CompuServe Thread

#Stars3

9 messages in this thread
#120292From: Kouros MoghaddamAug 25, 1994 4:42 PM
Hi there!!! Can someone explain how I can obtain a more realistic space in 3ds. I use Stars3 and no matter what I do with the parameters it still does not look as good as other softwares. Spaceship is coming out of the spacestation and chases another. It really needs to look like what you see in Babylon5 type of animation. My problem is the distant stars. Thanks. Kouros.
#120302From: M. G. BATCHELORAug 25, 1994 5:20 PM
I don't watch that show, so what *exactly* is the problem, or the specific look you're after ? Have you tried creating a starfield with objects, using Glow & Highlight, etc. ? BILL
#120359From: Kouros MoghaddamAug 25, 1994 11:48 PM
>>I don't watch that show<< Thanks for the reply. What I'm really looking for is a lot of stars. I can obtain this by increasing the FOV, but I really don't want do change the camera. So I increased the # of stars. That did not make a difference. Plus the stars were mostly too big or too small.
#120326From: Aug 25, 1994 7:34 PM
Kouros: Try using a space photo background (NASA has some really good PD stuff available for this) and a few layers of starfield with different parameters for a really striking effect. Highlight, Glow, etc. IPAS's are very helpful for a good 'space' look. Does the background need to be moving or still? Greg Pyros
#120426From: Brandon BartlettAug 26, 1994 10:20 AM
I hope y'all don't mind me jumping into the thread? How to accomplish realistic starfields has been on my mind lately as well. >>"a few layers of starfield with different parameters for a really striking effect." How, exactly, would you accomplish that? I am in the initial storyboard stage of an animation that will contains scenes in space. One, in particular, will have the camera inside the cockpit of a small spacecraft looking out while the craft is performing 'dog-fight' maneuvers. How would you get the layered starfield to move realistically in relation to the 'wild' motions of the spacecraft? Brandon DesignTec
#120449From: Aug 26, 1994 11:28 AM
Brandon: For this effect, I'd just create the background and render that alone. Then map is to a plane/sphere/whatever in front of the spaceship so that the ship can rotate without the background doing so. Greg Pyros
#120499From: Brandon BartlettAug 26, 1994 4:06 PM
Cool !!! Thanks. Don't know why I didn't think of that. I guess sometimes we like to make things more complicated than they really need to be. Thanks Brandon
#120548From: Aug 26, 1994 9:02 PM
Brandon: Anytime! Greg Pyros
#120627From: John Mateer [PolyMedia]Aug 27, 1994 10:47 AM
You might also be interested to check out Clouds.zip in the library. It's not a space backdrop but it does create a "sky" to fly around in and may be useful to check out for ideas. Just a thought. Cheers, John