CompuServe Thread

#Cartoon animation

17 messages in this thread
#183934From: Greg BarnettAug 8, 1995 4:32 AM
Hi there, I am interested in getting into animation and am familiar with the type of photorealistic 3D animations 3D Studio can produce. However I would also like to produce animation like what we see in Cartoons on TV. Can this be done with 3D Studio or Animator Pro, or are the professional cartoons still done with traditrional methods. Any info anyone can offer is greatky appreciated! kindest regards Greg Barnett
#183966From: Nik Grant [adesk]Aug 8, 1995 11:21 AM
" Can this be done with 3D Studio or Animator Pro, or are the professional cartoons still done with traditrional methods." It's me again – I hope you've seen the cartoon show "REBOOT" on Saturday morning. It basically *could* be done with 3DS, but isn't.
#184055From: Mike KelleyAug 8, 1995 11:05 PM
Since everyone in the world but me is at SIGGRAPH, let me take this opportunity to jump in. If you're referring to the "traditional" cel type animation, a la Disney, Warner Brothers, et. al, then 3DS isn't exactly the product to do this. There is a blurry line between cel animation and 3D type stuff (in Aladdin, for example, both the rug and the cave of wonders were done with 3D animation programs, combined with the 2D cel stuff), but 3DS in particularly doesn't lend itself to the cartoon look — that look is much flatter. There have been a couple of people on this forum who've said they have solutions to this in the form of a routine that would produce a solid cartoon shaded figure, but we've seen nothing for this yet. AAS might very well work for you, but remember there is a tremendous amount of hand work that goes into drawing each cel, and the computer won't really change that (just eliminate the paper!).
#184302From: Greg BarnettAug 10, 1995 6:30 PM
Hi Mike, Thanks for the info and quick reply! Much appreciated! <<AAS might very well work for you, but remember there is a tremendous amount of hand work that goes into drawing each cel, and the computer won't really change that (just eliminate the paper!). >> I guess what am looking for is what I understand 3D studio has in the way of its keyframer, where as i understand it fill in the frames in between itself. But, yes, any of the work I have seen done on 3D Studio looks great, but is too realistic for cartoon type stuff. Thanks agian regards Greg Barnett
#184305From: Mike KelleyAug 10, 1995 6:51 PM
>I guess what am looking for is what I understand 3D studio has in the way of its keyframer, where as i >understand it fill in the frames in between itself. But, yes, any of the work I have seen done on 3D Studio >looks great, but is too realistic for cartoon type stuff. As Nik says, there is cartoon type animation done on Saturdays (Reboot) that is typical of what you get when you use a 3D type package, but it ain't the kind of Disney stuff I'd like to do. I truly think 3DS could do it, if there was some kind of routine that would provide a solid shading with outline, but since Gary and company don't care much for non-realistic 3D, it doesn't get a high priority (for me I think it would be the biggest break through yet! Just imagine all the Disney folks using 3D MAX!). Computers can so *some* tweening between flat cels, but not to the degree someone without any talent (like myself) can take advantage of. But if you find anything, let me know!
#184381From: Jeffrey LererAug 11, 1995 5:09 AM
Mike, some people have been experimenting with solid shading and outline. I think David Gould was writting an IPAS that would do nifty outlines. Personally, I enjoy working with 2-D and 3-D together. The composite is very interesting. Sometimes I generate 3-D characters in 8-bit FLCs and use Animator-Pro to outline. Pretty clean at 1024×768.
#184401From: Mike KelleyAug 11, 1995 10:20 AM
> I think David Gould was writting an IPAS that would do nifty outlines I remember this, and I believe he even said he had posted some samples, but they never showed up on the board, and I couldn't find the original thread to ask him about it. Maybe he'll jump in here and comment. The problem with outlines in 3DS is that you need more than an outline — and you need less. If a character's arm crosses in front of him, then the outline routine needs to be smart enough somehow to know that the arm needs to still have an outline around it, even if the color of the arm still matches the character's body. I can perform all kinds of image processing techniques that outline the basic shape, but to follow this kind of detail is something I think only a 3D program could do. Then you need somehow to have the outline "stop" as the arm reaches the body. I can't even imagine the complexities of the programming that would go into this kind of decision, but perhaps the shading of the light would be translated into outlines. Gary said he thought it was possible an IPAS could do this — and I sure think such an IPAS would sell a ton (IMHO there's a HUGE pent-up demand for the ability to do this kind of cartoon animation, that is offered no where else).
#184459From: Jeffrey LererAug 11, 1995 2:52 PM
right you are. there are so many ways an IPAS which would do intelligent outlines would be useful. I think David was going to LA95, so it might be a little while till he is back on-line. As soon as I see one of his [David "just an outline kind of guy" Gould] messages, I'll ask him what the status is on that IPAS. Jeffrey
#184572From: Greg BarnettAug 12, 1995 5:19 AM
<<Computers can so *some* tweening between flat cels, but not to the degree someone without any talent (like myself) can take advantage of. But if you find anything, let me know!>> I am guessing that by tweening you mean, the filling in betweeb key frames??? (sorry new to this <g>) I would have thought it would be easier to do this in 2D than it is in 3D (ie 3D Studio). But yes, I shall certainly let you know if I find anything! Thanks for your tips regards Greg
#184380From: Jeffrey LererAug 11, 1995 5:02 AM
Greg, if you are interested in working with 2-D char. anim. wherein you want to set up keyframe positions and have the system do the tweens check out Elastic Reality. Essentially, it is a morphing platform, but very powerful array of individual tweeking choices. Runs in Windows and comes bundled with Win32. Also, it includes Transjammer, which allows you to set up very interesting screen wipes and transitions. There is also an NT version written that is very very fast. I find Elastic Reality incredibly well written. Very elegant design and buggless… came down from Silicon Graphics Platform. Everything from very subtle facial expression animation to all out death-grip motion and/or image morphs can be achieved. Program is pretty deep and requires a good deal of sneaking around tweeking little odds and ends to get the most out of it. However, front-end learning curve is quick, then you can take your time with subtlties. I particularly like the fact that individual surround areas can be given their own transition/transp. timelines and individual vertices within a surround area can be given their own additional timelines. Very good output quality and excellent use of system resources. Basically, my 2-D animation needs are met by Elastic Reality, Animator-Pro and Painter 3.0. Anim-Studio missed the target by a mile and I'll wait a few more upgrades before checking back in on that one… unless I hear a sudden flurry of HURRAYs and Sighs of Relief. Jeffrey
#184516From: dave aguilarAug 11, 1995 7:34 PM
>> Painter 3.0. Anim-Studio missed the target by a mile and I'll wait a few more upgrades before checking back in on that one… unless I hear a sudden flurry of HURRAYs and Sighs of Relief. Jeffrey << i agree that the other packages you mention are great animation packages. saying AStudio missed the mark by miles though… we've been using it for cellular animation, clip-art animation and photorealistic animation for some time and it did not miss the mark at all for our work. perhaps for yours it did… but blanket statements reak of "blanketness". 🙂 -dave
#184712From: Jeffrey LererAug 13, 1995 7:49 AM
>>but blanket statements reak of "blanketness"<< Oh really? Funny… I always think of blankets as cover-ups. (:-}))))} Now, Dave, if I had restraint I would leave that one-liner stand, but – a little history. Some months ago I loaded Anim-Studio. Found it non-functional. Suspected it was a configuration problem, and contacted friends in other animation shops. Same deal… everyone was bummed. I made my findings known on ASOFT and got flak, rhetoric and rigamarole. I did draft and send a detailed list of my findings, complaints and other "things about Autodesk that were starting to really get on my nerves." So, you see, constructive is still my motivation. However, I did form a professional opinion, and that opinion is shared by all the other animators I called, trying to get help in uncrippling this software. Bottom line: We need a robust 2-D 24bit animation software. Particularly one that can function at video output resolution (forget real-time play, just give me reasonable load-time for streams, real-time pointer movement so I can paint and draw —- and, well, you know the rest of this long list, so I'll spare that pathos). Jeffrey
#184744From: dave aguilarAug 13, 1995 1:51 PM
hi Jeff. 🙂 >> was bummed. I made my findings known on ASOFT and got flak, rhetoric and rigamarole. I did draft and send a detailed list of my findings, complaints and other "things about Autodesk that were starting to really get on my nerves." So, you see, constructive is still my motivation. << there were some bugs in r1.0. no doubt. but again, what software of x.0 doesn't go through its paces. here we are, a couple months later and on the brink of the Win95 version, and c1 for the win3.1 version… things moving along at a typical pace. hopefully, when you tap in, you'll always get a balance of people who agree and disagree with you. <g> >> However, I did form a professional opinion, and that opinion is shared by all the other animators I called, trying to get help in uncrippling this software. Bottom line: We need a robust 2-D 24bit animation software. Particularly one that can function at video output resolution (forget real-time play, just give me reasonable load-time for streams, real-time pointer movement so I can paint and draw —- and, well, you know the rest of this long list, so I'll spare that pathos). << i agree. i can't stress enough that waiting for a while after a new release of any software (or hardware) comes out has its benefits. -dave
#184573From: Greg BarnettAug 12, 1995 5:19 AM
Hi Jeffrey, <<if you are interested in working with 2-D char. anim. wherein you want to set up keyframe positions and have the system do the tweens check out Elastic Reality.>> Would you by any chance know where i can get info on this? I am in Australia but even a conact OS would be useful. << Essentially, it is a morphing platform, but very powerful array of individual tweeking choices.>> I have a package called Digital Morth (came free with my CD drive!!) which could probabley do tweening, but this would be a pretty horid way to go about animation. Your alterantive sounds very good though. <<Basically, my 2-D animation needs are met by Elastic Reality, Animator-Pro and Painter 3.0. Anim-Studio missed the target by a mile and I'll wait a few more upgrades before checking back in on that one… unless I hear a sudden flurry of HURRAYs and Sighs of Relief.>> I have just requested info on Anim Studio. Thank for the tips, and thanks very much for your assistance above!! Much appreciated! regards Greg
#184709From: Jeffrey LererAug 13, 1995 7:18 AM
Greg, most graphics software magazines advertize Elastic Reality. Clearly, I would not want to do animation with only this package, but as one of my tool sets it is great. Elastic REality, Inc. 925 Stewart St. Madison, WI 53713 (608) 273-6585
#185492From: Greg BarnettAug 16, 1995 5:08 PM
Thanks for the contact details for Elastic Reality. I actually found a demo version online here but its 5.5mg! When I'm game I will get it. Thanks again regards Greg
#186990From: Mark YankeeAug 24, 1995 2:34 AM
Greg, << I actually found a [ER] demo version online here but its 5.5mg! >> I believe they also distribute it on CD. Mark