CompuServe Thread

#Metaballs

19 messages in this thread
#185573From: Terry MillerAug 17, 1995 5:05 AM
I am about two hours into my Metaball training and have run into a problem that I can't find covered in the manual. With a line of spheres all the same size, the rendered image shows the plane white material on the end spheres. The mesh created with "mshape" looks fine, but doesn't cover the ends when rendered. When I make a line with the spheres decreasing in size, I get the same thing, only worse. The mesh, once again, looks fine. This time not only the ends are left uncovered, all the spheres at their widest points show white. Only the mesh material between the spheres is being rendered. I have checked and double checked the material "Metaball" to be sure I have created it properly. I have tried different fusion coefficients and face sizes, same result. I even tried using Gsphere smooth instead of Lsphere faceted, nope. Ran the face count up to 56000 and some change on just 8 spheres, nothing. The only thing that I can think of that I am doing different, is using architecture in the unit setup. I hope that is not the problem, since Humanoid requires it. Any help will be appreciated, Terry
#185578From: LEE STEELAug 17, 1995 5:46 AM
Which Metaballs program are you using????
#185619From: Terry MillerAug 17, 1995 12:41 PM
Lee, >> Which Metaballs… << MetaReyes version 1.0, for 3DSR4. Terry
#185791From: LEE STEELAug 18, 1995 6:17 AM
Hi Terry, No NOT Metareyes! Danny Mercurio has just released a new metaball modeler through Digimation called OrganiX. Aleksey and his group of scientists have found a way of mapping metaballs which will lock the mapping in place (sticky mapping). I am sure you will be hearing much, much more about this very soon. Lee
#185803From: Terry MillerAug 18, 1995 8:38 AM
Lee, >> I am sure you will be hearing much, much more about this very soon. << I probably will, I am planning to ride down to Digimation Tuesday. I was just looking at a letter that says I'm supposed to be receiving a free V. 2.0 of Metereys soon. Maybe buying all this stuff at once was a mistake. I'm going to have things that are obsolete before I even get to the manuals. <g> I've been following the threads about Aleskey and his groups work. Pretty exciting stuff. Being new to all this, I just sit there with the 1000 yard stare. Saying, "Too much…..Too fast…<g> Are you saying that OrganiX is selling now? I have got to go down and look over some IPAS routines anyway. I am getting the feeling that some of the things I am trying to do without em, is like bringing a knife to a gun fight. If I buy OrganiX now, for R4, will it work with MAX when that arrives? Or is that even possible? Also, after working with Metaballs and Bones, I can see I'm in a hurt for a good 3D paint program. Any thoughts on that? I hear good things about Meshpaint and QFX. What does QFX have that makes it so much more expensive than Meshpaint? Whew! I quit work in May to pursue this, thinking I was set for a year with the funds on hand. Needless to say I will be a little over budget. <g> Oh well, I'm going to have a GREAT tax year though. I'll just keep spending until I get into the beer money. Thanks Lee, Terry
#185846From: LEE STEELAug 18, 1995 11:43 AM
I would go with Meshpaint for now and use Photoshop in conjunction with that if I were you. I'm now sure that QFX would be a substitute for Meshpaint but it would probably take the place of Photoshop. I work very closely with Aleksey's group and the things you will be seeing from them in the very near future will blow you away. I am sure that Danny and I know that Aleksey are planning to port to MAX. Lee
#185871From: Terry MillerAug 18, 1995 2:18 PM
Lee, Meshpaint it is. I just went back through my archives of messages, and can find no one who has anything bad to say about Meshpaint. In fact, I think I'll give ol Murph a call right now. >> I work very closely with Aleskey's group…<< So, let's see, besides reading all the books on Martin's list, do I need to run out and get a quick Physics degree? <g> Thanks a lot Lee, Terry
#186215From: LEE STEELAug 21, 1995 5:26 AM
That couldn't hurt! <g>
#186433From: Aleksey PopelyukhinAug 21, 1995 11:07 PM
Hi, Terry! 1. >> If I buy OrganiX now, for R4, will it work with MAX when that arrives? Or is that even possible? Yes, it will. And Sticky Mapping will. And, perhaps, Metareyes will. Nothing in the MAX architecture prevents metaballs from working, quite opposite, MAX makes metaballs as easy to set up and use as any other modeling and animation techique. Also MAX makes everything compatible with everything, which means no more trickery to make OrganiX work with AXPs like Refraction Mapping or Aurora etc… 2. Take into account that Lee is a little biased (he is only a human), because he loves what we are doing, so he is not 100% objective comparing OrganiX and Metareyes (thanks him, he obviously likes OrganiX much more). If I were you, I would ask more people before commiting to any of these programs. The facts, though, are on OrganiX side, because we support only OrganiX: it means Refraction, Aurora and Sticky Mapping will work with OrganiX only and not with MetaReyes (at least for some time). Good Luck, Alex, Video International
#186473From: LEE STEELAug 22, 1995 5:56 AM
Just wanted to let you know Alex, that I was using Metareyes several months (maybe a year) before I got involved with your projects or even knew of Details' OrganiX. My (personal) opinion after comparing both metaball packages is that I like Details' approach better. I'm not sure that that means that I am biased one way or the other as a result of our working relationship. I have given both packages the full attention deserved and I choose one over the other based on my personal likes and dislikes as far as the interface, functionality (I am a BIG envelopes fan), and ease of use. I would continue to recomend OrganiX over Metareyes even if I didn't know any of you guys because I like it more. When Schreiber finally releases Metareyes R2, who knows?, but untill then I have to stick to making educated recomendations based on my own experience with the products. Perhaps we should hire Don King as an on-line mediator for an evening <bg>. Comrade Lee
#186680From: Aleksey PopelyukhinAug 22, 1995 9:32 PM
Hi, Lee! 1.>>I was using Metareyes several months (maybe a year) 2.>>My (personal) opinion after comparing both metaball packages is that I like Details' approach >>better. 3.>> I would continue to recomend OrganiX over Metareyes 4.>>I have to stick to making educated recomendations based on my own experience with the >>products. I was provoking you to make this clear and simple statement. Everybody is biased, but for different reasons: your bias is the MOST objective I've ever seen. Thanks. Sorry, if I was misuderstood. Alex, Video International
#186741From: LEE STEELAug 23, 1995 5:36 AM
Hi Alex, Didn't mean to come on so strong but I wanted anyone listening in who doesn't know me to realize that I wouldn't just make a recomendation (one over the other) without feeling like I knew what I was talking about and that I wouldn't ONLY base such opinion on personal bias. Lee
#186490From: Terry MillerAug 22, 1995 9:03 AM
Aleksey, >> If I were you, I would ask more people before commiting to any of these programs << WOW!! That got a 9 on the humble meter. But, I think I've heard enough. You're right, the facts are there. It looks too good to pass up, I will have it soon. Thanks, Terry
#187085From: Terry MillerAug 24, 1995 1:00 PM
Aleksey, One quick question about OrganiX. I have about a zillion reference spheres on file created in Metareyes Metaballs. Will there be any way I can call these up and use them in OrganiX without reassigning fusion coefficients? Thanks, Terry
#187385From: LEE STEELAug 26, 1995 11:11 AM
Danny has included a feature to assign your own colors for fusion and YES, you can use the Metareyes assignments and files created for Metareyes work just wonderfully with Organix. Lee
#187410From: Terry MillerAug 26, 1995 2:12 PM
Lee, >>…you can use Metareyes assigments and files…with OrganiX. << AH!! Great news. I really, really, really, didn't want to have to do this all over again when I get the new program. I was thinking last night of just putting everything on hold until then. I am having a hard time with the neck and head. Trying to sculp the lower jaw and neck, I finally just deleted everything and decided there must be an easier way. After a certain point, I cannot find a view angle where I can select the sphere I need to move. I'm trying to show a lot of extruded tendons in the neck. Putting the connecting tissue, that's recessed in, I have to get in so close, I can't find my way out with a compass.<g> I think today, I will try to just do one half of it, and 'mirror' it over. Anyway, I'm glad that all this work won't be unusable later. Each reference sphere has a face count of 224. I didn't think that was important as the mesh is created from the bounding box of the sphere. Have I done a big OOPS? Thanks for that info, it was something I had quite a concern about. Terry
#185638From: Terry MillerAug 17, 1995 1:53 PM
Lee, Thanks for your response, but I think I have figured it out. It appears that the reference spheres must be hidden before rendering? I didn't get that impression from the manual, but it works. Thanks, Terry
#185940From: Matthew VaughnAug 18, 1995 10:43 PM
Terry, I had a similar problem when I first used the program. What I think you need to do is Hide your reference spheres after the metashape is created. Because of the way the shape is created it is often smaller in places than your reference spheres. The effect you might be seeing is the mesh of the reference spheres protruding outside the resulting smooth metashape. After creating metashape I hide all then unhide only the metashape. Hope this helps, Matt (Active Media Graphics) Y 50 /g fM/
#185963From: Terry MillerAug 19, 1995 7:56 AM
Matthew, Yes, I found that out. I do hide the spheres and the mesh looks fine. I just have to find a good face size to work with now. Thanks a lot, Terry