CompuServe Thread

#Slow Performance

6 messages in this thread
#184768From: Greg WoodAug 13, 1995 4:40 PM
When I load in a large DXF file my system slows down alot and I would like to know what I can do about it. Moving the cursur from the viewports to the menu bar or command columns will take about a second. The cursor disappears for about a second. Current Status shows that I have 2114 objects, 41262 vertices, and 71095 faces. Memory available is 29108 and used is 21328. Every other entry is 0. My system is a Micron Pentium 90 with 32 megabytes ram and 1 gig hardrive, with a Stealth graphics card. The config.sys file is set up to run windows and standard multimedia from Micron. What advice can you give to make the mouse cursur work correctly? Thanks, Greg
#184827From: MARTIN G FOSTERAug 13, 1995 9:59 PM
Greg, >> Current Status shows that I have 2114 objects, 41262 vertices, and 71095 faces. << that's a lot of OBJECTS for any 3d package. Do they all need to be individual objects? If not, select them a logical group at a time and then do a create/face/detach [selected]. You can give each new logical group a new name. This should speed things up a lot. Later, if you need to make any individual objects for animation purposes you could select one or more as elements and do a create/element/detach. hope that helps. Martin
#185090From: Peter K. WatjeAug 14, 1995 11:37 PM
When you get past about 1200 objects 3d Studio really bogs down. If I have a lot a object 1000+ I will start using the quick keys to access the menu selection. It helps quickens things a little bit but not a whole lot. Peter W.
#185213From: MARTIN G FOSTERAug 15, 1995 2:51 PM
Peter, >> When you get past about 1200 objects 3d Studio really bogs down. << the obvious questions would be: do you really need 1200 + objects? On the project I was working on 1 year ago, the answer was yes. Others might not need to keep them as seperate objects and would be better off merging them into many fewer. Martin
#185227From: Peter K. WatjeAug 15, 1995 3:32 PM
Martin, I don't normal have that many objects , but lately I have been playing with metaballs and keyscripting to simulate various liquidy and organicy type effects (mainly gore and guts for some game animations) and to get a real smooth fliudy look using metaballs it take quite a few of them (see some of the animations and JPEGS in the script forum). The most I have used is 6000 and at that point 3D Studio almost becomes useless. Peter W. Spectral Imaging
#185245From: MARTIN G FOSTERAug 15, 1995 5:46 PM
Peter, >> and to get a real smooth fliudy look using metaballs it take quite a few of them << you quite right. I can imagine a meta-particle routine would be perfect for these situations. Basically, a particle system with metaball "blobby" properties. >> The most [objects] I have used is 6000 and at that point 3D Studio almost becomes useless. << well, don't feel too bad – Softimage is the same way.