#Vapor problems
5 messages in this thread
I am using the vapor Ipas. I applied it to a AXPbox object behind a missle to
create a trail effect. I think I set everythink right….the wind direction,
the directoin of the emitter, the strength….blah blah blah…but when I go to
the keyframer….the trails would render in a weird direction…sometimes
emitting vapors opposite the direction I specified!
My crude solution to this was to flip the axpbox around to the direction the
vapors wanted to go and it worked….but this is crazy…there should be a
better way to do this.
What do you think could be the problem?
Thanks in advance.
Do you have you Secondary Motion Data (SMD) set correctly? You can make sure
it is by entering Object/Attributes in the KF, hitting setup and then pressing
OK. this will save our motion data for you AXP object based on it's animation
in your scene.
-Kyle
Thanks….I already tried that SMD thing….I think it is the orientation issue
that's causing it…..I'll try it on my next run.
Hi Erick,
<< What do you think could be the problem? >>
In addition to Kyle's question regarding SMD, have you changed the default
creation orientation of the AXPBOX? On pg 63 of the Disk #3 docs, it states
that all vapor effects are oriented to the world coordinate system.
jonas[adesk]
Yup….I think that's it. thanks!