CompuServe Thread

#COW MESH

8 messages in this thread
#184128From: Terry MillerAug 9, 1995 11:47 AM
Does anyone know where I can find a reasonably, realistic cow mesh? Something I could put bones in and use in an agricultural video piece. Thanks, Terry
#184131From: Jason LangeAug 9, 1995 12:30 PM
Have you checked out the cow on the World Creating toolkit? I thinks it under Geometry\vendors\viewpoint. Jason
#184136From: Neil W. BlevinsAug 9, 1995 2:33 PM
I've seen a cow as part of the Bones-Pro example files available in the library. It might do. – Neil 102226,3566
#184150From: Jason LangeAug 9, 1995 4:02 PM
I think thats the same cow off the CD, but comes with pre-made bones. Jason
#184155From: Terry MillerAug 9, 1995 5:04 PM
Jason, I looked up the cow on the WCT CD. It is the same one that's in the bones pro example. I'm assuming you are talking about the one you use in the tutorial. Rendering it straight off the CD lets me see the that the mesh is ok. I quess it was that texture they used on it in the tutorial, that made it seem less than adequate at first. Now, all I have to do is find a good texture for it…and of course make it walk without twisting the bones 717 degrees in the Y plane. Have you done much of this? I've had a little success by turning off the movement to certain axis, depending of what view I am working from. Is this the standard procedure for manipulating bones? Or is there some great puppeteer trick that I know nothing about? Thanks, Terry
#184167From: Jason LangeAug 9, 1995 7:20 PM
Sorry, I only have the Bones Pro demo. So I wouldn't know much about animating with it. Try posting another message in the IPAS usage section. Jason
#184175From: Terry MillerAug 9, 1995 8:08 PM
Jason, Ok, how about some clues as to how to get images, textures etc. from the WCT or Texture Universe into the materials editor. I just keep getting, "Invalid File Extension". Terry
#184184From: Terry MillerAug 9, 1995 10:03 PM
Jason, Nevermind, I think I figured it out. Got to change the map paths in config. Terry