CompuServe Thread

#Autoreflect maps

3 messages in this thread
#183481From: Thomas FlanneryAug 3, 1995 7:54 PM
I have been trying to get a proper reflection on a glass ball with autoreflect. The effect would be that of the old time garden gazing ball with some transparency. It seems that I cannot get rid of the "patch" that comes from the "up" view. I have looked through the manuals but haven't been able to see how to eliminate this effect. I have tried using a .cub file but as expected the result is the same. I could edit the .cub images, but this is for a moving scene and I must spend the time to calculate each map for the proper reflection. Does anyone have any tips on scene construction that will minimize this effect, or any way to eliminate the effect without manualy editing many .cub images? Thanks for any suggestions, Tom
#183522From: david W. mennenohAug 4, 1995 12:25 AM
Tom, It sounds like you may not have any sky _geometry_. Try putting a big hemisphere around your scene and see if that helps. Don't forget to flip the surface normals of the object. Hope it helps. DM
#184895From: Thomas FlanneryAug 14, 1995 10:55 AM
Thanks Dave, I'll try your suggestions. Tom