#Slow Performance
6 messages in this thread
When I load in a large DXF file my system slows down alot and I would
like to know what I can do about it. Moving the cursur from the viewports to
the menu bar or command columns will take about a second. The cursor
disappears for about a second. Current Status shows that I have 2114 objects,
41262 vertices, and 71095 faces. Memory available is 29108 and used is 21328.
Every other entry is 0.
My system is a Micron Pentium 90 with 32 megabytes ram and 1 gig hardrive, with
a Stealth graphics card. The config.sys file is set up to run windows and
standard multimedia from Micron. What advice can you give to make the mouse
cursur work correctly? Thanks, Greg
Greg,
>> Current Status shows that I have 2114 objects, 41262 vertices, and 71095
faces. <<
that's a lot of OBJECTS for any 3d package. Do they all need to be individual
objects? If not, select them a logical group at a time and then do a
create/face/detach [selected]. You can give each new logical group a new name.
This should speed things up a lot. Later, if you need to make any individual
objects for animation purposes you could select one or more as elements and do
a create/element/detach.
hope that helps.
Martin
When you get past about 1200 objects 3d Studio really bogs down. If I have a
lot a object 1000+ I will start using the quick keys to access the menu
selection. It helps quickens things a little bit but not a whole lot.
Peter W.
Peter,
>> When you get past about 1200 objects 3d Studio really bogs down. <<
the obvious questions would be: do you really need 1200 + objects? On the
project I was working on 1 year ago, the answer was yes. Others might not need
to keep them as seperate objects and would be better off merging them into many
fewer.
Martin
Martin,
I don't normal have that many objects , but lately I have been playing with
metaballs and keyscripting to simulate various liquidy and organicy type
effects (mainly gore and guts for some game animations) and to get a real
smooth fliudy look using metaballs it take quite a few of them (see some of the
animations and JPEGS in the script forum). The most I have used is 6000 and at
that point 3D Studio almost becomes useless.
Peter W.
Spectral Imaging
Peter,
>> and to get a real smooth fliudy look using metaballs it take quite a few of
them <<
you quite right. I can imagine a meta-particle routine would be perfect for
these situations. Basically, a particle system with metaball "blobby"
properties.
>> The most [objects] I have used is 6000 and at that point 3D Studio almost
becomes useless. <<
well, don't feel too bad – Softimage is the same way.