Hi guys,
I was making an animation of a cars suspension spring the other day
compressing down and returning to it's orignal shape..(sounds easy)
(ie 2D shape circle\3D lofter helix etc…) however
when I squash it, the springs thickness (diameter) gets
smaller in the middle ("necks down")….
So I used morph targets to overcome the problem,
however I still get the same result????
I mean the animation looks fine…however I couldn't prevent
this reduction in the spring diameter…
I tried locking axis's & tried cont, bias etc…. Couldn't stop it
any ideas?
CU GH
Garry,
<< I mean the animation looks fine…however I couldn't prevent this reduction
in the spring diameter… >>
Just use Path/2D Scale in the 3D Lofter for the scaled down version of the
spring and then morph the two togehter.
Mark