#Lightwave-NT?
4 messages in this thread
Well (you caught me on a good night),
expect a lot of stuff on Metaform in LWPRO, but here's a quick one…
Have you ever wandered how the Texture Cubes in the Texture scene were
created? It's not that easy a shape to make in Modeler,
With Metaform it's easy. Create a box in Modeler using the default Numeric
settings EXCEPT change the number of segments to 4 for X, Y and Z.
Metaform it twice (no Fractal setting) and you have a box with super nice
rounded corners.
I've seen objects (and so will you) that have been created in Metaform
that would be impossible to model otherwise. For complicated objects, you
get much smoother angles and less polys than if you created the object
with splines. We are starting to use splines less and less now.
SOME TIPS:
Make sure that your Modeler Options do not create two-sided polygons.
Check for, and triple the non-planars after Metaforming.
Metaform only works on three or four point polys.
Any connecting sections between primitive objects should not contain
polygons.
JG
What's that new tool called? Meataform? How does it work???
It's technical.
Thanks for the info.
I'll be going straight to Modeler to see what I was doing wrong.
Wish I could get LWPro at my local Ami Dealer.
….John