#Camera/Receive Shadow ?
9 messages in this thread
I posted a couple messages beginning on Aug 13 concerning problems I'm
having with the Receive Shadows attribute. I also UL'd a project file that
illustrates the problem with a text file description of the problem to the
libraries (Shadows.zip). Has anyone had a chance to look into this or did it
get lost in the Siggraph shuffle?
JDH
Sorry, but I'm barely on the forum these days… too much to do getting Max
ready. You'll have to concentrate on getting answers to questions like this
from the Adesk folks.
Thanks for understanding (I haven't figured out how to clone myself yet).
– G
Jonas took a look-see and has responded, thanks.
JDH
<< (I haven't figured out how to clone myself yet).>>
Well, while moving yourself from one location to another, just hit the shift
key and….
Sorry (not!) 🙂
-jk
Hi Jeff,
I'll take a look at it today.
jonas[adesk]
Hi Jeffrey,
<< shadow & no shadow..>>
I checked out your file and it's very interesting. However, I deleted the floor
object that was giving you unpredictable results, created a floor using grid
and the grid behaved correctly with respect to not receiving shadows. I'm not
sure why the floor object become corrupt, but if you can come up with a
reproducible case where I could create a similar floor from scratch that
behaved the same, I'd be very happy to receive it.
jonas[adesk]
Jonas,
Thanks for taking a look.
>> created a floor using grid and the grid behaved correctly with respect
>> to not receiving shadows.
I've created the same situation using various objects including grid. If
you take the small floor object (which is hidden) and scale it up it will do
the same thing as the large floor object.
In any case, I will get a description together of the steps necessary to
recreate this phenomenon and cismail them to you.
JDH
Jonas,
>> if you can come up with a reproducible case where I could create a
>> similar floor from scratch that behaved the same, I'd be very happy
>> to receive it.
I'm sending you cismail a zip (shadows2.zip) that contains shadows2.txt
which is a set of steps to reproduce the effect. Also included is shadows2.prj
a .prj file with the base geometry that I created for comparison.
JDH
thanks..