn it back on. Go through the start up and shut down about three or four times. You could have some downed files on the Raptor….and maybe NT will correct them. Hope it helps!!! GM
#88813From: Elliot BainAug 26, 1994 2:25 PM
Glen, Every time I start up, I always click on Clear All Files, which should do that. I understand that the new version of SN is shipping this week. Maybe that will help. I also read on the NewTek BBS that clip maps don't work well if the object or the camera is moving. Well, in my scene, the camera is doing a fly-by. I thought that motion, is what animation is all about! Elliot
#88887From: John GrossAug 28, 1994 12:59 AM
RE Clip maps… You may have problems with single plane clip maps beeing seen on edge from the camera.. Other than that, they should work fine.. Always make sure that you have Antialiasing off for the Clip Map. Hmmm, I just thought of something… If the clip map edge is being antialiased during the animation, there may be times when it could render off. I'll ask Allen about that when we talk next…
#88937From: Erik FlomAug 28, 1994 8:36 PM
PMFJI, but I've noticed an occasional problem when using clip masks as gobos (metal foil patterns placed in front of a std spot to cast a patterned shadow). Randomly, an occasional frame will render with a slightly distorted shadow. To cite the most recent case, I had a scene with 3 monitors stacked in front of a white cyc, lit by 2 shadow mapped lights, while a 3rd light cast a clip mapped pattern against the cyc in the bkgd. (I was trying to simulate the typical studio ligthting used for 'product shots') The first time I rendered it, the pattern cast by the 3rd light flickered off for several frames. Re-rendering the frames fixed the problem and I couldn't duplicate it, so I just learned to live with the roblem. Recently, I re-rendered the scene after changing the length and flight path of the camera – I also used field rendering. This time, only one field of the 180 frame scene fritzed out. Go figger. Anyway, I'm not expecting an answer…I just thought you'd like to hear of yet another 'unexplained mystery' to clip mapping. Thanks, & Keep On Toastin' Erik Flom – ELF Works 3D Construction Co.
#88999From: John GrossAug 29, 1994 10:03 PM
Out of curiosity… What size shadow map were you using? (Plus, I assume antialiasing was turned off on the clip mape texture) JG
#89010From: Erik FlomAug 30, 1994 2:09 AM
You got me!…..I had both pixel blending & anti-aliasing activated… My fault! I thought I'd turned it off for that clip map! Thanks for pointing out the problem. I was aware of it, but just needed to look at the scene again. (BTW, figured it was a typo about the 4400/4600 thing. I don't even know what the differece is? Bigger cache size, I've heard?) Thanks, & Keep On Toastin' Erik Flom – ELF Works 3D Construction Co.
#88971From: Elliot BainAug 29, 1994 11:58 AM
I understand what you're saying, but, I've rendered the collection of objects from many different angles and only the topmost object renders.
#89001From: John GrossAug 29, 1994 10:03 PM
In talking to Allen Today, there should be no reason that clip maps don't reliably render in an animation unless of course antialiasing on the texture map is turned on
#89153From: glen millerAug 31, 1994 11:18 PM
What? Motion in an animation? Are you crazy, man??!! :} Well, maybe one day we'll see a bug free Lightwave!!! My Raptor shut down the other day when I sent it a scene using a shadowmap! UGGGGGGGG! I'll wait by the mailbox!
#89159From: Leo HurtadoAug 31, 1994 11:55 PM
PMFJI, I can't help but ask you, which version of SN are they up to now? They haven't sent me any upgrades since the first one! I know they got me registered 'cause I've gotten my mousepads…
#89234From: Elliot BainSep 1, 1994 8:27 PM
Polo, Beats me. They've had me registered for about a month and were supposed to send updates to all users. I talked to them yesterday and they promised to send me an update. My serial number is under 100, so there can't be too many of us around. Elliot