Hi all,
We've been working on a project which requires an abnormal amount of OMNI
lights. But on some occasions it crashes giving a memory error.
What are the limits of the amount of lights?
Thanks
Terry.
"What are the limits of the amount of lights?"
I believe they're limited by your hardware. You mentioned you were NOT using
shadow-casting lights, which would be a big drain on resources. I am not sure
I understand why you have so many lights, but I'm sure you have a reason.
Tell us more about the crash. Does it crash when you boot plain (F5 during
bootup if you have DOS 6), and load a mouse and render? Run CHKDSK /F or
SCANDISK to make sure you don't have any issues with Lost Allocation units, and
also: make sure you're sufficiently stocked with hard disk space if you're
paging to disk while rendering. I think it's possible to create conditions
where the growing swap file will fill up the hard disk and not be able to let
3DS know in time to avert a crash.