CompuServe Thread

#Virtuosity screening

58 messages in this thread
#183279From: MARTIN G FOSTERAug 2, 1995 6:33 PM
dear all, last night I attended the cast and crew screening of "Virtuosity" at 7pm (and then again at 9pm <g>) and was pleasantly surprised that it was an excellent movie for the genre. Admittedly, it was probably the most violent movie in quite a while (a la "Total Recall") but it was presented in such a cartoonish, humourous way that it didn't seem that offensive. Denzel Washington put in a great performance as the hero (jailed ex-cop given second chance), but the show was somewhat stolen by the talented Aussie newcomer Russel Crowe who plays SID 6.7 a wacky VR character used in a VR police trainer. SID gets too smart and escapes VR into a nanobot (advanced android) and causes mayhem with Denzel hot on his trail. There's a clever ending so it's not the usual predictable dross that Hollywood produces. I have a feeling this one will be at least a moderate to good hit …. we'll see. Anyway, it's a 3d Studio graphics extraveganza with boatloads, just boatloads, of cool graphics that look great on the big screen. 3d Studio specifically got a mention in the end credits: "the Producers gratefully acknowledge the following: – Autodesk 3d Studio Software" How about that? Gary and the rest of the Yost Group and Autodesk should be very proud. It's almost like 3d Studio is no longer the poor cousin of the industry. The marketing types at Adesk should be frothing at the mouth about now <g>. Anyway, I got 2 credits, 1 for animator on the L2 interactive screen graphics (look for Manson, Hitler, John Wayne Gacy, and Jeffrey Dahmer CGI heads which I modelled/animated) and as CGI supervisor for MetroLight Studios. I'm so proud – most of my shots remained intact in the movie. I'll try and upload some samples around or after Siggraph. Unfortunately, a couple of deserving folks were arbitrarily cut from MetroLight's credit list by Paramount without consulting us. So for the record I want to state that Ralph Frantz (forum regular) was a senior animator on the film and we'll do everything we can to get his name on the video credits. Just like everything with the studios, though, there's no guarantees, sadly. Ralph was a key member of the team and it really dampened my spirits to see that his name had been left off when others less deserving had been included. Bummer. Anyway, I'd recommend people try to catch the movie and take note that the vast majority of the graphics were 3d Studio based, with the exception of the nano-tendrils body part regeneration sequences, and I think this is probably unprecedented for any PC graphics. Martin
#183285From: Yost GroupAug 2, 1995 7:27 PM
Very cool, Martin. VERY cool. Thanks for the heads up. I'll have time to see the film as soon as I get back from la la land… – G
#183295From: MARTIN G FOSTERAug 2, 1995 8:24 PM
Gary, >> Thanks for the heads up << I think you'll like all the CGI. I know you've seen quite a lot of it, but there's nothing to compare to seeing it on the bigscreen with full audio (and in context of the movie). Oh boy <drooling> Martin
#183288From: Dan O'LearyAug 2, 1995 7:38 PM
>> Anyway, I got 2 credits, 1 for animator on the L2 interactive screen graphics (look for Manson, Hitler, John Wayne Gacy, and Jeffrey Dahmer CGI heads which I modelled/animated) and as CGI supervisor for MetroLight Studios. I'm so proud – most of my shots remained intact in the movie. I'll try and upload some samples around or after Siggraph. << Accolades, kudos, at-a-boys, and congratulations, Martin. Ditto to Ralph F. – Dan / n-Space, Inc.
#183294From: MARTIN G FOSTERAug 2, 1995 8:21 PM
Dan, >> Accolades, kudos, at-a-boys, and congratulations, Martin. Ditto to Ralph F. << thanks, mate.
#183417From: Ralph F. FrantzAug 3, 1995 12:13 PM
>> Accolades, kudos, at-a-boys, and congratulations, Martin. Ditto to Ralph F. Thanks Dan! Ralph
#183304From: Jonas Ruikis [ADESK]Aug 2, 1995 9:00 PM
A very big congratulations to you and Ralph!
#183309From: MARTIN G FOSTERAug 2, 1995 9:29 PM
Jonas, >> A very big congratulations to you and Ralph! << thanks, Jonas 🙂 (go see it <g>)
#183925From: David R. SwobodaAug 8, 1995 1:41 AM
Nice work guys! A while back I had the pleasure of seeing a friends name scroll up the big screen for his CGI work in "Hideaway" and it was a big thrill as a 3rd party! Must be SUPER as an A-Number-One. -David. -David Robert Swoboda
#183418From: Ralph F. FrantzAug 3, 1995 12:13 PM
>> A very big congratulations to you and Ralph! Thanks Jonas! Ralph
#183320From: Tim c BrananAug 2, 1995 11:04 PM
I saw a preview of this when I went to see a movie about a month ago, and was suprised to see it was virtuosity (I had no idea what the movie was about, somehow I didn't think it was going to be a serial killer move). Unfortunately, based on the trailer, it looked kind of silly. BUT, before you flame me, I was sitting in a motel room in the tiny town of Cedarville the other night watchingg HBO, and they played the behind the scenes show for it, and I was much more impressed. They made it look like much more of a clever movie than the trailer did. I am eager to see it now. When is it due to be released? Too bad it wasn't already playing. I am stuck in the town of Mojave at a fine Motel 6 with not much to do. They probably don't have a movie theater, anyway. Guess its back to counting the fungus stains on the ceiling in the bathroom… Congrats on the movie, it looks very cool. What do you have on the plate coming up? Any more splashy 3ds visuals for the big screen?
#183327From: MARTIN G FOSTERAug 2, 1995 11:33 PM
Tim, the movie opens this Friday the 4th August, and yes I thought the trailer was a bit weak. The "making of Virtuosity" was a much more interesting teaser for the movie. >> Congrats on the movie, it looks very cool. What do you have on the plate coming up? Any more splashy 3ds visuals for the big screen? << We're working on a video game at the moment and bidding all kinds of things, but no film work at the moment. Summer is a quiet time for film production. Martin
#183322From: alec jasonAug 2, 1995 11:13 PM
Wow! Well done, Martin! You've hit the big time. Congratulations! Alec Jason
#183324From: MARTIN G FOSTERAug 2, 1995 11:30 PM
Alec, >> Well done, Martin! << thanks Alec. It's the culmination of 6 months hard graft, so I hope the film does well, rather than fading from sight quickly. Martin
#183347From: ALAN IGLESIASAug 3, 1995 1:12 AM
Way to go, mate! I'm extremely glad to hear the good news, but blown away that Ralph was left out of the credits. This is truly unacceptable, and I hope whomever is responsible can be made to understand what a horrible, horrible mistake that was. -Alan
#183352From: MARTIN G FOSTERAug 3, 1995 2:37 AM
Alan, >> Ralph was left out of the credits…. I hope whomever is responsible can be made to understand what a horrible, horrible mistake that was << agreed. We're trying to get to the bottom of this (we know we didn't drop the ball on our end) and trying to see what can be done about this. Martin
#183419From: Ralph F. FrantzAug 3, 1995 12:13 PM
>> I'm extremely glad to hear the good news, but blown away that Ralph was left >> out of the credits. Thanks for your thoughts, bud! Nothing can take away from the hard work and extreme satisfaction I feel for having been a part of this film. (Although I think I was tested on this one <not so big G>. I'll bring a VHS copy of the HBO "Making of Virtuosity" tonight to the users group meeting. I think the group will enjoy watching it (it's only 15 minutes) Ralph
#183448From: ALAN IGLESIASAug 3, 1995 3:02 PM
Ralph, I don't care what the credits say (the only people that ever see them are the ushers picking up popcorn cups in the aisles between shows anyway<g>), I'll always think of the hard work and personal sacrifice you made for Virtuosity's CG/SFX whenever I hear the name of that flick. And I won't let anyone else forget it, either! <g> GREAT! You're gonna bring that tape tonight! I was just gonna page you and ask if you taped it. Last I heard, it was actually playing on HBO while we were jamming Friday night. Evidently you got it OK and that's excellent. See you tonight! -Alan
#183454From: Ralph F. FrantzAug 3, 1995 3:28 PM
Thanks again for the kind words, Alan. After much thought, you realize that it was your hard work, devotion, and pleasure in being part of this film, more that the EGO side of yourself in not seeing your credit that should be remembered… and will be remembered in the long run. >> GREAT! You're gonna bring that tape tonight! I was just gonna page you >> and ask if you taped it. Last I heard, it was actually playing on HBO while >> we were jamming Friday night. Ya, it was probably playing on HBO when we were in that kickin' groove. <g> Karma, ya know. Actually, Chris at Metrolight made me a copy of his tape and I picked it up at the screening. See ya tonight, Ralph
#183359From: David GouldAug 3, 1995 4:24 AM
Congratulations, must be a quite a buzz! It's a great feeling to see the results of your blood, sweat and tears(and your name) finally up on the big screen. <<but the show was somewhat stolen by the talented Aussie newcomer Russel Crowe who plays SID 6.7 a wacky VR character used in a VR police trainer>> Have you ever seen the Australian film "Romper Stomper". I think it was the first movie to expose Russel's talent. Once again he played the villan as the leader of a Neo-nazi gang hellbent on killing all the chinese and other ethnic gangs in Melbourne, Australia. He's quite a character. DaviD "SIGGRAPH or bust!" GouID
#183411From: MARTIN G FOSTERAug 3, 1995 12:00 PM
David, thanks for the comments 🙂 >> Have you ever seen the Australian film "Romper Stomper". I think it was the first movie to expose Russel's talent. << no, but I just hear of it a week ago. Martin
#183420From: Ralph F. FrantzAug 3, 1995 12:13 PM
>> Have you ever seen the Australian film "Romper Stomper". I think it was the >> first movie to expose Russel's talent. >> He's quite a character. A character indeed. I was very impressed by his acting ability and his totally believable SID 6.7 persona on screen. He had a tough job to pull off that part. Denzel did a good job also but there were times I seen Denzel the actor. Ralph
#183518From: Tim Krego, [pro.image]Aug 4, 1995 12:19 AM
>Have you ever seen the Australian film "Romper Stomper". I think it was the first movie to expose Russel's talent. Once again he played the villan as the leader of a Neo-nazi gang hellbent on killing all the chinese and other ethnic gangs in Melbourne, Australia. He's quite a character.< I saw it on pay per view. It was pretty good, especially compared to some of the crap released by American film studios.
#183371From: Ted BoardmanAug 3, 1995 8:20 AM
Congradulations to you, Ralph, and the rest of the crew!! -Ted Boardman
#183421From: Ralph F. FrantzAug 3, 1995 12:13 PM
>> Congradulations to you, Ralph, and the rest of the crew!! Thanks, Ted! Ralph
#183382From: David RhotenAug 3, 1995 9:21 AM
Martin: Heartiest congrats, my boy! I look forward to seeing your work on tbe silver screen! Dave
#183385From: Accu-WeatherAug 3, 1995 9:22 AM
Great work guys. Sounds like this summer's really bringing us into the game and we owe a lot to you folks. LET'S PAAHHTTAAAYYY!
#183412From: MARTIN G FOSTERAug 3, 1995 12:02 PM
Thanks Dave, Ted, and Wade, blood, sweat and tears is right <g> >> LET'S PAAHHTTAAAYYY! << I'll drink to that <g>.
#183416From: Ralph F. FrantzAug 3, 1995 12:13 PM
>> Unfortunately, a couple of deserving folks were arbitrarily cut from >> MetroLight's credit list by Paramount without consulting us. So for the >> record I want to state that Ralph Frantz (forum regular) was a senior >> animator on the film… Martin, I just want to say that although I was majorly disapointed at not seeing my name in the film credits or the memento brochure handed out at the screening that the experience as a whole will always be a positive one for me. Thanks for the kind words. I've never worked in a better production environment as Metrolight as everyone there was great. I know it was not anyones fault there. Tell Bernice thanks for the phone call and Dobie's (sp?) involvement in finding out what happened. A credit on the video, if thats at all possible, would be cool. THAT'S SHOW BIS! Anyway… I did indeed enjoy the show (albiet a bit violent), and there is nothing to compare to seeing your work on the BIG SCREEN. Too bad my big phone booth scene was cut from the movie, but seeing it on the HBO "Making of Virtuosity" was cool. So everyone should go see the movie, and be proud that _YES_ the software that we all love and have been so deeply involved in has contributed such a major portion of the CG/special effects in this Major Motion Picture. Indeed GaryY / Yost Group, Autodesk, Metrolight and everyone who uses 3D Studio should be proud, I am! Ralph
#183453From: MARTIN G FOSTERAug 3, 1995 3:17 PM
Ralph, well, FWIW, this is the third movie I worked on and only the first I got credit for AND not getting credit never affected my ability to get work. It's not so much the credit (which is cool, of course) but the PEOPLE who know you worked on the movie and the kind of recommendation they can give on your efforts. In my case, Frank Foster was always there to confirm that I did indeed work on the films I claimed and give me a reference, if necessary. I'd do the same for you, as would others at MetroLight, in fact I'd give you a glowing reference 🙂 In your case, you impressed everybody and that's more than can be said for some who did credit (against my wishes) for far smaller contributions than you. Oh well, like you said "That's Showbiz". Martin
#183455From: Ralph F. FrantzAug 3, 1995 3:48 PM
>> indeed work on the films I claimed and give me a reference, if >> necessary. I'd do the same for you, as would others at MetroLight, in fact >> I'd give you a glowing reference 🙂 Martin, You are one of a kind, mate! I may take you up on that reference if nothing more than to put it in the memento hand out (my kids need something to show off to their friends). Everybody here on the forum has been just great about it… just gives me that warm fuzzy glow <g> I'm going to have to convince Irene to let my boy go see the movie, I don't know why she thought it was so violent… SHE HAD HER HANDS OVER HER EYES MOST OF THE TIME <bg> >> "That's Showbiz". Ya, that about sums it up I guess. (Oh, thats how you spell it) Ralph
#183465From: MARTIN G FOSTERAug 3, 1995 5:20 PM
Ralph, >> I may take you up on that reference if nothing more than to put it in the memento hand out << I think it might be a good idea. Kind of something to show potential clients too. Martin
#183475From: Ralph F. FrantzAug 3, 1995 6:59 PM
>> I think it might be a good idea. Kind of something to show potential clients >> too. That would be cool. I'll leave it in your capable hands then. Thanks, Ralph
#183456From: Andrew SinagraAug 3, 1995 3:55 PM
Congratulations are definately in order for both you and Ralph. I'm sure the thrill of seeing your work in such a format is beyond words. Hopefully one day, myself and others on the forum will get to experience this first hand. Remind me to buy you guys a beer for this one, you deserve it…<g> See you at Sig.. Andrew Sinagra Digital Art & Motion
#183463From: MARTIN G FOSTERAug 3, 1995 5:17 PM
Andrew, >> Congratulations are definately in order for both you and Ralph. << thanks. I really appreciate that. >> I'm sure the thrill of seeing your work in such a format is beyond words. << truly! The only word I can think of is glowing. I think I was all "aglow" that night, although Ralph's predicament put quite a big damper on things. Martin
#183538From: SEAN PLATTERAug 4, 1995 3:38 AM
Martin! Good job my man! I'm anxious to see "Virtuosity"! I'll be working it into my crazy week next week. It sounds like things are going well at Metrolight. . . which is good! Will I be seeing you at SIGGRAPH – or will you be slaving over a hot Pentium? I'll be there Tues. and Wed. Hope I'll see you (and your name in the credits on the big screen!). Sean Platter PS: Check out the reviews of "BUG!" over in the Vidoe Games forum here on CIS. Do a search of the word "bug" and see what you get. It's all very positive! I'm really happy for Realtime Associates and you!
#183604From: MARTIN G FOSTERAug 4, 1995 1:32 PM
Sean, thanks for the comments on Virtuosity. I've seen the first review (LA times friday 4th) and it was quite positive, generally giving it good marks. Here's some quotes: "Virtuosity is a sleek, brutal, techno-thriller that generates nonstop action, but for some of us the fun is spoiled by its numbing body count and murky story line. On the other hand, it boasts the kind of elaborate special effects and spectacular production values that can still come only from Hollywood." I particularly liked the last sentence <g>. There's lots more but you get the idea. I'll be at Siggraph pretty much all the time, although I have a lot of official MetroLight duties there (speaking and interviewing animators etc). >> PS: Check out the reviews of "BUG!" over in the Vidoe Games forum here on CIS. Do a search of the word "bug" and see what you get. It's all very positive! I'm really happy for Realtime Associates and you! << that's great. I've already seen some very positive early reviews in game magazines. Hopefully the game buying public will jump on it too. I'm very proud to have been involved in that (critically) successful game too. Martin
#183685From: Ken SanderAug 4, 1995 11:45 PM
Martin: Congrates!! Way to go! I plan to see this weekend. Ken (AMISYS) BTW – Your telling us one of those "English" types stole the show from one of the hottest stars on the Big Screen? Really now <g>
#183696From: MARTIN G FOSTERAug 5, 1995 1:57 AM
Ken, >> Congrates!! Way to go! I plan to see this weekend. << thanks, Ken. Yes, do go and see it. It's a lot of fun. >> BTW – Your telling us one of those "English" types stole the show from one of the hottest stars on the Big Screen? Really now <g> << Russell Crowe? An English type? Well, a few million Australians would probably take issue with that <g>. Actually, Denzel is the real star of the show, but Russell puts in a stellar performance too. Martin
#183822From: Ken SanderAug 7, 1995 1:05 AM
Saw it Saturday. You and the others did real good with the special effects and graphics!!. As for the plot & acting, it out did "Jonnie" 10 times over. And you are correct, the Aussie (another "English" speaking type) did good too. See you at Siggraph. Ken (AMISYS)
#183874From: MARTIN G FOSTERAug 7, 1995 3:34 PM
Ken, >> Saw it Saturday. You and the others did real good with the special effects and graphics!!. << thanks Ken, I'm very proud of how things turned out and they kept most of my work intact. I saw it again Saturday (3rd time) and the ampitheatre was packed. I think it's a hit.
#184955From: Andrew SinagraAug 14, 1995 2:44 PM
Hey Martin, I went and saw Virtuosity Saturday night. Very cool flic… Russell Crowe was awesome as the villain. Very nice CG effects. Was the noise generated in the VR scenes a 3DS thing? Oh, I also like the way the titling came in at the beginning of the movie. The refraction of the background into the text was impressive. It was good to get a chance to meet you. Andrew Sinagra Digital Art & Motion
#184991From: MARTIN G FOSTERAug 14, 1995 5:20 PM
Andrew, >> Very nice CG effects. Was the noise generated in the VR scenes a 3DS thing? << yes, it was a cool movie. I'm not sure what you are referring to WRT "the noise". Could you elaborate on which scenes and the effect? Martin
#185006From: Andrew SinagraAug 14, 1995 6:01 PM
Martin, The part I am talking about is in the beginning of the movie, when Denzel was in the VR looking for Sid 6.7 in the Chinese Restaurant. When the camera panned very quickly there were parts of the shot that were distorted and had some interference type noise, kind of what they did with Micheal Douglas in the VR scenes in Disclosure. It was sort of a fore-shadowing to the fact that they were not in the real world. The effect was subtle, but it was noticeable on the wall of a building as the camera panned quickly, and several times on Denzel himself. The image of his body would tend to break up quickly, but then instantly clear up. Andrew Sinagra Digital Art & Motion
#185047From: MARTIN G FOSTERAug 14, 1995 8:10 PM
Andrew, >> When the camera panned very quickly there were parts of the shot that were distorted and had some interference type noise << very perceptive …. I didn't even notice that. I'll watch it again soon (4th time) and look for that. I doubt it was done in 3ds, it was probably more a flame effect. Some of the "glitching" is also Elastic Reality which was a real work horse for the project. Martin
#185175From: Andrew SinagraAug 15, 1995 11:28 AM
Martin, >>very perceptive Thanks! It kind of looked like a Elastic Reality effect in some shots. The effect happens very quickly, so it is hard to tell at times what exactly it is. I think the effect would have been more effective if they held it just a bit longer and exaggerated it some more so your eye has a chance to catch what is going on. Have fun at that fourth viewing…<g> Andrew Sinagra Digital Art & Motion
#184278From: Sherer Design AssociatesAug 10, 1995 2:55 PM
First, congratulations Martin and Ralph!!! Very well done! Second, I have seen the making of twice now. <G> It looks Awesome. Were all planing to see the movie as soon as we can. …Earl
#184279From: Ralph F. FrantzAug 10, 1995 3:41 PM
>> First, congratulations Martin and Ralph!!! Very well done! Thanks Earl, I have seen the movie a couple of times now and feel quite proud to have been a part of it. Ralph
#184386From: Stewart DanielsAug 11, 1995 6:58 AM
For those interested in the story about the graphics of "Virtuosity", I would add the following: A lion's share of the still-animated graphics you saw on the computer monitors, scenes like Crimtrack (Criminal Tracking) where the chair went through the screen, scanning/illustration of Denzel's Metal Arm in prison, logos, TV studio graphics-backgrounds-Death TV/As It Happened, futuristic phone screen, medical monitors, VR-SIM monitors, Reilly's nano tech screens, Lindenmeyer's LETAC screens, etc., were created in Photoshop and Strata StudioPro on the PowerMac. Specific animations were added within the LETAC and Reilly screens from 3D Studio by Kelly Durkin and Georg Gerber. The Death TV sequence – rising skull with cross bones, was created cross platform. Modeled and animated in 3D Studio by Jeff Alu. All texture maps plus + the concept work in Photoshop/Mac. The skull morphs in Elastic Reality on the PowerMac. Martin Foster worked with Bob Weil and Georg Gerber (who did the mathmatical programming IPAS routines for the geometrical formation of the heads) on the animated sequence in Lindenmeyer's apartment. This being the voice actuated computer screens that Denzel and Kelly Lynch explored. (The opening screen of that same computer-combination lock graphics-in 3D Studio by Kelly Durkin, graphics in Photoshop, morphs in Elastic Reality.) As far as other animations from MetroLight, I am sure someone there would be delighted to fill you in on the rest. Stewart Daniels – Lead Digital Artist "Virtuosity" Art Director/L2 Communications
#184449From: alec jasonAug 11, 1995 1:57 PM
Stewart, I have not seen your film — only various clips on TV and shown at SIGGRAPH — so I realize that I may have missed the context of what I saw and therefore I may also not understand the style of the virtual CGI elements. I don't mean to be critical but I was surprised to find that much of the CGI stuff I've seen was rather cheesy and crude-looking. Was this a stylistic decison — to deliberately create virtual objects which look like virtual objects? Alec Jason
#184788From: MARTIN G FOSTERAug 13, 1995 6:56 PM
Alec, >> I was surprised to find that much of the CGI stuff I've seen was rather cheesy and crude-looking. << hmmm… could you elaborate which scenes had this kind of look? Multiple companies and individuals of different skills worked on the different scenes. Some of the look might be deliberate, some might be just lack of talent. If you were more specific, I might be able to comment and I'll try to be as balanced as I can. Generally, a lot of the artistic direction from Brett Leonard (the director) and Jon Townley (visual effects supervisor) was towards the comic-like or at least VR-look, computer generated look. There was supposed to be a subtle repetitive look to our "sandbox" scenes and all objects were supposed to be made of VR-goo (a substance in perpetual motion). I really suggest you see the movie on the big-screen. Video really doesn't do justice to it. I'd especially like to hear your opinions after seeing the whole film at the theatre. FWIW, I was generally very pleased with the CGI on the film and the film critics seemed impressed, although the industry needs to be to for us to get more work. Obviously, things could have been improved but the quantity of shots to be spit out really didn't allow for major revisions or tweaks. Martin
#184845From: alec jasonAug 14, 1995 12:12 AM
Martin, I'm sure you're right. I need to see the film itself before I can really comment on the effects. (I am a bit reluctant to see it as I get all the bang-bang-you're-dead, blood & guts stuff right here in my office.) It was good to see you again. Alec Jason
#184467From: Ralph F. FrantzAug 11, 1995 3:32 PM
Stewart, Thanks for the info into the L2 Communications side of Virtuosity. >> As far as other animations from Metrolight, I am sure someone there >> would be delighted to fill you in on the rest. As I am sure you are aware, after L2 had the majority of their computer systems stolen, Metrolight Studios was contracted to produce 18 of the LETAC scenes. The 3D scenes were done in 3D Studio under a very demanding production schedule by Martin Foster, Chris Ryan, Tom Dillon, Sanford Kennedy and myself. The moving cloud/sky/sunset work was done by Linda Sue Gerber and Nancy (lastname slips my mind at the moment) on special Mac software. Ralph Frantz Senior 3D animator Metrolight Studios – Virtuosity Project
#184792From: MARTIN G FOSTERAug 13, 1995 7:08 PM
Ralph, and so the record can be complete even if people care or not <g> …. I made 10-15 pots of coffee, my wife Andrea did some paper work (unpaid), my cat Beatrix gave moral phone support during our separation, Digimation and Schreiber for plug-in support, special thanks to "Barney's Beanery" for crew food, and Honda for transportation. I apologize if I left anyone out. Martin Foster Head Stapling Machine MetroLight Studios PS: I did the entire holographic talking head scene myself with a box of crayolas.
#184800From: ALAN IGLESIASAug 13, 1995 8:14 PM
<ggggggggg> -Alan
#184884From: Ralph F. FrantzAug 14, 1995 10:07 AM
>> PS: I did the entire holographic talking head scene myself with a box of >> crayolas. <BG> Sometimes you just bust me up! I hope your arm and back muscles are re-cooped from the "After SigGraph Boating Party" kneeboarding spectacular! I know mine are still a little stiff. Should I digitize the video footage and upload a flic of your ride? <g> Ralph
#184978From: Forcade & AssociatesAug 14, 1995 5:10 PM
>> I did the entire holographic talking head scene myself with a box of crayolas.<< I caught what I think was your recreation of that event at the user's group party on sunday. Of course I'm a little hazy about that entire evening and could have been mistaken.<g> Terry Gilbert Forcade & Associates
#184992From: MARTIN G FOSTERAug 14, 1995 5:22 PM
Terry, >> I caught what I think was your recreation of that event at the user's group party on sunday. << really? I don't remember that either. My memory of the entire Siggraph week is a little hazy <g>. Nice to meet you, BTW. Martin